GameObjectPool.cs 2.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UnityEngine;
  5. namespace ET.Client
  6. {
  7. public class GameObjectPool : Singleton<GameObjectPool>
  8. {
  9. private readonly Dictionary<string, AudioClip> audioPool = new();
  10. private readonly Dictionary<string, Sprite> cardSpritePool = new();
  11. //scroll item list
  12. public List<GameObject> fightCardItemPools = new List<GameObject>();
  13. public List<GameObject> disCardItemPools = new List<GameObject>();
  14. public List<GameObject> chatFastItemPools = new List<GameObject>();
  15. public List<GameObject> chatFaceItemPools = new List<GameObject>();
  16. List<int> arealySelCardList = new List<int>();
  17. public void ClearCache()
  18. {
  19. foreach(var ac in audioPool.Values)
  20. {
  21. ac.UnloadAudioData();
  22. }
  23. audioPool.Clear();
  24. cardSpritePool.Clear();
  25. disCardItemPools.Clear();
  26. fightCardItemPools.Clear();
  27. chatFastItemPools.Clear();
  28. arealySelCardList.Clear();
  29. }
  30. public async ETTask<AudioClip> AcquireSound(string abName)
  31. {
  32. if(audioPool.TryGetValue(abName, out var ac))
  33. {
  34. return ac;
  35. }
  36. //Log.Warning($"not cache audio: ({key})");
  37. await ResourcesComponentHelper.Instance.LoadAssetAsync(GameUtil.Instance.GetSceneComponent(), "fightsound");
  38. UnityEngine.Object soundObj = ResourcesComponentHelper.Instance.GetAssetAsync("fightsound", abName);
  39. var aac = soundObj as AudioClip ;
  40. aac.LoadAudioData();
  41. audioPool.Add(abName, aac);
  42. return aac;
  43. }
  44. public async ETTask<Sprite> AcquireSprite(string abName)
  45. {
  46. if (cardSpritePool.TryGetValue(abName, out var sp))
  47. {
  48. return sp;
  49. }
  50. await ResourcesComponentHelper.Instance.LoadAssetAsync(GameUtil.Instance.GetSceneComponent(), "majiangatlas");
  51. UnityEngine.Object spriteObj = ResourcesComponentHelper.Instance.GetAssetAsync("majiangatlas", abName);
  52. Texture2D texture = spriteObj as Texture2D;
  53. var sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100f);
  54. cardSpritePool.Add(abName, sprite);
  55. return sprite;
  56. }
  57. public void OperatoRarealySelCardList(int operatorType,int val)
  58. {
  59. if (operatorType == 0)
  60. {
  61. arealySelCardList.Add(val);
  62. }
  63. else
  64. {
  65. arealySelCardList.Remove(val);
  66. }
  67. }
  68. public void ClearRealySelCardList()
  69. {
  70. arealySelCardList.Clear();
  71. }
  72. public List<int> GetRealySelCardList()
  73. {
  74. arealySelCardList.Sort();
  75. return arealySelCardList;
  76. }
  77. }
  78. }