UIStartFightRoomComponentSystem.cs 59 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Threading.Tasks;
  5. using UnityEngine;
  6. using UnityEngine.PlayerLoop;
  7. using UnityEngine.UI;
  8. namespace ET.Client
  9. {
  10. #region 定时器 刷新
  11. [Invoke(TimerInvokeType.fightTimeShow)]
  12. public class UIStartFightRoomComponentChecker : ATimer<UIStartFightRoomComponent>
  13. {
  14. protected override void Run(UIStartFightRoomComponent self)
  15. {
  16. try
  17. {
  18. self.Check();
  19. }
  20. catch (Exception e)
  21. {
  22. Log.Error($"idle check error: {self.Id}\n{e}");
  23. }
  24. }
  25. }
  26. [Invoke(TimerInvokeType.startFightTimeCount)]
  27. public class UIStartFightTimeCountChecker : ATimer<UIStartFightRoomComponent>
  28. {
  29. protected override void Run(UIStartFightRoomComponent self)
  30. {
  31. try
  32. {
  33. self.UpdateTimeCount();
  34. }
  35. catch (Exception e)
  36. {
  37. Log.Error($"idle check error: {self.Id}\n{e}");
  38. }
  39. }
  40. }
  41. #endregion
  42. [FriendOf(typeof(UIStartFightRoomComponent))]
  43. public static class UIStartFightRoomComponentSystem
  44. {
  45. public static void Check(this UIStartFightRoomComponent self)
  46. {
  47. self.timeTxt.text = string.Format("{0}:{1}", DateTime.Now.Hour, DateTime.Now.Minute);
  48. }
  49. public static void UpdateTimeCount(this UIStartFightRoomComponent self)
  50. {
  51. if (self.startTimeCount > 0)
  52. {
  53. self.timeCountTxt.text = self.startTimeCount.ToString();
  54. }
  55. else
  56. {
  57. if (self.startTimer > 0)
  58. TimerComponent.Instance?.Remove(ref self.startTimer);
  59. self.timeCountTxt.text = "";
  60. }
  61. self.startTimeCount = self.startTimeCount - 1;
  62. }
  63. [ObjectSystem]
  64. public class UIStartFightRoomComponentAwakeSystem : AwakeSystem<UIStartFightRoomComponent>
  65. {
  66. protected override void Awake(UIStartFightRoomComponent self, params object[] param)
  67. {
  68. ReferenceCollector rc = self.GetParent<UI>().GameObject.GetComponent<ReferenceCollector>();
  69. //头像部分
  70. self.houseIcon = rc.Get<GameObject>("houseIcon");
  71. self.houseIdTxt = rc.Get<GameObject>("houseIdTxt");
  72. self.gameNumTxt = rc.Get<GameObject>("gameNumTxt");
  73. self.curResidueTxt = rc.Get<GameObject>("curResidueTxt");
  74. //右上系统信息部分
  75. self.wifiImage = rc.Get<GameObject>("wifiImage");
  76. self.powerImage = rc.Get<GameObject>("powerImage");
  77. var timeTxt = rc.Get<GameObject>("timeTxt");
  78. self.timeTxt = timeTxt.GetComponent<UnityEngine.UI.Text>();
  79. self.menuBtn = rc.Get<GameObject>("menuBtn");
  80. self.menuBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnMenuBtn(); });
  81. self.faceBtn = rc.Get<GameObject>("faceBtn");
  82. self.faceBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnFaceBtn(); });
  83. self.videoBtn = rc.Get<GameObject>("videoBtn");
  84. self.videoBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnVideoBtn(); });
  85. //菜单
  86. self.menuPanel = rc.Get<GameObject>("menuPanel");
  87. self.menuPanel.SetActive(false);
  88. self.maskBtn = rc.Get<GameObject>("maskBtn");
  89. self.maskBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnMenuPanelClose(); });
  90. self.menuBackBtn = rc.Get<GameObject>("menuBackBtn");
  91. self.menuBackBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnMenuPanelBack(); });
  92. self.menuQuitBtn = rc.Get<GameObject>("menuQuitBtn");
  93. self.menuQuitBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnMenuPanelQuit(); });
  94. self.menuSettingBtn = rc.Get<GameObject>("menuSettingBtn");
  95. self.menuSettingBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnMenuPanelSetting(); });
  96. //表情面板
  97. self.facePanel = rc.Get<GameObject>("facePanel");
  98. self.facePanel.SetActive(false);
  99. self.fastToggleBtn = rc.Get<GameObject>("fastToggleBtn");
  100. self.fastToggleBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnFaceFastToggleBtn(0); });
  101. self.faceToggleBtn = rc.Get<GameObject>("faceToggleBtn");
  102. self.faceToggleBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnFaceFastToggleBtn(1); });
  103. self.faceAndVideoObj = rc.Get<GameObject>("faceAndVideoObj");
  104. self.faceAndVideoObj.SetActive(false);
  105. self.facePanelCloseBtn = rc.Get<GameObject>("facePanelCloseBtn");
  106. self.facePanelCloseBtn.GetComponent<Button>().onClick.AddListener(() => { self.facePanel.SetActive(false); });
  107. //表情列表以及快捷语列表
  108. self.listFastGridBg = rc.Get<GameObject>("listFastGridBg");
  109. self.listFastGridBg.SetActive(false);
  110. self.listFastContent = rc.Get<GameObject>("listFastContent");
  111. self.gridFastItem = rc.Get<GameObject>("gridFastItem");
  112. self.listFaceGridBg = rc.Get<GameObject>("listFaceGridBg");
  113. self.listFaceGridBg.SetActive(false);
  114. self.listFaceContent = rc.Get<GameObject>("listFaceContent");
  115. self.gridFaceItem = rc.Get<GameObject>("gridFaceItem");
  116. self.shakeDiceImage = rc.Get<GameObject>("shakeDiceImage").GetComponent<UnityEngine.UI.Image>();
  117. self.timeCountTxt = rc.Get<GameObject>("timeCountTxt").GetComponent<UnityEngine.UI.Text>();
  118. self.dongTxt = rc.Get<GameObject>("dongTxt").GetComponent<UnityEngine.UI.Text>();
  119. self.nanTxt = rc.Get<GameObject>("nanTxt").GetComponent<UnityEngine.UI.Text>();
  120. self.xiTxt = rc.Get<GameObject>("xiTxt").GetComponent<UnityEngine.UI.Text>();
  121. self.beiTxt = rc.Get<GameObject>("beiTxt").GetComponent<UnityEngine.UI.Text>();
  122. //玩
  123. self.readyBtn = rc.Get<GameObject>("readyBtn");
  124. self.readyBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnReadyAndInviteBtn(0); });
  125. self.inviteBtn = rc.Get<GameObject>("inviteBtn");
  126. self.inviteBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnReadyAndInviteBtn(1); });
  127. self.fightCardItem = rc.Get<GameObject>("fightCardItem");
  128. self.fightCardItem.SetActive(false);
  129. GameUtil.Instance.SetCardCloneItem(self.fightCardItem,0);
  130. self.fightCardItem1 = rc.Get<GameObject>("fightCardItem1");
  131. self.fightCardItem1.SetActive(false);
  132. GameUtil.Instance.SetCardCloneItem(self.fightCardItem1, 1);
  133. for (int i = 1;i <= 4;i++)
  134. {
  135. UIStartFightRoomPlayerCom uIStartFightRoomPlayerCom = new UIStartFightRoomPlayerCom();
  136. var playerObj = rc.Get<GameObject>("player" + i);
  137. var playerIconObj = rc.Get<GameObject>("playerIcon" + i);
  138. var readyImage = rc.Get<GameObject>("readyImage" + i);
  139. var playName = rc.Get<GameObject>("playName" + i).GetComponent<Text>();
  140. var playerIconImage = playerIconObj.GetComponent<UnityEngine.UI.Image>();
  141. uIStartFightRoomPlayerCom.playerObj = playerObj;
  142. uIStartFightRoomPlayerCom.readyImage = readyImage;
  143. uIStartFightRoomPlayerCom.playerIcon = playerIconImage;
  144. uIStartFightRoomPlayerCom.playName = playName;
  145. var fightCardContentNode = rc.Get<GameObject>("fightCardContent" + i);
  146. uIStartFightRoomPlayerCom.fightCardNode = fightCardContentNode;
  147. var disCardContentNode = rc.Get<GameObject>("disCardContent" + i);
  148. uIStartFightRoomPlayerCom.disCardsNode = disCardContentNode;
  149. self.uIStartFightRoomPlayerComs.Add(uIStartFightRoomPlayerCom);
  150. playerObj.SetActive(false);
  151. var playChatObj = rc.Get<GameObject>("playChatObj" + i);
  152. self.playChatObjList.Add(playChatObj);
  153. }
  154. //操作
  155. self.operatorObj = rc.Get<GameObject>("operatorObj");
  156. self.operatorObj.SetActive(false);
  157. int operatorIndex = 1;
  158. for (int i = 1;i <= 5;i++)
  159. {
  160. var operatorObjBtn = rc.Get<GameObject>("operatorBtn" + i);
  161. var btn = operatorObjBtn.GetComponent<Button>();
  162. operatorIndex = i;
  163. btn.onClick.AddListener(()=>
  164. {
  165. self.OnOperatorBtn(operatorIndex);
  166. });
  167. self.operatorObj_btn.Add(operatorObjBtn);
  168. }
  169. self.Init();
  170. }
  171. }
  172. private static async void Init(this UIStartFightRoomComponent self)
  173. {
  174. self.RepeatedTimer = TimerComponent.Instance.NewRepeatedTimer(ConstValue.fightTimeRefreshTime / 2 + 100, TimerInvokeType.fightTimeShow, self);
  175. var startFightRoomInfo = self.ClientScene().GetComponent<StartFightRoomComponment>().GetStartFightRoomInfo();
  176. CommonBridge.Instance.dispathPush += DispathPush;
  177. self.readyBtn.SetActive(true);
  178. self.inviteBtn.SetActive(true);
  179. self.houseIdTxt.GetComponent<Text>().text = startFightRoomInfo.roomInfo.RoomId.ToString();
  180. self.gameNumTxt.GetComponent<Text>().text = startFightRoomInfo.roomInfo.OwnerId.ToString();
  181. self.curResidueTxt.GetComponent<Text>().text = "0";
  182. await SoundManager.Instance.PlaySound("common_playing", true);
  183. }
  184. private static void DispathPush(Scene scene, object type)
  185. {
  186. var ui = scene.GetComponent<UIComponent>().Get(UIType.UIStartFightRoom);
  187. var startFightRoomInfo = scene.GetComponent<StartFightRoomComponment>().GetStartFightRoomInfo();
  188. switch (type)
  189. {
  190. case EventType.JoinRoomPush:
  191. {
  192. var startFightRoomComponentUI = ui.GetComponent<UIStartFightRoomComponent>();
  193. //处理其他玩家信息
  194. for (int i = 1; i < startFightRoomComponentUI.uIStartFightRoomPlayerComs.Count; i++)
  195. {
  196. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i].playerObj.SetActive(false);
  197. }
  198. if (startFightRoomInfo.roomInfo.OtherInfo != null && startFightRoomInfo.roomInfo.OtherInfo.Count > 0)
  199. {
  200. for (int i = 0; i < startFightRoomInfo.roomInfo.OtherInfo.Count; i++)
  201. {
  202. var otherPlayInfo = startFightRoomInfo.roomInfo.OtherInfo[i];
  203. if (i >= startFightRoomComponentUI.uIStartFightRoomPlayerComs.Count - 1)
  204. {
  205. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].playerObj.SetActive(false);
  206. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].playName.text = "";
  207. }
  208. else
  209. {
  210. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].playerObj.SetActive(true);
  211. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].readyImage.SetActive(false);
  212. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].playName.text = startFightRoomInfo.roomInfo.OtherInfo[i].name;
  213. }
  214. }
  215. }
  216. break;
  217. }
  218. case EventType.ReadyPush:
  219. {
  220. var startFightRoomComponent = ui.GetComponent<UIStartFightRoomComponent>();
  221. //先处理自己的信息
  222. if (startFightRoomInfo.roomInfo.MyInfo != null)
  223. {
  224. startFightRoomComponent.readyBtn.SetActive(startFightRoomInfo.roomInfo.MyInfo.state == 0);
  225. startFightRoomComponent.inviteBtn.SetActive(startFightRoomInfo.roomInfo.MyInfo.state == 0);
  226. startFightRoomComponent.uIStartFightRoomPlayerComs[0].playerObj.SetActive(true);
  227. startFightRoomComponent.faceAndVideoObj.SetActive(true);
  228. startFightRoomComponent.uIStartFightRoomPlayerComs[0].readyImage.SetActive(startFightRoomInfo.roomInfo.MyInfo.state == 1);
  229. }
  230. //处理其他玩家信息
  231. for (int i = 1;i < startFightRoomComponent.uIStartFightRoomPlayerComs.Count;i++)
  232. {
  233. startFightRoomComponent.uIStartFightRoomPlayerComs[i].playerObj.SetActive(false);
  234. }
  235. if (startFightRoomInfo.roomInfo.OtherInfo != null && startFightRoomInfo.roomInfo.OtherInfo.Count > 0)
  236. {
  237. for (int i = 0; i < startFightRoomInfo.roomInfo.OtherInfo.Count; i++)
  238. {
  239. var otherPlayInfo = startFightRoomInfo.roomInfo.OtherInfo[i];
  240. if (i >= startFightRoomComponent.uIStartFightRoomPlayerComs.Count - 1)
  241. {
  242. startFightRoomComponent.uIStartFightRoomPlayerComs[i + 1].playerObj.SetActive(false);
  243. }
  244. else
  245. {
  246. startFightRoomComponent.uIStartFightRoomPlayerComs[i + 1].playerObj.SetActive(true);
  247. startFightRoomComponent.uIStartFightRoomPlayerComs[i + 1].readyImage.SetActive(otherPlayInfo.state == 1);
  248. }
  249. }
  250. }
  251. break;
  252. }
  253. case EventType.ReadyStartPush:
  254. {
  255. //开始 倒计时
  256. Log.Error("@@@@@ 倒计时: " + startFightRoomInfo.readyStartTimeCount);
  257. var startFightRoomComponentUI = ui.GetComponent<UIStartFightRoomComponent>();
  258. startFightRoomComponentUI.startTimeCount = startFightRoomInfo.readyStartTimeCount;
  259. startFightRoomComponentUI.startTimer = TimerComponent.Instance.NewRepeatedTimer(ConstValue.fightTimeRefreshTime / 2 + 100, TimerInvokeType.startFightTimeCount, startFightRoomComponentUI);
  260. break;
  261. }
  262. case EventType.GameStartPush:
  263. case EventType.GameDrawCardPush:
  264. case EventType.GameOperationPush:
  265. case EventType.KickPush:
  266. {
  267. //正式开始 发牌
  268. var startFightRoomComponentUI = ui.GetComponent<UIStartFightRoomComponent>();
  269. var myCardInfo = startFightRoomInfo.roomInfo.MyInfo;
  270. var otherCardInfo = startFightRoomInfo.roomInfo.OtherInfo;
  271. #region 其他玩家牌处理
  272. //处理其他玩家信息
  273. for (int i = 1; i < startFightRoomComponentUI.uIStartFightRoomPlayerComs.Count; i++)
  274. {
  275. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i].playerObj.SetActive(false);
  276. }
  277. if (otherCardInfo != null && otherCardInfo.Count > 0)
  278. {
  279. RefreshPlayCardList(0, otherCardInfo, startFightRoomInfo.roomInfo, startFightRoomComponentUI);
  280. }
  281. #endregion
  282. #region 自己牌处理
  283. //处理牌型
  284. //自己牌
  285. if (myCardInfo != null)
  286. {
  287. RefreshPlayCardList(1, new List<PlayerInfo>() { myCardInfo }, startFightRoomInfo.roomInfo, startFightRoomComponentUI);
  288. }
  289. #endregion
  290. RefreshOrientation(myCardInfo.pos, startFightRoomComponentUI);
  291. break;
  292. }
  293. case EventType.GameDisCardPush:
  294. {
  295. //其他玩家出推送,处理自己的操作
  296. var startFightRoomComponentUI = ui.GetComponent<UIStartFightRoomComponent>();
  297. var roomInfo = startFightRoomInfo.roomInfo;
  298. var myCardInfo = roomInfo.MyInfo;
  299. if (myCardInfo != null && myCardInfo.cardInfo != null && myCardInfo.cardInfo.Acts.Count > 0)
  300. {
  301. startFightRoomComponentUI.operatorObj.SetActive(true);
  302. //处理操作按钮
  303. for (int i = 0;i < startFightRoomComponentUI.operatorObj_btn.Count;i++)
  304. {
  305. startFightRoomComponentUI.operatorObj_btn[i].SetActive(false);
  306. }
  307. for (int i = 0; i < myCardInfo.cardInfo.Acts.Count; i++)
  308. {
  309. if (myCardInfo.cardInfo.Acts[i] == 1)
  310. {
  311. startFightRoomComponentUI.operatorObj_btn[i].SetActive(true);
  312. }
  313. }
  314. //重置所有牌的状态
  315. var parentNode = startFightRoomComponentUI.uIStartFightRoomPlayerComs[0].fightCardNode;
  316. for (int i = 0;i < parentNode.transform.childCount;i++)
  317. {
  318. StartFightCardItem startFightCardItem = parentNode.transform.GetChild(i).gameObject.GetComponent<StartFightCardItem>();
  319. startFightCardItem.GetDown();
  320. }
  321. GameObjectPool.Instance.ClearRealySelCardList();
  322. //抬起
  323. if (myCardInfo.cardInfo != null && myCardInfo.cardInfo.ActInfo != null && myCardInfo.cardInfo.ActInfo.Count > 0)
  324. {
  325. for (int i = 0; i < myCardInfo.cardInfo.ActInfo.Count; i++)
  326. {
  327. //根据服务器信息 弹起响应的牌
  328. DisCardPushWithOperator(parentNode.transform, myCardInfo.cardInfo.ActInfo[i]);
  329. }
  330. }
  331. //记录当前出的牌
  332. startFightRoomComponentUI.curCardVal = startFightRoomInfo.roomInfo.CurDisCard;
  333. Log.Error("当前出的牌: " + startFightRoomComponentUI.curCardVal);
  334. }
  335. if (startFightRoomInfo.roomInfo.Time > 0)
  336. {
  337. startFightRoomComponentUI.startTimeCount = startFightRoomInfo.roomInfo.Time;
  338. startFightRoomComponentUI.startTimer = TimerComponent.Instance.NewRepeatedTimer(ConstValue.fightTimeRefreshTime / 2 + 100, TimerInvokeType.startFightTimeCount, startFightRoomComponentUI);
  339. }
  340. else
  341. {
  342. Log.Error("清空回合倒计时");
  343. if (startFightRoomComponentUI.startTimer > 0)
  344. {
  345. startFightRoomComponentUI.timeCountTxt.text = "";
  346. TimerComponent.Instance?.Remove(ref startFightRoomComponentUI.startTimer);
  347. }
  348. }
  349. break;
  350. }
  351. }
  352. }
  353. #region 右上系统部分
  354. public static void OnMenuBtn(this UIStartFightRoomComponent self)
  355. {
  356. self.menuPanel.SetActive(!self.menuPanel.activeInHierarchy);
  357. }
  358. public static async void OnFaceBtn(this UIStartFightRoomComponent self)
  359. {
  360. await SoundManager.Instance.PlaySound("clickbtnsound");
  361. self.facePanel.SetActive(true);
  362. self.LoadChatData(0);
  363. }
  364. public static void OnVideoBtn(this UIStartFightRoomComponent self)
  365. {
  366. }
  367. #endregion
  368. #region 菜单
  369. public static void OnMenuPanelClose(this UIStartFightRoomComponent self)
  370. {
  371. self.menuPanel.SetActive(false);
  372. }
  373. public static async void OnMenuPanelBack(this UIStartFightRoomComponent self)
  374. {
  375. Action<object> myAction = (param) =>
  376. {
  377. int result = (int)param;
  378. if (result == 1)
  379. {
  380. self.ReturnMainUI().Coroutine();
  381. }
  382. };
  383. Dictionary<string,object> dic = new Dictionary<string, object>()
  384. {
  385. { "callback",myAction},
  386. { "title","提示"},
  387. { "content","返回大厅,你的房间仍会保留。"},
  388. { "yesTxt","确定"},
  389. { "cancelTxt","取消"},
  390. };
  391. await SoundManager.Instance.PlaySound("clickbtnsound");
  392. await UIHelper.Create(self.ClientScene(), UIType.UIAlert, UILayer.High, dic);
  393. }
  394. public static void OnMenuPanelQuit(this UIStartFightRoomComponent self)
  395. {
  396. }
  397. public static void OnMenuPanelSetting(this UIStartFightRoomComponent self)
  398. {
  399. }
  400. #endregion
  401. #region 表情
  402. public static async void OnFaceFastToggleBtn(this UIStartFightRoomComponent self,int index)
  403. {
  404. await SoundManager.Instance.PlaySound("clickbtnsound");
  405. self.LoadChatData(index);
  406. }
  407. static async void LoadChatData(this UIStartFightRoomComponent self, int index)
  408. {
  409. self.listFaceGridBg.SetActive(false);
  410. self.listFastGridBg.SetActive(false);
  411. string[] abName = new string[] { "com_bg1", "com_bg2" };
  412. await ResourcesComponentHelper.Instance.LoadSprite(self.ClientScene(), "commonatlas");
  413. Sprite sprite = ResourcesComponentHelper.Instance.GetSprite("commonatlas", abName[0]);
  414. Sprite sprite1 = ResourcesComponentHelper.Instance.GetSprite("commonatlas", abName[1]);
  415. self.fastToggleBtn.GetComponent<UnityEngine.UI.Image>().sprite = index == 0 ? sprite: sprite1;
  416. self.faceToggleBtn.GetComponent<UnityEngine.UI.Image>().sprite = index == 1 ? sprite : sprite1;
  417. self.CleanChatItem(index);
  418. if (index == 0)
  419. {
  420. self.listFastGridBg.SetActive(true);
  421. var startFightRoomInfo = self.ClientScene().GetComponent<StartFightRoomComponment>().GetStartFightRoomInfo();
  422. int sexType = startFightRoomInfo.roomInfo.MyInfo.sex;
  423. var fightConfig = FightChatConfigCategory.Instance.GetAll();
  424. var achievedDic = fightConfig.Where(kvp => kvp.Value.Type == sexType);
  425. foreach (var item in achievedDic)
  426. {
  427. if (GameObjectPool.Instance.chatFastItemPools.Count > 0)
  428. {
  429. GameObject uiFastItem = GameObjectPool.Instance.chatFastItemPools[0];
  430. GameObjectPool.Instance.chatFastItemPools.RemoveAt(0);
  431. uiFastItem.SetActive(true);
  432. uiFastItem.transform.SetParent(self.listFastContent.transform, false);
  433. var txt = uiFastItem.GetComponentInChildren<UnityEngine.UI.Text>();
  434. txt.text = item.Value.Content;
  435. var btn = txt.gameObject.GetComponent<Button>();
  436. btn.onClick.RemoveAllListeners();
  437. btn.onClick.AddListener(async () =>
  438. {
  439. Log.Error("btn click1: " + item.Value.Content + " vedio: " + item.Value.VedioPath);
  440. await SoundManager.Instance.PlaySound(item.Value.VedioPath);
  441. self.facePanel.SetActive(false);
  442. self.playChatObjList[0].SetActive(true);
  443. var playChatTxt = self.playChatObjList[0].GetComponentInChildren<UnityEngine.UI.Text>();
  444. playChatTxt.text = item.Value.Content;
  445. await TimerComponent.Instance.WaitAsync(3000);
  446. self.playChatObjList[0].SetActive(false);
  447. });
  448. }
  449. else
  450. {
  451. var uiFastItem = GameUtil.Instance.InitializeObj(self.gridFastItem);
  452. uiFastItem.gameObject.SetActive(true);
  453. uiFastItem.transform.SetParent(self.listFastContent.transform, false);
  454. var txt = uiFastItem.GetComponentInChildren<UnityEngine.UI.Text>();
  455. txt.text = item.Value.Content;
  456. var btn = txt.gameObject.GetComponent<Button>();
  457. btn.onClick.RemoveAllListeners();
  458. btn.onClick.AddListener(async () =>
  459. {
  460. Log.Error("btn click1: " + item.Value.Content + " vedio: " + item.Value.VedioPath);
  461. await SoundManager.Instance.PlaySound(item.Value.VedioPath);
  462. self.facePanel.SetActive(false);
  463. self.playChatObjList[0].SetActive(true);
  464. var playChatTxt = self.playChatObjList[0].GetComponentInChildren<UnityEngine.UI.Text>();
  465. playChatTxt.text = item.Value.Content;
  466. await TimerComponent.Instance.WaitAsync(3000);
  467. self.playChatObjList[0].SetActive(false);
  468. });
  469. }
  470. }
  471. }
  472. else
  473. {
  474. }
  475. }
  476. static void CleanChatItem(this UIStartFightRoomComponent self,int index)
  477. {
  478. Transform node = null;
  479. List<GameObject> list = null;
  480. if (index == 0)
  481. {
  482. node = self.listFastContent.transform;
  483. list = GameObjectPool.Instance.chatFastItemPools;
  484. }
  485. else
  486. {
  487. node = self.listFaceContent.transform;
  488. list = GameObjectPool.Instance.chatFaceItemPools;
  489. }
  490. for (int i = 0; i < node.childCount; i++)
  491. {
  492. var child = node.GetChild(i);
  493. list.Add(child.gameObject);
  494. child.gameObject.SetActive(false);
  495. }
  496. }
  497. #endregion
  498. #region 邀请以及准备
  499. public static void OnReadyAndInviteBtn(this UIStartFightRoomComponent self, int index)
  500. {
  501. if (index == 0)
  502. {
  503. self.ReadyRes().Coroutine();
  504. }
  505. else
  506. {
  507. //邀请
  508. }
  509. }
  510. #endregion
  511. public static void SetBattery()
  512. {
  513. //var level = SystemInfo.batteryLevel == -1 ? 1 : SystemInfo.batteryLevel;
  514. //batteryLevelImg.fillAmount = level;
  515. //batteryTxt.text = (level * 100).ToString() + "%";
  516. //var isCharging = SystemInfo.batteryStatus == BatteryStatus.Charging;
  517. //charging.gameObject.SetActive(isCharging);
  518. }
  519. static async ETTask ReturnMainUI(this UIStartFightRoomComponent self)
  520. {
  521. var scene = self.ClientScene();
  522. await UIHelper.Remove(scene, UIType.UIStartFightRoom);
  523. var startFightRoomInfo = scene.GetComponent<StartFightRoomComponment>().GetStartFightRoomInfo();
  524. Dictionary<string, object> dic = new Dictionary<string, object>()
  525. {
  526. { "result",1},
  527. { "roomId",startFightRoomInfo.roomInfo.RoomId.ToString()}
  528. };
  529. await UIHelper.Create(scene, UIType.UIMain, UILayer.Mid, dic);
  530. }
  531. static async ETTask ReadyRes(this UIStartFightRoomComponent self)
  532. {
  533. //try
  534. {
  535. var scene = self.ClientScene();
  536. var session = scene.GetComponent<SessionComponent>().Session;
  537. if (session != null)
  538. {
  539. G2C_HGHHReady g2Ready = (G2C_HGHHReady)await session.Call(
  540. new C2G_HGHHReady() { });
  541. if (g2Ready.Error != ErrorCode.ERR_Success)
  542. {
  543. Log.Error($"g2Ready错误...errCode={g2Ready.Error}" + " mess: " + g2Ready.Message);
  544. return;
  545. }
  546. }
  547. }
  548. //catch (Exception e)
  549. //{
  550. // Log.Error($"准备出错...{e.Message}");
  551. //}
  552. }
  553. public static async void OnCloseAsync(this UIStartFightRoomComponent self)
  554. {
  555. await UIHelper.Remove(self.ClientScene(),UIType.UIStartFightRoom);
  556. }
  557. public static async void OnOperatorBtn(this UIStartFightRoomComponent self, int operatorIndex)
  558. {
  559. var startFightRoomInfo = GameUtil.Instance.GetSceneComponent().GetComponent<StartFightRoomComponment>().GetStartFightRoomInfo();
  560. int sexType = startFightRoomInfo.roomInfo.MyInfo.sex;
  561. switch (operatorIndex)
  562. {
  563. case 1:
  564. {
  565. //吃
  566. var list = GameObjectPool.Instance.GetRealySelCardList();
  567. if (list == null || list.Count <= 0 || list.Count > 3)
  568. {
  569. await CommonUtil.Instance.OpenCommonServerMsgPanel("出牌不符合条件,请重新调整 " + string.Join(", ", list));
  570. return;
  571. }
  572. var isSequence = GameUtil.Instance.CheckIsSequence(list);
  573. if (!isSequence)
  574. {
  575. await CommonUtil.Instance.OpenCommonServerMsgPanel("出牌不符合条件,请重新调整 " + string.Join(", ", list));
  576. return;
  577. }
  578. int cardVal = list[0];
  579. Log.Error("当前吃牌请求发送的值: " + cardVal);
  580. Dictionary<string, object> dic = new Dictionary<string, object>()
  581. {
  582. { "OpType",operatorIndex},
  583. { "Card",cardVal}
  584. };
  585. await RequestServerUtil.Instance.OpenRequestServer(HGHHMessage.C2G_HGHHOperation, dic,async (messageObj, errorCode) =>
  586. {
  587. if (errorCode != ErrorCode.ERR_Success)
  588. {
  589. await CommonUtil.Instance.OpenCommonServerMsgPanel($"操作失败,errCode={errorCode},operatorType={operatorIndex}");
  590. return;
  591. }
  592. string soundStrType = sexType == 0 ? GameSetting.Instance.disCardBoySoundName : GameSetting.Instance.disCardGirlSoundName;
  593. await SoundManager.Instance.PlaySound(string.Concat(soundStrType, "chi"));
  594. });
  595. break;
  596. }
  597. //case 2:
  598. // {
  599. // //碰
  600. // var list = GameObjectPool.Instance.GetRealySelCardList();
  601. // if (list == null || list.Count <= 0 || list.Count > 3)
  602. // {
  603. // await CommonUtil.Instance.OpenCommonServerMsgPanel("出牌不符合条件,请重新调整 " + string.Join(", ", list));
  604. // return;
  605. // }
  606. // var isSequence = GameUtil.Instance.CheckIsSame(list,0);
  607. // if (!isSequence)
  608. // {
  609. // await CommonUtil.Instance.OpenCommonServerMsgPanel("出牌不符合条件,请重新调整 " + string.Join(", ", list));
  610. // return;
  611. // }
  612. // int cardVal = list[0];
  613. // Log.Error("当前碰牌请求发送的值: " + cardVal);
  614. // Dictionary<string, object> dic = new Dictionary<string, object>()
  615. // {
  616. // { "OpType",operatorIndex},
  617. // { "Card",0}
  618. // };
  619. // await RequestServerUtil.Instance.OpenRequestServer(OuterMessage.C2G_Operation, dic, async (messageObj, errorCode) =>
  620. // {
  621. // if (errorCode != ErrorCode.ERR_Success)
  622. // {
  623. // await CommonUtil.Instance.OpenCommonServerMsgPanel($"操作失败,errCode={errorCode},operatorType={operatorIndex}");
  624. // return;
  625. // }
  626. // });
  627. // break;
  628. // }
  629. case 2:
  630. case 3:
  631. case 5:
  632. {
  633. //胡 peng guo
  634. Dictionary<string, object> dic = new Dictionary<string, object>()
  635. {
  636. { "OpType",operatorIndex},
  637. { "Card",0}
  638. };
  639. await RequestServerUtil.Instance.OpenRequestServer(HGHHMessage.C2G_HGHHOperation, dic, async (messageObj, errorCode) =>
  640. {
  641. if (errorCode != ErrorCode.ERR_Success)
  642. {
  643. await CommonUtil.Instance.OpenCommonServerMsgPanel($"操作失败,errCode={errorCode},operatorType={operatorIndex}");
  644. return;
  645. }
  646. if (operatorIndex == 2 || operatorIndex == 3)
  647. {
  648. string soundStrType = sexType == 0 ? GameSetting.Instance.disCardBoySoundName : GameSetting.Instance.disCardGirlSoundName;
  649. string destSoundStr = operatorIndex == 2? "peng": "hu";
  650. await SoundManager.Instance.PlaySound(string.Concat(soundStrType, destSoundStr));
  651. }
  652. });
  653. break;
  654. }
  655. case 4:
  656. {
  657. //杠
  658. var list = GameObjectPool.Instance.GetRealySelCardList();
  659. if (list == null || list.Count <= 0 || list.Count > 4)
  660. {
  661. await CommonUtil.Instance.OpenCommonServerMsgPanel("出牌不符合条件,请重新调整 " + string.Join(", ", list));
  662. return;
  663. }
  664. var isSequence = GameUtil.Instance.CheckIsSame(list, 1);
  665. if (!isSequence)
  666. {
  667. await CommonUtil.Instance.OpenCommonServerMsgPanel("出牌不符合条件,请重新调整 " + string.Join(", ", list));
  668. return;
  669. }
  670. int cardVal = list[0];
  671. Log.Error("当前杠牌请求发送的值: " + cardVal);
  672. Dictionary<string, object> dic = new Dictionary<string, object>()
  673. {
  674. { "OpType",operatorIndex},
  675. { "Card",cardVal}
  676. };
  677. await RequestServerUtil.Instance.OpenRequestServer(HGHHMessage.C2G_HGHHOperation, dic, async (messageObj, errorCode) =>
  678. {
  679. if (errorCode != ErrorCode.ERR_Success)
  680. {
  681. await CommonUtil.Instance.OpenCommonServerMsgPanel($"操作失败,errCode={errorCode},operatorType={operatorIndex}");
  682. return;
  683. }
  684. string soundStrType = sexType == 0 ? GameSetting.Instance.disCardBoySoundName : GameSetting.Instance.disCardGirlSoundName;
  685. await SoundManager.Instance.PlaySound(string.Concat(soundStrType, "gang"));
  686. });
  687. break;
  688. }
  689. }
  690. }
  691. public static async void RefreshPlayCardList(int index, List<PlayerInfo> playerInfos,RoomInfo roomInfo, UIStartFightRoomComponent startFightRoomComponentUI)
  692. {
  693. if (index == 0)
  694. {
  695. for (int i = 0; i < playerInfos.Count; i++)
  696. {
  697. var otherPlayInfo = playerInfos[i];
  698. if (i >= startFightRoomComponentUI.uIStartFightRoomPlayerComs.Count - 1)
  699. {
  700. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].playerObj.SetActive(false);
  701. }
  702. else
  703. {
  704. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].playerObj.SetActive(true);
  705. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].readyImage.SetActive(false);
  706. var fightCardParentNode = startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].fightCardNode;
  707. var disCardParentNode = startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].disCardsNode;
  708. CleanCardItemList(fightCardParentNode.transform,0);
  709. for (int p = 0; p < otherPlayInfo.cardInfo.RemainCardsNum; p++)
  710. {
  711. if (GameObjectPool.Instance.fightCardItemPools.Count > 0)
  712. {
  713. GameObject uifightItem = GameObjectPool.Instance.fightCardItemPools[0];
  714. GameObjectPool.Instance.fightCardItemPools.RemoveAt(0);
  715. uifightItem.gameObject.SetActive(true);
  716. uifightItem.transform.SetParent(fightCardParentNode.transform, false);
  717. var sprite = await GameObjectPool.Instance.AcquireSprite(GameSetting.Instance.otherPlayCardSpiteName);
  718. UnityEngine.UI.Image icon = uifightItem.GetComponentInChildren<UnityEngine.UI.Image>();
  719. icon.sprite = sprite;
  720. var btn = icon.gameObject.GetComponent<Button>();
  721. btn.onClick.RemoveAllListeners();
  722. //btn.onClick.AddListener(() =>
  723. //{
  724. // Log.Error("card Click...");
  725. //});
  726. }
  727. else
  728. {
  729. int cloneItemIndex = i % 2 == 0? 1 : 0;
  730. var uifightItem = GameUtil.Instance.InitializeObj(GameUtil.Instance.GetCardCloneItem(cloneItemIndex));
  731. uifightItem.SetActive(true);
  732. uifightItem.transform.SetParent(fightCardParentNode.transform, false);
  733. var sprite = await GameObjectPool.Instance.AcquireSprite(GameSetting.Instance.otherPlayCardSpiteName);
  734. UnityEngine.UI.Image icon = uifightItem.GetComponentInChildren<UnityEngine.UI.Image>();
  735. icon.sprite = sprite;
  736. }
  737. }
  738. //已经出过的牌列表
  739. CleanCardItemList(disCardParentNode.transform, 1);
  740. if (otherPlayInfo.cardInfo.DisCards != null)
  741. {
  742. for (int l = 0; l < otherPlayInfo.cardInfo.DisCards.Count; l++)
  743. {
  744. int value = otherPlayInfo.cardInfo.DisCards[l];
  745. if (GameObjectPool.Instance.disCardItemPools.Count > 0)
  746. {
  747. GameObject uiDisItem = GameObjectPool.Instance.disCardItemPools[0];
  748. GameObjectPool.Instance.disCardItemPools.RemoveAt(0);
  749. uiDisItem.gameObject.SetActive(true);
  750. uiDisItem.transform.SetParent(disCardParentNode.transform, false);
  751. var sprite = await GameObjectPool.Instance.AcquireSprite(string.Concat(GameSetting.Instance.selfPlayCardSpiteName, value));
  752. UnityEngine.UI.Image icon = uiDisItem.GetComponentInChildren<UnityEngine.UI.Image>();
  753. icon.sprite = sprite;
  754. }
  755. else
  756. {
  757. int cloneItemIndex = i % 2 == 0 ? 1 : 0;
  758. var uiDisItem = GameUtil.Instance.InitializeObj(GameUtil.Instance.GetCardCloneItem(cloneItemIndex));
  759. uiDisItem.SetActive(true);
  760. uiDisItem.transform.SetParent(disCardParentNode.transform, false);
  761. var sprite = await GameObjectPool.Instance.AcquireSprite(string.Concat(GameSetting.Instance.selfPlayCardSpiteName, value));
  762. UnityEngine.UI.Image icon = uiDisItem.GetComponentInChildren<UnityEngine.UI.Image>();
  763. icon.sprite = sprite;
  764. }
  765. }
  766. }
  767. }
  768. startFightRoomComponentUI.uIStartFightRoomPlayerComs[i + 1].playName.text = otherPlayInfo.name;
  769. }
  770. }
  771. else
  772. {
  773. var myCardInfo = playerInfos[0];
  774. if (myCardInfo.cardInfo.RemainCards == null)
  775. {
  776. Log.Error("自己牌队列为NULL");
  777. return;
  778. }
  779. var parentNode = startFightRoomComponentUI.uIStartFightRoomPlayerComs[0].fightCardNode;
  780. var disCardParentNode = startFightRoomComponentUI.uIStartFightRoomPlayerComs[0].disCardsNode;
  781. startFightRoomComponentUI.uIStartFightRoomPlayerComs[0].readyImage.SetActive(false);
  782. Log.Error("card数量: " + myCardInfo.cardInfo.RemainCards.Count);
  783. CleanCardItemList(parentNode.transform,0);
  784. for (int i = 0; i < myCardInfo.cardInfo.RemainCards.Count;i++)
  785. {
  786. var value = myCardInfo.cardInfo.RemainCards[i];
  787. if (GameObjectPool.Instance.fightCardItemPools.Count > 0)
  788. {
  789. GameObject uifightItem = GameObjectPool.Instance.fightCardItemPools[0];
  790. StartFightCardItem startFightCardItem = uifightItem.GetComponent<StartFightCardItem>();
  791. if(startFightCardItem == null)
  792. startFightCardItem = uifightItem.AddComponent<StartFightCardItem>();
  793. GameObjectPool.Instance.fightCardItemPools.RemoveAt(0);
  794. uifightItem.gameObject.SetActive(true);
  795. uifightItem.transform.SetParent(parentNode.transform, false);
  796. startFightCardItem.Init(uifightItem.GetComponentInChildren<UnityEngine.UI.Image>(), value,(val)=>
  797. {
  798. if (myCardInfo.pos != roomInfo.OpPos || myCardInfo.id != roomInfo.OpId)
  799. {
  800. Log.Error($"@@@ 不是自己回合 state: {myCardInfo.state} ===>opPos: {roomInfo.OpPos} ===> ID:{myCardInfo.id} ===> opId: {roomInfo.OpId}");
  801. return;
  802. }
  803. DisCardRequest(val, startFightRoomComponentUI).Coroutine();
  804. });
  805. }
  806. else
  807. {
  808. var uifightItem = GameUtil.Instance.InitializeObj(GameUtil.Instance.GetCardCloneItem(0));
  809. StartFightCardItem startFightCardItem = uifightItem.GetComponent<StartFightCardItem>();
  810. if (startFightCardItem == null)
  811. startFightCardItem = uifightItem.AddComponent<StartFightCardItem>();
  812. uifightItem.gameObject.SetActive(true);
  813. uifightItem.transform.SetParent(parentNode.transform, false);
  814. startFightCardItem.Init(uifightItem.GetComponentInChildren<UnityEngine.UI.Image>(), value, (val) =>
  815. {
  816. if (myCardInfo.pos != roomInfo.OpPos || myCardInfo.id != roomInfo.OpId)
  817. {
  818. Log.Error($"@@@不是自己回合 state: {myCardInfo.state} ===>opPos: {roomInfo.OpPos} ===> ID:{myCardInfo.id} ===> opId: {roomInfo.OpId}");
  819. return;
  820. }
  821. DisCardRequest(val, startFightRoomComponentUI).Coroutine();
  822. });
  823. }
  824. }
  825. //已经出过的牌列表
  826. CleanCardItemList(disCardParentNode.transform, 1);
  827. if (myCardInfo.cardInfo.DisCards != null)
  828. {
  829. for (int l = 0; l < myCardInfo.cardInfo.DisCards.Count; l++)
  830. {
  831. int value = myCardInfo.cardInfo.DisCards[l];
  832. if (GameObjectPool.Instance.disCardItemPools.Count > 0)
  833. {
  834. GameObject uiDisItem = GameObjectPool.Instance.disCardItemPools[0];
  835. GameObjectPool.Instance.disCardItemPools.RemoveAt(0);
  836. uiDisItem.gameObject.SetActive(true);
  837. uiDisItem.transform.SetParent(disCardParentNode.transform, false);
  838. var sprite = await GameObjectPool.Instance.AcquireSprite(string.Concat(GameSetting.Instance.selfPlayCardSpiteName, value));
  839. UnityEngine.UI.Image icon = uiDisItem.GetComponentInChildren<UnityEngine.UI.Image>();
  840. icon.sprite = sprite;
  841. }
  842. else
  843. {
  844. var uiDisItem = GameUtil.Instance.InitializeObj(GameUtil.Instance.GetCardCloneItem(0));
  845. uiDisItem.SetActive(true);
  846. uiDisItem.transform.SetParent(disCardParentNode.transform, false);
  847. var sprite = await GameObjectPool.Instance.AcquireSprite(string.Concat(GameSetting.Instance.selfPlayCardSpiteName, value));
  848. UnityEngine.UI.Image icon = uiDisItem.GetComponentInChildren<UnityEngine.UI.Image>();
  849. icon.sprite = sprite;
  850. }
  851. }
  852. }
  853. startFightRoomComponentUI.uIStartFightRoomPlayerComs[0].playName.text = myCardInfo.name;
  854. }
  855. //处理每个回合倒计时
  856. Log.Error("当前自己回合");
  857. startFightRoomComponentUI.startTimeCount = roomInfo.Time;
  858. if (startFightRoomComponentUI.startTimer > 0)
  859. {
  860. startFightRoomComponentUI.timeCountTxt.text = "";
  861. TimerComponent.Instance?.Remove(ref startFightRoomComponentUI.startTimer);
  862. }
  863. startFightRoomComponentUI.startTimer = TimerComponent.Instance.NewRepeatedTimer(ConstValue.fightTimeRefreshTime / 2 + 100, TimerInvokeType.startFightTimeCount, startFightRoomComponentUI);
  864. //处理当前操作玩家的状态显示
  865. RefreshCenterOperationState(roomInfo.OpPos, startFightRoomComponentUI);
  866. }
  867. //刷新中间表示当前操作玩家
  868. public static async void RefreshCenterOperationState(int OpPos, UIStartFightRoomComponent uIStartFightRoomComponent)
  869. {
  870. await ResourcesComponentHelper.Instance.LoadSprite(GameUtil.Instance.GetSceneComponent(), "fightatlas");
  871. string abName = string.Concat("TimePoint",OpPos);
  872. Sprite sprite = ResourcesComponentHelper.Instance.GetSprite("fightatlas", abName);
  873. uIStartFightRoomComponent.shakeDiceImage.sprite = sprite;
  874. }
  875. public static void RefreshOrientation(int myPos,UIStartFightRoomComponent uIStartFightRoomComponent)
  876. {
  877. switch (myPos)
  878. {
  879. case 0:
  880. {
  881. uIStartFightRoomComponent.dongTxt.text = uIStartFightRoomComponent.orientationList[0];
  882. uIStartFightRoomComponent.nanTxt.text = uIStartFightRoomComponent.orientationList[1];
  883. uIStartFightRoomComponent.xiTxt.text = uIStartFightRoomComponent.orientationList[2];
  884. uIStartFightRoomComponent.beiTxt.text = uIStartFightRoomComponent.orientationList[3];
  885. break;
  886. }
  887. case 1:
  888. uIStartFightRoomComponent.dongTxt.text = uIStartFightRoomComponent.orientationList[1];
  889. uIStartFightRoomComponent.nanTxt.text = uIStartFightRoomComponent.orientationList[2];
  890. uIStartFightRoomComponent.xiTxt.text = uIStartFightRoomComponent.orientationList[3];
  891. uIStartFightRoomComponent.beiTxt.text = uIStartFightRoomComponent.orientationList[0];
  892. break;
  893. case 2:
  894. uIStartFightRoomComponent.dongTxt.text = uIStartFightRoomComponent.orientationList[2];
  895. uIStartFightRoomComponent.nanTxt.text = uIStartFightRoomComponent.orientationList[3];
  896. uIStartFightRoomComponent.xiTxt.text = uIStartFightRoomComponent.orientationList[0];
  897. uIStartFightRoomComponent.beiTxt.text = uIStartFightRoomComponent.orientationList[1];
  898. break;
  899. case 3:
  900. uIStartFightRoomComponent.dongTxt.text = uIStartFightRoomComponent.orientationList[3];
  901. uIStartFightRoomComponent.nanTxt.text = uIStartFightRoomComponent.orientationList[0];
  902. uIStartFightRoomComponent.xiTxt.text = uIStartFightRoomComponent.orientationList[1];
  903. uIStartFightRoomComponent.beiTxt.text = uIStartFightRoomComponent.orientationList[2];
  904. break;
  905. }
  906. }
  907. #region 请求相关
  908. //操作,chi p hu
  909. public static async ETTask OperationCardRequest(int operationType,int firstCard)
  910. {
  911. try
  912. {
  913. var scene = GameUtil.Instance.GetSceneComponent();
  914. var session = scene.GetComponent<SessionComponent>().Session;
  915. if (session != null)
  916. {
  917. G2C_HGHHOperation g2Operation = (G2C_HGHHOperation)await session.Call(
  918. new C2G_HGHHOperation() { OpType = operationType , Card = firstCard });
  919. if (g2Operation.Error != ErrorCode.ERR_Success)
  920. {
  921. Log.Error($"操作 {operationType} 出错...errCode={g2Operation.Error}");
  922. return;
  923. }
  924. //之后走推送
  925. }
  926. }
  927. catch (Exception e)
  928. {
  929. Log.Error($"操作 {operationType} 出错...{e.Message}");
  930. }
  931. }
  932. //出
  933. public static async ETTask DisCardRequest(int disCard, UIStartFightRoomComponent startFightRoomComponentUI)
  934. {
  935. try
  936. {
  937. var scene = GameUtil.Instance.GetSceneComponent();
  938. var session = scene.GetComponent<SessionComponent>().Session;
  939. if (session != null)
  940. {
  941. G2C_HGHHDisCard g2DisCard = (G2C_HGHHDisCard)await session.Call(
  942. new C2G_HGHHDisCard() { Card = disCard });
  943. if (g2DisCard.Error != ErrorCode.ERR_Success)
  944. {
  945. await CommonUtil.Instance.OpenCommonServerMsgPanel($"出牌{disCard} 出错...errCode={g2DisCard.Error}");
  946. return;
  947. }
  948. var startFightRoomInfo = GameUtil.Instance.GetSceneComponent().GetComponent<StartFightRoomComponment>().GetStartFightRoomInfo();
  949. int sexType = startFightRoomInfo.roomInfo.MyInfo.sex;
  950. string soundStrType = sexType == 0 ? GameSetting.Instance.disCardBoySoundName : GameSetting.Instance.disCardGirlSoundName;
  951. await SoundManager.Instance.PlaySound(string.Concat(soundStrType, disCard));
  952. //出牌之后 暂停回合倒计时
  953. if (startFightRoomComponentUI.startTimer > 0)
  954. {
  955. startFightRoomComponentUI.timeCountTxt.text = "";
  956. TimerComponent.Instance?.Remove(ref startFightRoomComponentUI.startTimer);
  957. }
  958. startFightRoomComponentUI.shakeDiceImage.sprite = null;
  959. //之后走推送
  960. }
  961. }
  962. catch (Exception e)
  963. {
  964. Log.Error($"操作 {disCard} 出错...{e.Message}");
  965. }
  966. }
  967. #endregion
  968. public static void CleanCardItemList(Transform node,int index)
  969. {
  970. List<GameObject> tempList = index == 0? GameObjectPool.Instance.fightCardItemPools: GameObjectPool.Instance.disCardItemPools;
  971. for (int i = 0;i < node.childCount;i++)
  972. {
  973. var child = node.GetChild(i);
  974. tempList.Add(child.gameObject);
  975. child.gameObject.SetActive(false);
  976. }
  977. }
  978. public static void DisCardPushWithOperator(Transform node, ActInfo actInfo)
  979. {
  980. ActInfoType actInfoType = (ActInfoType)actInfo.Type;
  981. switch (actInfoType)
  982. {
  983. case ActInfoType.LightPole:
  984. case ActInfoType.BackPole:
  985. case ActInfoType.DarkPole:
  986. {
  987. var cardVal = actInfo.Card;
  988. int loopIndex = 1;
  989. for (int i = 0; i < node.childCount; i++)
  990. {
  991. if (loopIndex > 3)
  992. {
  993. break;
  994. }
  995. var child = node.GetChild(i);
  996. StartFightCardItem startFightCardItem = child.gameObject.GetComponent<StartFightCardItem>();
  997. if (startFightCardItem.val == cardVal)
  998. {
  999. startFightCardItem.StandUp();
  1000. }
  1001. loopIndex++;
  1002. }
  1003. //将出的牌添加到操作列表里面去
  1004. GameObjectPool.Instance.OperatoRarealySelCardList(0, cardVal);
  1005. break;
  1006. }
  1007. case ActInfoType.Peng:
  1008. {
  1009. var cardVal = actInfo.Card;
  1010. int loopIndex = 1;
  1011. for (int i = 0; i < node.childCount; i++)
  1012. {
  1013. if (loopIndex >= 3)
  1014. {
  1015. break;
  1016. }
  1017. var child = node.GetChild(i);
  1018. StartFightCardItem startFightCardItem = child.gameObject.GetComponent<StartFightCardItem>();
  1019. if (startFightCardItem.val == cardVal)
  1020. {
  1021. startFightCardItem.StandUp();
  1022. }
  1023. loopIndex++;
  1024. }
  1025. GameObjectPool.Instance.OperatoRarealySelCardList(0, cardVal);
  1026. break;
  1027. }
  1028. case ActInfoType.Chi:
  1029. {
  1030. var cardVal = actInfo.Card;
  1031. int loopIndex = 1;
  1032. for (int i = 0; i < node.childCount; i++)
  1033. {
  1034. if (loopIndex >= 3)
  1035. {
  1036. break;
  1037. }
  1038. var child = node.GetChild(i);
  1039. StartFightCardItem startFightCardItem = child.gameObject.GetComponent<StartFightCardItem>();
  1040. if (startFightCardItem.val == cardVal + 1)
  1041. {
  1042. startFightCardItem.StandUp();
  1043. }
  1044. cardVal = startFightCardItem.val;
  1045. loopIndex++;
  1046. }
  1047. GameObjectPool.Instance.OperatoRarealySelCardList(0, cardVal);
  1048. break;
  1049. }
  1050. }
  1051. }
  1052. [ObjectSystem]
  1053. public class UIStartFightRoomComponentDestroySystem : DestroySystem<UIStartFightRoomComponent>
  1054. {
  1055. protected override void Destroy(UIStartFightRoomComponent self)
  1056. {
  1057. TimerComponent.Instance?.Remove(ref self.RepeatedTimer);
  1058. CommonBridge.Instance.Clear();
  1059. }
  1060. }
  1061. }
  1062. }