SpineSettings.asset 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &11400000
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: b29e98153ec2fbd44b8f7da1b41194e8, type: 3}
  13. m_Name: SpineSettings
  14. m_EditorClassIdentifier:
  15. defaultScale: 0.01
  16. defaultMix: 0.2
  17. defaultShader: Spine/Skeleton
  18. defaultZSpacing: 0
  19. defaultInstantiateLoop: 1
  20. defaultPhysicsPositionInheritance: {x: 1, y: 1}
  21. defaultPhysicsRotationInheritance: 1
  22. showHierarchyIcons: 1
  23. reloadAfterPlayMode: 1
  24. setTextureImporterSettings: 1
  25. textureSettingsReference:
  26. fixPrefabOverrideViaMeshFilter: 0
  27. removePrefabPreviewMeshes: 0
  28. blendModeMaterialMultiply: {fileID: 0}
  29. blendModeMaterialScreen: {fileID: 0}
  30. blendModeMaterialAdditive: {fileID: 0}
  31. atlasTxtImportWarning: 1
  32. textureImporterWarning: 1
  33. componentMaterialWarning: 1
  34. skeletonDataAssetNoFileError: 1
  35. autoReloadSceneSkeletons: 1
  36. handleScale: 1
  37. mecanimEventIncludeFolderName: 1
  38. timelineDefaultMixDuration: 0
  39. timelineUseBlendDuration: 1