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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace ET
- {
- public class EventSystem: Singleton<EventSystem>, ISingletonUpdate, ISingletonLateUpdate
- {
- private class OneTypeSystems
- {
- public readonly UnOrderMultiMap<Type, object> Map = new();
- // 这里不用hash,数量比较少,直接for循环速度更快
- public readonly bool[] QueueFlag = new bool[(int)InstanceQueueIndex.Max];
- }
-
- private class TypeSystems
- {
- private readonly Dictionary<Type, OneTypeSystems> typeSystemsMap = new();
- public OneTypeSystems GetOrCreateOneTypeSystems(Type type)
- {
- OneTypeSystems systems = null;
- this.typeSystemsMap.TryGetValue(type, out systems);
- if (systems != null)
- {
- return systems;
- }
- systems = new OneTypeSystems();
- this.typeSystemsMap.Add(type, systems);
- return systems;
- }
- public OneTypeSystems GetOneTypeSystems(Type type)
- {
- OneTypeSystems systems = null;
- this.typeSystemsMap.TryGetValue(type, out systems);
- return systems;
- }
- public List<object> GetSystems(Type type, Type systemType)
- {
- OneTypeSystems oneTypeSystems = null;
- if (!this.typeSystemsMap.TryGetValue(type, out oneTypeSystems))
- {
- return null;
- }
- if (!oneTypeSystems.Map.TryGetValue(systemType, out List<object> systems))
- {
- return null;
- }
- return systems;
- }
- }
- private class EventInfo
- {
- public IEvent IEvent { get; }
-
- public SceneType SceneType {get; }
- public EventInfo(IEvent iEvent, SceneType sceneType)
- {
- this.IEvent = iEvent;
- this.SceneType = sceneType;
- }
- }
-
- private readonly Dictionary<string, Type> allTypes = new();
- private readonly UnOrderMultiMapSet<Type, Type> types = new();
- private readonly Dictionary<Type, List<EventInfo>> allEvents = new();
-
- private Dictionary<Type, Dictionary<int, object>> allInvokes = new();
- private TypeSystems typeSystems = new();
- private readonly Queue<long>[] queues = new Queue<long>[(int)InstanceQueueIndex.Max];
- public EventSystem()
- {
- for (int i = 0; i < this.queues.Length; i++)
- {
- this.queues[i] = new Queue<long>();
- }
- }
- public void Add(Dictionary<string, Type> addTypes)
- {
- this.allTypes.Clear();
- this.types.Clear();
-
- foreach ((string fullName, Type type) in addTypes)
- {
- this.allTypes[fullName] = type;
-
- if (type.IsAbstract)
- {
- continue;
- }
-
- // 记录所有的有BaseAttribute标记的的类型
- object[] objects = type.GetCustomAttributes(typeof(BaseAttribute), true);
- foreach (object o in objects)
- {
- this.types.Add(o.GetType(), type);
- }
- }
- this.typeSystems = new TypeSystems();
- foreach (Type type in this.GetTypes(typeof (ObjectSystemAttribute)))
- {
- object obj = Activator.CreateInstance(type);
- if (obj is ISystemType iSystemType)
- {
- OneTypeSystems oneTypeSystems = this.typeSystems.GetOrCreateOneTypeSystems(iSystemType.Type());
- oneTypeSystems.Map.Add(iSystemType.SystemType(), obj);
- InstanceQueueIndex index = iSystemType.GetInstanceQueueIndex();
- if (index > InstanceQueueIndex.None && index < InstanceQueueIndex.Max)
- {
- oneTypeSystems.QueueFlag[(int)index] = true;
- }
- }
- }
- this.allEvents.Clear();
- foreach (Type type in types[typeof (EventAttribute)])
- {
- IEvent obj = Activator.CreateInstance(type) as IEvent;
- if (obj == null)
- {
- throw new Exception($"type not is AEvent: {type.Name}");
- }
-
- object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
- foreach (object attr in attrs)
- {
- EventAttribute eventAttribute = attr as EventAttribute;
- Type eventType = obj.Type;
- EventInfo eventInfo = new(obj, eventAttribute.SceneType);
- if (!this.allEvents.ContainsKey(eventType))
- {
- this.allEvents.Add(eventType, new List<EventInfo>());
- }
- this.allEvents[eventType].Add(eventInfo);
- }
- }
- this.allInvokes = new Dictionary<Type, Dictionary<int, object>>();
- foreach (Type type in types[typeof (InvokeAttribute)])
- {
- object obj = Activator.CreateInstance(type);
- IInvoke iInvoke = obj as IInvoke;
- if (iInvoke == null)
- {
- throw new Exception($"type not is callback: {type.Name}");
- }
-
- object[] attrs = type.GetCustomAttributes(typeof(InvokeAttribute), false);
- foreach (object attr in attrs)
- {
- if (!this.allInvokes.TryGetValue(iInvoke.Type, out var dict))
- {
- dict = new Dictionary<int, object>();
- this.allInvokes.Add(iInvoke.Type, dict);
- }
-
- InvokeAttribute invokeAttribute = attr as InvokeAttribute;
-
- try
- {
- dict.Add(invokeAttribute.Type, obj);
- }
- catch (Exception e)
- {
- throw new Exception($"action type duplicate: {iInvoke.Type.Name} {invokeAttribute.Type}", e);
- }
-
- }
- }
- }
- public HashSet<Type> GetTypes(Type systemAttributeType)
- {
- if (!this.types.ContainsKey(systemAttributeType))
- {
- return new HashSet<Type>();
- }
- return this.types[systemAttributeType];
- }
- public Dictionary<string, Type> GetTypes()
- {
- return allTypes;
- }
- public Type GetType(string typeName)
- {
- return this.allTypes[typeName];
- }
- public void RegisterSystem(Entity component)
- {
- Type type = component.GetType();
- OneTypeSystems oneTypeSystems = this.typeSystems.GetOneTypeSystems(type);
- if (oneTypeSystems == null)
- {
- return;
- }
- for (int i = 0; i < oneTypeSystems.QueueFlag.Length; ++i)
- {
- if (!oneTypeSystems.QueueFlag[i])
- {
- continue;
- }
- this.queues[i].Enqueue(component.InstanceId);
- }
- }
- public void Deserialize(Entity component)
- {
- List<object> iDeserializeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IDeserializeSystem));
- if (iDeserializeSystems == null)
- {
- return;
- }
- foreach (IDeserializeSystem deserializeSystem in iDeserializeSystems)
- {
- if (deserializeSystem == null)
- {
- continue;
- }
- try
- {
- deserializeSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
-
- // GetComponentSystem
- public void GetComponent(Entity entity, Entity component)
- {
- List<object> iGetSystem = this.typeSystems.GetSystems(entity.GetType(), typeof (IGetComponentSystem));
- if (iGetSystem == null)
- {
- return;
- }
- foreach (IGetComponentSystem getSystem in iGetSystem)
- {
- if (getSystem == null)
- {
- continue;
- }
- try
- {
- getSystem.Run(entity, component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
-
- // AddComponentSystem
- public void AddComponent(Entity entity, Entity component)
- {
- List<object> iAddSystem = this.typeSystems.GetSystems(entity.GetType(), typeof (IAddComponentSystem));
- if (iAddSystem == null)
- {
- return;
- }
- foreach (IAddComponentSystem addComponentSystem in iAddSystem)
- {
- if (addComponentSystem == null)
- {
- continue;
- }
- try
- {
- addComponentSystem.Run(entity, component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake(Entity component)
- {
- List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem));
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
- try
- {
- aAwakeSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1>(Entity component, P1 p1)
- {
- List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1>));
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem<P1> aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
- try
- {
- aAwakeSystem.Run(component, p1);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1, P2>(Entity component, P1 p1, P2 p2)
- {
- List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1, P2>));
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem<P1, P2> aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
- try
- {
- aAwakeSystem.Run(component, p1, p2);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1, P2, P3>(Entity component, P1 p1, P2 p2, P3 p3)
- {
- List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1, P2, P3>));
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem<P1, P2, P3> aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
- try
- {
- aAwakeSystem.Run(component, p1, p2, p3);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1, P2, P3, P4>(Entity component, P1 p1, P2 p2, P3 p3, P4 p4)
- {
- List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1, P2, P3, P4>));
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem<P1, P2, P3, P4> aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
- try
- {
- aAwakeSystem.Run(component, p1, p2, p3, p4);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Load()
- {
- Queue<long> queue = this.queues[(int)InstanceQueueIndex.Load];
- int count = queue.Count;
- while (count-- > 0)
- {
- long instanceId = queue.Dequeue();
- Entity component = Root.Instance.Get(instanceId);
- if (component == null)
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
- List<object> iLoadSystems = this.typeSystems.GetSystems(component.GetType(), typeof (ILoadSystem));
- if (iLoadSystems == null)
- {
- continue;
- }
- queue.Enqueue(instanceId);
- foreach (ILoadSystem iLoadSystem in iLoadSystems)
- {
- try
- {
- iLoadSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
- public void Destroy(Entity component)
- {
- List<object> iDestroySystems = this.typeSystems.GetSystems(component.GetType(), typeof (IDestroySystem));
- if (iDestroySystems == null)
- {
- return;
- }
- foreach (IDestroySystem iDestroySystem in iDestroySystems)
- {
- if (iDestroySystem == null)
- {
- continue;
- }
- try
- {
- iDestroySystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Update(int timeMS)
- {
- Queue<long> queue = this.queues[(int)InstanceQueueIndex.Update];
- int count = queue.Count;
- while (count-- > 0)
- {
- long instanceId = queue.Dequeue();
- Entity component = Root.Instance.Get(instanceId);
- if (component == null)
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
- List<object> iUpdateSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IUpdateSystem));
- if (iUpdateSystems == null)
- {
- continue;
- }
- queue.Enqueue(instanceId);
- foreach (IUpdateSystem iUpdateSystem in iUpdateSystems)
- {
- try
- {
- iUpdateSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
- public void LateUpdate()
- {
- Queue<long> queue = this.queues[(int)InstanceQueueIndex.LateUpdate];
- int count = queue.Count;
- while (count-- > 0)
- {
- long instanceId = queue.Dequeue();
- Entity component = Root.Instance.Get(instanceId);
- if (component == null)
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
- List<object> iLateUpdateSystems = this.typeSystems.GetSystems(component.GetType(), typeof (ILateUpdateSystem));
- if (iLateUpdateSystems == null)
- {
- continue;
- }
- queue.Enqueue(instanceId);
- foreach (ILateUpdateSystem iLateUpdateSystem in iLateUpdateSystems)
- {
- try
- {
- iLateUpdateSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
- public async ETTask PublishAsync<T>(Scene scene, T a) where T : struct
- {
- List<EventInfo> iEvents;
- if (!this.allEvents.TryGetValue(typeof(T), out iEvents))
- {
- return;
- }
- using ListComponent<ETTask> list = ListComponent<ETTask>.Create();
-
- foreach (EventInfo eventInfo in iEvents)
- {
- if (scene.SceneType != eventInfo.SceneType && eventInfo.SceneType != SceneType.None)
- {
- continue;
- }
-
- if (!(eventInfo.IEvent is AEvent<T> aEvent))
- {
- Log.Error($"event error: {eventInfo.IEvent.GetType().Name}");
- continue;
- }
- list.Add(aEvent.Handle(scene, a));
- }
- try
- {
- await ETTaskHelper.WaitAll(list);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- public void Publish<T>(Scene scene, T a) where T : struct
- {
- List<EventInfo> iEvents;
- if (!this.allEvents.TryGetValue(typeof (T), out iEvents))
- {
- return;
- }
- SceneType sceneType = scene == null ? SceneType.None: scene.SceneType;
- foreach (EventInfo eventInfo in iEvents)
- {
- if (sceneType != eventInfo.SceneType && eventInfo.SceneType != SceneType.None)
- {
- continue;
- }
-
- if (!(eventInfo.IEvent is AEvent<T> aEvent))
- {
- Log.Error($"event error: {eventInfo.IEvent.GetType().Name}");
- continue;
- }
-
- aEvent.Handle(scene, a).Coroutine();
- }
- }
-
- // Invoke跟Publish的区别(特别注意)
- // Invoke类似函数,必须有被调用方,否则异常,调用者跟被调用者属于同一模块,比如MoveComponent中的Timer计时器,调用跟被调用的代码均属于移动模块
- // 既然Invoke跟函数一样,那么为什么不使用函数呢? 因为有时候不方便直接调用,比如Config加载,在客户端跟服务端加载方式不一样。比如TimerComponent需要根据Id分发
- // 注意,不要把Invoke当函数使用,这样会造成代码可读性降低,能用函数不要用Invoke
- // publish是事件,抛出去可以没人订阅,调用者跟被调用者属于两个模块,比如任务系统需要知道道具使用的信息,则订阅道具使用事件
- public void Invoke<A>(int type, A args) where A: struct
- {
- if (!this.allInvokes.TryGetValue(typeof(A), out var invokeHandlers))
- {
- throw new Exception($"Invoke error: {typeof(A).Name}");
- }
- if (!invokeHandlers.TryGetValue(type, out var invokeHandler))
- {
- throw new Exception($"Invoke error: {typeof(A).Name} {type}");
- }
- var aInvokeHandler = invokeHandler as AInvokeHandler<A>;
- if (aInvokeHandler == null)
- {
- throw new Exception($"Invoke error, not AInvokeHandler: {typeof(A).Name} {type}");
- }
-
- aInvokeHandler.Handle(args);
- }
-
- public T Invoke<A, T>(int type, A args) where A: struct
- {
- if (!this.allInvokes.TryGetValue(typeof(A), out var invokeHandlers))
- {
- throw new Exception($"Invoke error: {typeof(A).Name}");
- }
- if (!invokeHandlers.TryGetValue(type, out var invokeHandler))
- {
- throw new Exception($"Invoke error: {typeof(A).Name} {type}");
- }
- var aInvokeHandler = invokeHandler as AInvokeHandler<A, T>;
- if (aInvokeHandler == null)
- {
- throw new Exception($"Invoke error, not AInvokeHandler: {typeof(T).Name} {type}");
- }
-
- return aInvokeHandler.Handle(args);
- }
-
- public void Invoke<A>(A args) where A: struct
- {
- Invoke(0, args);
- }
-
- public T Invoke<A, T>(A args) where A: struct
- {
- return Invoke<A, T>(0, args);
- }
- }
- }
|