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- namespace ET.Client
- {
- public static class SceneChangeHelper
- {
- // 场景切换协程
- public static async ETTask SceneChangeTo(Scene clientScene, string sceneName, long sceneInstanceId)
- {
- clientScene.RemoveComponent<AIComponent>();
-
- CurrentScenesComponent currentScenesComponent = clientScene.GetComponent<CurrentScenesComponent>();
- currentScenesComponent.Scene?.Dispose(); // 删除之前的CurrentScene,创建新的
- Scene currentScene = SceneFactory.CreateCurrentScene(sceneInstanceId, clientScene.Zone, sceneName, currentScenesComponent);
- UnitComponent unitComponent = currentScene.AddComponent<UnitComponent>();
-
- // 可以订阅这个事件中创建Loading界面
- EventSystem.Instance.Publish(clientScene, new EventType.SceneChangeStart());
- // 等待CreateMyUnit的消息
- Wait_CreateMyUnit waitCreateMyUnit = await clientScene.GetComponent<ObjectWait>().Wait<Wait_CreateMyUnit>();
- M2C_CreateMyUnit m2CCreateMyUnit = waitCreateMyUnit.Message;
- Unit unit = UnitFactory.Create(currentScene, m2CCreateMyUnit.Unit);
- unitComponent.Add(unit);
-
- clientScene.RemoveComponent<AIComponent>();
-
- EventSystem.Instance.Publish(currentScene, new EventType.SceneChangeFinish());
- // 通知等待场景切换的协程
- clientScene.GetComponent<ObjectWait>().Notify(new Wait_SceneChangeFinish());
- }
- }
- }
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