OuterMessage_C_10001.proto 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237
  1. syntax = "proto3";
  2. package ET;
  3. message HttpGetRouterResponse
  4. {
  5. repeated string Realms = 1;
  6. repeated string Routers = 2;
  7. }
  8. message RouterSync
  9. {
  10. uint32 ConnectId = 1;
  11. string Address = 2;
  12. }
  13. //ResponseType M2C_TestResponse
  14. message C2M_TestRequest // IActorLocationRequest
  15. {
  16. int32 RpcId = 1;
  17. string request = 2;
  18. }
  19. message M2C_TestResponse // IActorLocationResponse
  20. {
  21. int32 RpcId = 1;
  22. int32 Error = 2;
  23. string Message = 3;
  24. string response = 4;
  25. }
  26. //ResponseType Actor_TransferResponse
  27. message Actor_TransferRequest // IActorLocationRequest
  28. {
  29. int32 RpcId = 1;
  30. int32 MapIndex = 2;
  31. }
  32. message Actor_TransferResponse // IActorLocationResponse
  33. {
  34. int32 RpcId = 1;
  35. int32 Error = 2;
  36. string Message = 3;
  37. }
  38. //ResponseType G2C_EnterMap
  39. message C2G_EnterMap // IRequest
  40. {
  41. int32 RpcId = 1;
  42. }
  43. message G2C_EnterMap // IResponse
  44. {
  45. int32 RpcId = 1;
  46. int32 Error = 2;
  47. string Message = 3;
  48. // 自己unitId
  49. int64 MyId = 4;
  50. }
  51. message MoveInfo
  52. {
  53. repeated Unity.Mathematics.float3 Points = 1;
  54. Unity.Mathematics.quaternion Rotation = 2;
  55. int32 TurnSpeed = 3;
  56. }
  57. message UnitInfo
  58. {
  59. int64 UnitId = 1;
  60. int32 ConfigId = 2;
  61. int32 Type = 3;
  62. Unity.Mathematics.float3 Position = 4;
  63. Unity.Mathematics.float3 Forward = 5;
  64. map<int32, int64> KV = 6;
  65. MoveInfo MoveInfo = 7;
  66. }
  67. message M2C_CreateUnits // IActorMessage
  68. {
  69. repeated UnitInfo Units = 1;
  70. }
  71. message M2C_CreateMyUnit // IActorMessage
  72. {
  73. UnitInfo Unit = 1;
  74. }
  75. message M2C_StartSceneChange // IActorMessage
  76. {
  77. int64 SceneInstanceId = 1;
  78. string SceneName = 2;
  79. }
  80. message M2C_RemoveUnits // IActorMessage
  81. {
  82. repeated int64 Units = 2;
  83. }
  84. message C2M_PathfindingResult // IActorLocationMessage
  85. {
  86. int32 RpcId = 1;
  87. Unity.Mathematics.float3 Position = 2;
  88. }
  89. message C2M_Stop // IActorLocationMessage
  90. {
  91. int32 RpcId = 1;
  92. }
  93. message M2C_PathfindingResult // IActorMessage
  94. {
  95. int64 Id = 1;
  96. Unity.Mathematics.float3 Position = 2;
  97. repeated Unity.Mathematics.float3 Points = 3;
  98. }
  99. message M2C_Stop // IActorMessage
  100. {
  101. int32 Error = 1;
  102. int64 Id = 2;
  103. Unity.Mathematics.float3 Position = 3;
  104. Unity.Mathematics.quaternion Rotation = 4;
  105. }
  106. //ResponseType G2C_Ping
  107. message C2G_Ping // IRequest
  108. {
  109. int32 RpcId = 1;
  110. }
  111. message G2C_Ping // IResponse
  112. {
  113. int32 RpcId = 1;
  114. int32 Error = 2;
  115. string Message = 3;
  116. int64 Time = 4;
  117. }
  118. message G2C_Test // IMessage
  119. {
  120. }
  121. //ResponseType M2C_Reload
  122. message C2M_Reload // IRequest
  123. {
  124. int32 RpcId = 1;
  125. string Account = 2;
  126. string Password = 3;
  127. }
  128. message M2C_Reload // IResponse
  129. {
  130. int32 RpcId = 1;
  131. int32 Error = 2;
  132. string Message = 3;
  133. }
  134. //ResponseType R2C_Login
  135. message C2R_Login // IRequest
  136. {
  137. int32 RpcId = 1;
  138. string Account = 2; // 帐号
  139. string Password = 3; // 密码
  140. }
  141. message R2C_Login // IResponse
  142. {
  143. int32 RpcId = 1;
  144. int32 Error = 2;
  145. string Message = 3;
  146. string Address = 4;
  147. int64 Key = 5;
  148. int64 GateId = 6;
  149. }
  150. //ResponseType G2C_LoginGate
  151. message C2G_LoginGate // IRequest
  152. {
  153. int32 RpcId = 1;
  154. int64 Key = 2; // 帐号
  155. int64 GateId = 3;
  156. }
  157. message G2C_LoginGate // IResponse
  158. {
  159. int32 RpcId = 1;
  160. int32 Error = 2;
  161. string Message = 3;
  162. int64 PlayerId = 4;
  163. }
  164. message G2C_TestHotfixMessage // IMessage
  165. {
  166. string Info = 1;
  167. }
  168. //ResponseType M2C_TestRobotCase
  169. message C2M_TestRobotCase // IActorLocationRequest
  170. {
  171. int32 RpcId = 1;
  172. int32 N = 2;
  173. }
  174. message M2C_TestRobotCase // IActorLocationResponse
  175. {
  176. int32 RpcId = 1;
  177. int32 Error = 2;
  178. string Message = 3;
  179. int32 N = 4;
  180. }
  181. //ResponseType M2C_TransferMap
  182. message C2M_TransferMap // IActorLocationRequest
  183. {
  184. int32 RpcId = 1;
  185. }
  186. message M2C_TransferMap // IActorLocationResponse
  187. {
  188. int32 RpcId = 1;
  189. int32 Error = 2;
  190. string Message = 3;
  191. }
  192. //ResponseType G2C_Benchmark
  193. message C2G_Benchmark // IRequest
  194. {
  195. int32 RpcId = 1;
  196. }
  197. message G2C_Benchmark // IResponse
  198. {
  199. int32 RpcId = 1;
  200. int32 Error = 2;
  201. string Message = 3;
  202. }