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- using System;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.UI;
- using static System.Net.Mime.MediaTypeNames;
- namespace ET.Client
- {
- [FriendOf(typeof(UIRuleComponent))]
- public static class UIRuleComponentSystem
- {
- [ObjectSystem]
- public class UIRuleComponentAwakeSystem : AwakeSystem<UIRuleComponent>
- {
- protected override void Awake(UIRuleComponent self, params object[] param)
- {
- ReferenceCollector rc = self.GetParent<UI>().GameObject.GetComponent<ReferenceCollector>();
- self.noStatsTxt = rc.Get<GameObject>("noStatsTxt");
- self.closeBtn = rc.Get<GameObject>("closeBtn");
- self.closeBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnCloseBtn(); });
- self.Init();
- }
- }
- private static void Init(this UIRuleComponent self)
- {
- self.noStatsTxt.SetActive(true);
- }
- public static void OnNextTimeBtn(this UIRuleComponent self)
- {
-
- }
-
- public static async void OnCloseBtn(this UIRuleComponent self)
- {
- await SoundManager.Instance.PlaySound("clickbtnsound");
- self.OnCloseAsync();
- }
- public static async void OnCloseAsync(this UIRuleComponent self)
- {
- await UIHelper.Remove(self.ClientScene(),UIType.UIRule);
- }
- }
- }
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