StartFightRoomInfo.cs 375 B

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  1. using ProtoBuf;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace ET
  5. {
  6. public class StartFightRoomInfo : Entity,IAwake
  7. {
  8. //public string RoomId { get; set; }
  9. //public int Type { get; set; }
  10. //public long OwnerId { get; set; }
  11. public RoomInfo roomInfo { get; set; }
  12. public long readyStartTimeCount { get; set; }
  13. }
  14. }