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- using System;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.UI;
- using static System.Net.Mime.MediaTypeNames;
- namespace ET.Client
- {
- [FriendOf(typeof(UIInvateComponent))]
- public static class UIInvateComponentSystem
- {
- [ObjectSystem]
- public class UIInvateComponentAwakeSystem : AwakeSystem<UIInvateComponent>
- {
- protected override void Awake(UIInvateComponent self, params object[] param)
- {
- ReferenceCollector rc = self.GetParent<UI>().GameObject.GetComponent<ReferenceCollector>();
- self.InvateObj = rc.Get<GameObject>("InvateObj");
- self.UnInvateObj = rc.Get<GameObject>("UnInvateObj");
- self.yourInvate = rc.Get<GameObject>("yourInvate");
- self.invateInput = rc.Get<GameObject>("invateInput");
- self.sureBtn = rc.Get<GameObject>("sureBtn");
- self.sureBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnSureBtn(); });
- self.Init();
- }
- }
- private static void Init(this UIInvateComponent self)
- {
- self.UnInvateObj.SetActive(false);
- self.InvateObj.SetActive(true);
- }
- public static async void OnSureBtn(this UIInvateComponent self)
- {
- await SoundManager.Instance.PlaySound("clickbtnsound");
- self.OnCloseAsync();
- }
- public static async void OnCloseAsync(this UIInvateComponent self)
- {
- await UIHelper.Remove(self.ClientScene(),UIType.UIInvate);
- }
- }
- }
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