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- using System;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.UI;
- using static System.Net.Mime.MediaTypeNames;
- namespace ET.Client
- {
- [FriendOf(typeof(UIStatsComponent))]
- public static class UIStatsComponentSystem
- {
- [ObjectSystem]
- public class UIStatsComponentAwakeSystem : AwakeSystem<UIStatsComponent>
- {
- protected override void Awake(UIStatsComponent self, params object[] param)
- {
- ReferenceCollector rc = self.GetParent<UI>().GameObject.GetComponent<ReferenceCollector>();
- self.playListObj = rc.Get<GameObject>("playListObj");
- self.timeContentTxt = rc.Get<GameObject>("timeContentTxt");
- self.noStatsTxt = rc.Get<GameObject>("noStatsTxt");
- self.nextTimeBtn = rc.Get<GameObject>("nextTimeBtn");
- self.nextTimeBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnNextTimeBtn(); });
- self.preTimeBtn = rc.Get<GameObject>("preTimeBtn");
- self.preTimeBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnPreTimeBtn(); });
- self.recodeBtn = rc.Get<GameObject>("recodeBtn");
- self.recodeBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnRecodeBtn(); });
- self.selPlayBtn = rc.Get<GameObject>("selPlayBtn");
- self.selPlayBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnSelPlayBtn(); });
- self.closeBtn = rc.Get<GameObject>("closeBtn");
- self.closeBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnCloseBtn(); });
- self.Init();
- }
- }
- private static void Init(this UIStatsComponent self)
- {
- self.playListObj.SetActive(false);
- self.noStatsTxt.SetActive(true);
- }
- public static async void OnNextTimeBtn(this UIStatsComponent self)
- {
- await SoundManager.Instance.PlaySound("clickbtnsound");
- }
- public static async void OnPreTimeBtn(this UIStatsComponent self)
- {
- await SoundManager.Instance.PlaySound("clickbtnsound");
- }
- public static async void OnRecodeBtn(this UIStatsComponent self)
- {
- await SoundManager.Instance.PlaySound("clickbtnsound");
- }
- public static async void OnSelPlayBtn(this UIStatsComponent self)
- {
- await SoundManager.Instance.PlaySound("clickbtnsound");
- }
- public static async void OnCloseBtn(this UIStatsComponent self)
- {
- await SoundManager.Instance.PlaySound("clickbtnsound");
- self.OnCloseAsync();
- }
- public static async void OnCloseAsync(this UIStatsComponent self)
- {
- await UIHelper.Remove(self.ClientScene(),UIType.UIStats);
- }
- }
- }
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