1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- namespace ET.Client
- {
- #region 战斗推送相关
- [Event(SceneType.Client)]
- public class JoinRoomPush_AddComponent : AEvent<EventType.JoinRoomPush>
- {
- protected override async ETTask Run(Scene scene, EventType.JoinRoomPush args)
- {
- Log.Error("@@@ 刷新加入房间状态");
- CommonBridge.Instance.SetDispathPush(scene, args);
- }
- }
- [Event(SceneType.Client)]
- public class KickPush_AddComponent : AEvent<EventType.KickPush>
- {
- protected override async ETTask Run(Scene scene, EventType.KickPush args)
- {
- Log.Error("@@@ 刷新T人之后 房间状态");
- CommonBridge.Instance.SetDispathPush(scene, args);
- }
- }
- [Event(SceneType.Client)]
- public class ReadyPush_AddComponent : AEvent<EventType.ReadyPush>
- {
- protected override async ETTask Run(Scene scene, EventType.ReadyPush args)
- {
- Log.Error("@@@ 刷新准备之后 房间状态");
- CommonBridge.Instance.SetDispathPush(scene, args);
- }
- }
- //都准备之后 开始倒计时推送
- [Event(SceneType.Client)]
- public class ReadyStartPush_AddComponent : AEvent<EventType.ReadyStartPush>
- {
- protected override async ETTask Run(Scene scene, EventType.ReadyStartPush args)
- {
- Log.Error("@@@ 刷新准备之后 房间状态");
- CommonBridge.Instance.SetDispathPush(scene, args);
- }
- }
- //正式开始 发牌
- [Event(SceneType.Client)]
- public class GameStartPush_AddComponent : AEvent<EventType.GameStartPush>
- {
- protected override async ETTask Run(Scene scene, EventType.GameStartPush args)
- {
- Log.Error("@@@ 正式开始 发牌");
- CommonBridge.Instance.SetDispathPush(scene, args);
- }
- }
- //玩家摸牌
- [Event(SceneType.Client)]
- public class GameDrawCardPush_AddComponent : AEvent<EventType.GameDrawCardPush>
- {
- protected override async ETTask Run(Scene scene, EventType.GameDrawCardPush args)
- {
- Log.Error("@@@ 玩家摸牌");
- CommonBridge.Instance.SetDispathPush(scene, args);
- }
- }
- //玩家出牌
- [Event(SceneType.Client)]
- public class GameDisCardPush_AddComponent : AEvent<EventType.GameDisCardPush>
- {
- protected override async ETTask Run(Scene scene, EventType.GameDisCardPush args)
- {
- Log.Error("@@@ 玩家出牌");
- CommonBridge.Instance.SetDispathPush(scene, args);
- }
- }
- //操作推送
- [Event(SceneType.Client)]
- public class OperationPush_AddComponent : AEvent<EventType.GameOperationPush>
- {
- protected override async ETTask Run(Scene scene, EventType.GameOperationPush args)
- {
- Log.Error("@@@ 操作推送");
- CommonBridge.Instance.SetDispathPush(scene, args);
- }
- }
- #endregion
- }
|