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- using System.Collections.Generic;
- using UnityEngine;
- namespace ET.Client
- {
- [ComponentOf(typeof(UI))]
- public class UIMainComponent : Entity,IAwake
- {
- public GameObject createRoomBtn;
- public GameObject createRoomTxt;
- public GameObject joinRoomBtn;
- public GameObject clubRoomBtn;
- public GameObject playerId;
- public GameObject playerName;
- public GameObject playerIcon;
- public GameObject vipVaule;
- public GameObject expVaule;
- public GameObject playerLevel;
- ///down btn////
- public GameObject shopBtn;
- public GameObject settingBtn;
- public GameObject ruleBtn;
- public GameObject statsBtn;
- public GameObject shareBtn;
- public GameObject avtiveBtn;
- //leftBtn
- public GameObject iphoneBtn;
- public GameObject invitationCodeBtn;
- public GameObject realNameBtn;
- //up
- public GameObject hourseCardAddBtn;
- public GameObject hourseCardTxt;
- public GameObject curServiceBtn;
- public GameObject messageBtn;
- //提示面板
- public GameObject titlePanelObj;
- public GameObject closeTitleBtn;
- public int createRoomType = 0; //默认创建房间 0创建 1返回
- public string roomId = ""; // 返回房间时 带过来的
- }
- }
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