TimerInvokeType.cs 621 B

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  1. namespace ET
  2. {
  3. [UniqueId(100, 10000)]
  4. public static class TimerInvokeType
  5. {
  6. // 框架层100-200,逻辑层的timer type从200起
  7. public const int WaitTimer = 100;
  8. public const int SessionIdleChecker = 101;
  9. public const int ActorLocationSenderChecker = 102;
  10. public const int ActorMessageSenderChecker = 103;
  11. // 框架层100-200,逻辑层的timer type 200-300
  12. public const int MoveTimer = 201;
  13. public const int AITimer = 202;
  14. public const int SessionAcceptTimeout = 203;
  15. public const int fightTimeShow = 204;
  16. }
  17. }