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- //------------------------------------------------------------
- // Game Framework v3.x
- // Copyright © 2013-2017 Jiang Yin. All rights reserved.
- // Homepage: http://gameframework.cn/
- // Feedback: mailto:jiangyin@gameframework.cn
- //------------------------------------------------------------
- using UnityEditor;
- using UnityGameFramework.Runtime;
- namespace UnityGameFramework.Editor
- {
- [CustomEditor(typeof(DebuggerComponent))]
- internal sealed class DebuggerComponentInspector : UnityEditor.Editor
- {
- private SerializedProperty m_Skin = null;
- private SerializedProperty m_ActiveWindow = null;
- private SerializedProperty m_ShowFullWindow = null;
- private SerializedProperty m_ConsoleWindow = null;
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
- DebuggerComponent t = (DebuggerComponent)target;
- EditorGUILayout.PropertyField(m_Skin);
- if (EditorApplication.isPlaying && PrefabUtility.GetPrefabType(t.gameObject) != PrefabType.Prefab)
- {
- bool activeWindow = EditorGUILayout.Toggle("Active Window", t.ActiveWindow);
- if (activeWindow != t.ActiveWindow)
- {
- t.ActiveWindow = activeWindow;
- }
- }
- else
- {
- EditorGUILayout.PropertyField(m_ActiveWindow);
- }
- EditorGUILayout.PropertyField(m_ShowFullWindow);
- EditorGUILayout.PropertyField(m_ConsoleWindow, true);
- serializedObject.ApplyModifiedProperties();
- }
- private void OnEnable()
- {
- m_Skin = serializedObject.FindProperty("m_Skin");
- m_ActiveWindow = serializedObject.FindProperty("m_ActiveWindow");
- m_ShowFullWindow = serializedObject.FindProperty("m_ShowFullWindow");
- m_ConsoleWindow = serializedObject.FindProperty("m_ConsoleWindow");
- }
- }
- }
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