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- using System;
- namespace ET.Server
- {
- [Event(SceneType.Process)]
- public class NetInnerComponentOnReadEvent: AEvent<NetInnerComponentOnRead>
- {
- protected override async ETTask Run(Scene scene, NetInnerComponentOnRead args)
- {
- try
- {
- long actorId = args.ActorId;
- object message = args.Message;
-
-
- switch (message)
- {
- case IActorResponse iActorResponse:
- {
- ActorHandleHelper.HandleIActorResponse(iActorResponse);
- break;
- }
- case IActorRequest iActorRequest:
- {
- await ActorHandleHelper.HandleIActorRequest(actorId, iActorRequest);
- break;
- }
- case IActorMessage iActorMessage:
- {
- await ActorHandleHelper.HandleIActorMessage(actorId, iActorMessage);
- break;
- }
- }
- }
- catch (Exception e)
- {
- Log.Error($"InnerMessageDispatcher error: {args.Message.GetType().Name}\n{e}");
- }
- await ETTask.CompletedTask;
- }
- }
- }
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