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- using System.Collections.Generic;
- namespace ET.Server;
- /// <summary>
- /// 玩家房间管理组件
- /// </summary>
- [ComponentOf(typeof(Scene))]
- public class GameRoomComponent : Entity, IAwake, IDestroy
- {
- /** 房间集合 [key:房间号, value:房间实例] **/
- public readonly Dictionary<string, Room> idRooms = new Dictionary<string, Room>();
- }
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