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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ET.Client
- {
- /// <summary>
- /// 管理所有UI GameObject
- /// </summary>
- [ComponentOf(typeof(Scene))]
- public class UIEventComponent: Entity, IAwake
- {
- [StaticField]
- public static UIEventComponent Instance;
-
- public Dictionary<string, AUIEvent> UIEvents = new Dictionary<string, AUIEvent>();
-
- public Dictionary<int, Transform> UILayers = new Dictionary<int, Transform>();
- }
- }
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