C2G_LoginGameHandler.cs 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. using System;
  2. namespace ET.Server
  3. {
  4. /// <summary>
  5. /// 登入游戏服, 获取角色基础信息
  6. /// </summary>
  7. [MessageHandler(SceneType.Game)]
  8. public class C2G_LoginGameHandler : AMRpcHandler<C2G_LoginGame, G2C_LoginGame>
  9. {
  10. protected override async ETTask Run(Session session, C2G_LoginGame request, G2C_LoginGame response, Action reply)
  11. {
  12. if (session.DomainScene().SceneType != SceneType.Game)
  13. {
  14. Log.Error($"Game 请求的Scene错误...SceneType={session.DomainScene().SceneType}");
  15. session.Dispose();
  16. return;
  17. }
  18. Scene scene = session.DomainScene();
  19. string account = scene.GetComponent<GameSessionKeyComponent>().Get(request.Key);
  20. if (account == null)
  21. {
  22. response.Error = ErrorCore.ERR_ConnectGateKeyError;
  23. response.Message = "Game key验证失败!";
  24. reply();
  25. return;
  26. }
  27. // 移除session自动超时组件
  28. session.RemoveComponent<SessionAcceptTimeoutComponent>();
  29. Player player = scene.GetComponent<GamePlayerComponent>().AddChild<Player, Session>(session);
  30. // 添加session组件,用于绑定角色
  31. session.AddComponent<SessionPlayerComponent>().PlayerId = player.Id;
  32. session.AddComponent<MailBoxComponent, MailboxType>(MailboxType.GameSession);
  33. response.Player = ProtoHelper.PlayerToProto(player);
  34. response.IsInRoom = player.RoomId > 0;
  35. reply();
  36. await ETTask.CompletedTask;
  37. }
  38. }
  39. }