GameObjectPool.cs 3.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UnityEngine;
  5. namespace ET.Client
  6. {
  7. public class GameObjectPool : Singleton<GameObjectPool>
  8. {
  9. private readonly Dictionary<string, AudioClip> audioPool = new();
  10. private readonly Dictionary<string, Sprite> cardSpritePool = new();
  11. //scroll item list
  12. //上下02 右1 左3
  13. public Dictionary<int, List<GameObject>> fightCardItemPools = new Dictionary<int, List<GameObject>>();
  14. public Dictionary<int, List<GameObject>> disCardItemPools = new Dictionary<int, List<GameObject>>();
  15. public Dictionary<int, List<GameObject>> havCardItemPools = new Dictionary<int, List<GameObject>>();
  16. public List<GameObject> chatFastItemPools = new List<GameObject>();
  17. public List<GameObject> chatFaceItemPools = new List<GameObject>();
  18. List<int> arealySelCardList = new List<int>();
  19. public void ClearCache()
  20. {
  21. foreach(var ac in audioPool.Values)
  22. {
  23. ac.UnloadAudioData();
  24. }
  25. audioPool.Clear();
  26. cardSpritePool.Clear();
  27. disCardItemPools.Clear();
  28. fightCardItemPools.Clear();
  29. chatFastItemPools.Clear();
  30. arealySelCardList.Clear();
  31. }
  32. public async ETTask<AudioClip> AcquireSound(string abName)
  33. {
  34. if(audioPool.TryGetValue(abName, out var ac))
  35. {
  36. return ac;
  37. }
  38. //Log.Warning($"not cache audio: ({key})");
  39. await ResourcesComponentHelper.Instance.LoadAssetAsync(GameUtil.Instance.GetSceneComponent(), "fightsound");
  40. UnityEngine.Object soundObj = ResourcesComponentHelper.Instance.GetAssetAsync("fightsound", abName);
  41. var aac = soundObj as AudioClip ;
  42. aac.LoadAudioData();
  43. audioPool.Add(abName, aac);
  44. return aac;
  45. }
  46. public async ETTask<Sprite> AcquireSprite(string abName)
  47. {
  48. if (cardSpritePool.ContainsKey(abName))
  49. {
  50. return cardSpritePool[abName];
  51. }
  52. await ResourcesComponentHelper.Instance.LoadAssetAsync(GameUtil.Instance.GetSceneComponent(), "majiangatlas");
  53. UnityEngine.Object spriteObj = ResourcesComponentHelper.Instance.GetAssetAsync("majiangatlas", abName);
  54. Texture2D texture = spriteObj as Texture2D;
  55. var sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100f);
  56. if (!cardSpritePool.ContainsKey(abName))
  57. {
  58. cardSpritePool.Add(abName, sprite);
  59. }
  60. return sprite;
  61. }
  62. public void OperatoRarealySelCardList(int operatorType,int val)
  63. {
  64. if (operatorType == 0)
  65. {
  66. arealySelCardList.Add(val);
  67. }
  68. else
  69. {
  70. arealySelCardList.Remove(val);
  71. }
  72. }
  73. public void ClearRealySelCardList()
  74. {
  75. arealySelCardList.Clear();
  76. }
  77. public List<int> GetRealySelCardList()
  78. {
  79. arealySelCardList.Sort();
  80. return arealySelCardList;
  81. }
  82. }
  83. }