SceneChangeHelper.cs 1.5 KB

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  1. namespace ET.Client
  2. {
  3. public static class SceneChangeHelper
  4. {
  5. // 场景切换协程
  6. public static async ETTask SceneChangeTo(Scene clientScene, string sceneName, long sceneInstanceId)
  7. {
  8. clientScene.RemoveComponent<AIComponent>();
  9. CurrentScenesComponent currentScenesComponent = clientScene.GetComponent<CurrentScenesComponent>();
  10. currentScenesComponent.Scene?.Dispose(); // 删除之前的CurrentScene,创建新的
  11. Scene currentScene = SceneFactory.CreateCurrentScene(sceneInstanceId, clientScene.Zone, sceneName, currentScenesComponent);
  12. UnitComponent unitComponent = currentScene.AddComponent<UnitComponent>();
  13. // 可以订阅这个事件中创建Loading界面
  14. EventSystem.Instance.Publish(clientScene, new EventType.SceneChangeStart());
  15. // 等待CreateMyUnit的消息
  16. Wait_CreateMyUnit waitCreateMyUnit = await clientScene.GetComponent<ObjectWait>().Wait<Wait_CreateMyUnit>();
  17. M2C_CreateMyUnit m2CCreateMyUnit = waitCreateMyUnit.Message;
  18. Unit unit = UnitFactory.Create(currentScene, m2CCreateMyUnit.Unit);
  19. unitComponent.Add(unit);
  20. clientScene.RemoveComponent<AIComponent>();
  21. EventSystem.Instance.Publish(currentScene, new EventType.SceneChangeFinish());
  22. // 通知等待场景切换的协程
  23. clientScene.GetComponent<ObjectWait>().Notify(new Wait_SceneChangeFinish());
  24. }
  25. }
  26. }