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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace ET.Client
- {
- public class SettleItemUI
- {
- public GameObject playItem;
- public Image playIcon;
- public Text playName;
- public Text playId;
- public GameObject fightCardContent;
- public GameObject haveBeenOutContent;
- public Image playSettleType;
- }
- [ComponentOf(typeof(UI))]
- public class UISettleComponent : Entity, IAwake
- {
- public GameObject closeBtn;
- public List<SettleItemUI> settleItemUIs = new List<SettleItemUI>();
- public GameObject fightCardItem;
- public GameObject fightCardItem1;
- public GameObject nextBtn;
- }
- }
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