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- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace ET.Server
- {
- [FriendOf(typeof (HGHuangHuangComponent))]
- public static class HGHuangHuangComponentSystem
- {
- [ObjectSystem]
- public class HGHuangHuangComponentAwakeSystem: AwakeSystem<HGHuangHuangComponent>
- {
- protected override void Awake(HGHuangHuangComponent self)
- {
- Room room = self.GetParent<Room>();
- if (room == null)
- {
- Log.Error($"黄冈晃晃主逻辑组件获取不到主实体...");
- return;
- }
-
- Log.Info($"创建黄冈晃晃主逻辑组件...");
- self.Flag = false;
- self.Time = 0;
- self.State = 0;
- self.Players = new Player[room.MaxNum];
- self.CurrentRound = 0;
- self.ZhuangPos = 0;
- self.Rand = new[] { 0, 0 };
- self.AdmitDefeatList = new List<long>();
- self.CanHuIds = new List<Player>();
- self.CanPgIds = new List<Player>();
- self.OperableList = new List<Player>();
- self.ClickHuIds = new List<Player>();
- self.CardList = new List<int>();
- self.UpdateTime = 0;
-
- // 初始化牌库
- for (int i = 0; i < 4; i++)
- {
- foreach (int value in HGHuangHuangConst.Values)
- {
- self.CardList.Add(value);
- }
- RandomGenerator.Shuffle(self.CardList);
- }
- }
- }
-
- [ObjectSystem]
- public class HGHuangHuangComponentDestroySystem: DestroySystem<HGHuangHuangComponent>
- {
- protected override void Destroy(HGHuangHuangComponent self)
- {
- Log.Info($"销毁黄冈晃晃主逻辑组件...");
- }
- }
- [ObjectSystem]
- [FriendOf(typeof(Room))]
- public class HGHuangHuangComponentUpdateSystem : UpdateSystem<HGHuangHuangComponent>
- {
- protected override void Update(HGHuangHuangComponent self)
- {
- long timeNow = TimeHelper.ClientNow();
- // 每秒执行一次
- if (timeNow - self.UpdateTime <= 1000)
- {
- return;
- }
- self.UpdateTime = timeNow;
- Room room = self.GetParent<Room>();
- if (room == null)
- {
- Log.Error($"黄冈晃晃主逻辑组件获取不到主实体...");
- return;
- }
- switch (self.State)
- {
- case 0:
- // 等待状态
- Log.Debug($"检测: 黄冈晃晃-房间号:{room.RoomId}, 房间人数:{room.Players.Count}, 状态:检测是否可开局...");
- if (self.CheckReadyStart(room))
- {
- self.State = 1;
- self.Flag = false;
- self.Time = 0;
- }
-
- // 120秒未开始直接解散
- if (self.Time >= 120)
- {
- room.Dispose();
- }
- break;
- case 1:
- // 开局
- if (!self.Flag)
- {
- if (self.Time >= 3)
- {
- self.Start(room);
- self.Flag = true;
- self.Time = 0;
- Log.Debug($"检测: 黄冈晃晃-房间号:{room.RoomId}, 房间人数:{room.Players.Count}, 状态:开局...VS动画...");
- }
- }
- else
- {
- if (self.Time > 0)
- {
- self.State = 2;
- self.Flag = false;
- self.Time = 0;
- }
- }
- break;
- case 2:
- // 进行中
- if (!self.Flag)
- {
- self.Flag = true;
- self.Time = 0;
- // 摸牌
- self.DrawCard(room);
- }
- else
- {
- // 强制操作
- if (self.Time > 30)
- {
- }
- }
- break;
- case 3:
- // 已结束
- break;
- }
- self.Time++;
- }
- }
- /// <summary>
- /// 检测是否可开始 3秒倒计时开始
- /// </summary>
- /// <param name="self"></param>
- /// <param name="room"></param>
- /// <returns></returns>
- private static bool CheckReadyStart(this HGHuangHuangComponent self, Room room)
- {
- if (!room.IsStart() || self.State != 0)
- {
- return false;
- }
-
- // 通知客户端3秒倒计时
- foreach (Player player in room.GetAllPlayers().Values.Where(player => player != null))
- {
- MessageHelper.SendToClient(player, new G2C_ReadyStartPush(){ReadyStartTime = 3});
- }
- return true;
- }
-
- /// <summary>
- /// 发牌
- /// </summary>
- /// <param name="self"></param>
- /// <param name="room"></param>
- private static void SendCard(this HGHuangHuangComponent self, Room room)
- {
- foreach (Player player in room.GetAllPlayers().Values.Where(player => player != null))
- {
- for (int i = 0; i < 13; i++)
- {
- int card = self.CardList[0];
- player.RemainCards = CardHelper.Add(player.RemainCards, card);
- self.CardList.RemoveAt(0);
- }
- }
- }
- /// <summary>
- /// 游戏开局
- /// </summary>
- /// <param name="self"></param>
- /// <param name="room"></param>
- private static void Start(this HGHuangHuangComponent self, Room room)
- {
- self.CurrentRound += 1;
- // 摇骰子
- int rand1 = RandomGenerator.RandomNumber(1, 7);
- int rand2 = RandomGenerator.RandomNumber(1, 7);
- self.Rand = new[] { rand1, rand2 };
- // 定庄
- self.ZhuangPos = (rand1 + rand2) % 4;
- // 设置当前操作玩家
- self.CurrentPlayer = self.Players[self.ZhuangPos];
- // 设置当前摸牌玩家
- self.DrawCardPlayer = self.Players[self.ZhuangPos];
- // 发牌
- self.SendCard(room);
- // 广播
- foreach (Player player in room.GetAllPlayers().Values.Where(player => player != null))
- {
- player.State = 2;
-
- MessageHelper.SendToClient(player, new G2C_StartPush(){info = ProtoHelper.RoomToProto(room, player, null)});
-
- Log.Info($"游戏开局, 房间id={room.RoomId}, 玩家id={player.Id}, 玩家={player.Name}, 手牌信息={player.RemainCards}");
- }
- }
-
- /// <summary>
- /// 摸牌
- /// </summary>
- /// <param name="self"></param>
- /// <param name="room"></param>
- private static void DrawCard(this HGHuangHuangComponent self, Room room)
- {
- // 2个以上玩家认输或牌库没牌了直接结束
- if (self.AdmitDefeatList.Count > 2 || self.CardList.Count <= 0)
- {
- self.GameOver(room);
- return;
- }
-
- Player drawCardPlayer = self.DrawCardPlayer;
- if (drawCardPlayer == null)
- {
- Log.Error($"房间id={room.RoomId}, 摸牌玩家为空...");
- return;
- }
- // 摸牌
- int card = self.CardList[0];
- drawCardPlayer.RemainCards = CardHelper.Add(drawCardPlayer.RemainCards, card);
- self.CardList.RemoveAt(0);
- // 当前摸的牌
- self.DrawCard = card;
- // 吃,碰,杠,胡,过
- bool hasAct = false;
- // 检测摸牌人动作, 校验摸牌是否胡
- Struct.HuRes huRes = HGHuangHuangHelper.CheckHu(drawCardPlayer.RemainCards);
- if (huRes.Type != HGHuangHuangConst.HU_DEFAULT)
- {
- hasAct = true;
- drawCardPlayer.Act[3] = 1;
- self.CanHuIds.Add(drawCardPlayer);
- if (!self.OperableList.Contains(drawCardPlayer))
- {
- self.OperableList.Add(drawCardPlayer);
- }
- }
- // todo 玩家听牌状态不允许杠
- // 检测摸牌人动作, 校验摸牌是否杠
- List<Struct.Kezi> gang = HGHuangHuangHelper.IsDrawGang(drawCardPlayer);
- if (gang is { Count: > 0 })
- {
- hasAct = true;
- drawCardPlayer.Act[2] = 1;
- if (!self.OperableList.Contains(drawCardPlayer))
- {
- self.OperableList.Add(drawCardPlayer);
- }
- if (!self.CanPgIds.Contains(drawCardPlayer))
- {
- self.CanPgIds.Add(drawCardPlayer);
- }
- }
- // 过牌
- drawCardPlayer.Act[4] = hasAct? 1 : 0;
- if (drawCardPlayer.HuCards.Any(_card => _card > 0 && _card == self.DrawCard))
- {
- drawCardPlayer.Act[4] = 0;
- }
- // 推送摸牌广播
- foreach (Player player in room.GetAllPlayers().Values.Where(player => player != null))
- {
- MessageHelper.SendToClient(player, new G2C_DrawCardPush(){info = ProtoHelper.RoomToProto(room, player, drawCardPlayer)});
-
- Log.Info($"摸牌, 房间id={room.RoomId}, 玩家id={player.Id}, 玩家={player.Name}, 摸牌玩家={player.Id == drawCardPlayer.Id}, 手牌信息={player.RemainCards}, 摸的牌={card}");
- }
- }
- /// <summary>
- /// 结束
- /// </summary>
- /// <param name="self"></param>
- /// <param name="room"></param>
- private static void GameOver(this HGHuangHuangComponent self, Room room)
- {
-
- }
- }
- }
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