UIAvtiveComponentSystem.cs 4.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using static System.Net.Mime.MediaTypeNames;
  7. namespace ET.Client
  8. {
  9. [FriendOf(typeof(UIAvtiveComponent))]
  10. public static class UIAvtiveComponentSystem
  11. {
  12. [ObjectSystem]
  13. public class UIAvtiveComponentAwakeSystem : AwakeSystem<UIAvtiveComponent>
  14. {
  15. protected override void Awake(UIAvtiveComponent self, params object[] param)
  16. {
  17. ReferenceCollector rc = self.GetParent<UI>().GameObject.GetComponent<ReferenceCollector>();
  18. self.noWeijinObj = rc.Get<GameObject>("noWeijinObj");
  19. self.greenObj = rc.Get<GameObject>("greenObj");
  20. self.noFanObj = rc.Get<GameObject>("noFanObj");
  21. self.zhaoMuObj = rc.Get<GameObject>("zhaoMuObj");
  22. self.noDuObj = rc.Get<GameObject>("noDuObj");
  23. self.leftImage.Clear();
  24. for (int i = 1;i <= 5;i++)
  25. {
  26. int index = i;
  27. var btn = rc.Get<GameObject>("leftBtn" + i);
  28. btn.GetComponent<Button>().onClick.AddListener(async () =>
  29. {
  30. await SoundManager.Instance.PlaySound("clickbtnsound");
  31. self.OnLeftBtnBtn(index);
  32. });
  33. var img = btn.GetComponent<UnityEngine.UI.Image>();
  34. self.leftImage.Add(img);
  35. }
  36. self.closeTitleBtn = rc.Get<GameObject>("closeTitleBtn");
  37. self.closeTitleBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnCloseBtn(); });
  38. self.closeBtn = rc.Get<GameObject>("closeBtn");
  39. self.closeBtn.GetComponent<Button>().onClick.AddListener(() => { self.OnCloseBtn(); });
  40. self.Init();
  41. }
  42. }
  43. private static void Init(this UIAvtiveComponent self)
  44. {
  45. self.OnLeftBtnBtn(1);
  46. }
  47. public static void OnLeftBtnBtn(this UIAvtiveComponent self,int index)
  48. {
  49. self.noWeijinObj.SetActive(false);
  50. self.greenObj.SetActive(false);
  51. self.noFanObj.SetActive(false);
  52. self.zhaoMuObj.SetActive(false);
  53. self.noDuObj.SetActive(false);
  54. self.SetBtnState(index);
  55. switch (index)
  56. {
  57. case 1:
  58. {
  59. self.noDuObj.SetActive(true);
  60. break;
  61. }
  62. case 2:
  63. {
  64. self.zhaoMuObj.SetActive(true);
  65. break;
  66. }
  67. case 3:
  68. {
  69. self.noFanObj.SetActive(true);
  70. break;
  71. }
  72. case 4:
  73. {
  74. self.greenObj.SetActive(true);
  75. break;
  76. }
  77. case 5:
  78. {
  79. self.noWeijinObj.SetActive(true);
  80. break;
  81. }
  82. }
  83. }
  84. private static async void SetBtnState(this UIAvtiveComponent self,int index)
  85. {
  86. await ResourcesComponentHelper.Instance.LoadSprite(self.ClientScene(), "commonatlas");
  87. Sprite spriteNoSel = ResourcesComponentHelper.Instance.GetSprite("commonatlas", "com_button_org");
  88. await ResourcesComponentHelper.Instance.LoadSprite(self.ClientScene(), "commonatlas");
  89. Sprite spriteSel = ResourcesComponentHelper.Instance.GetSprite("commonatlas", "com_button_green");
  90. for (int i = 0;i < self.leftImage.Count;i++)
  91. {
  92. if (i + 1 == index)
  93. {
  94. self.leftImage[i].sprite = spriteSel;
  95. }
  96. else
  97. {
  98. self.leftImage[i].sprite = spriteNoSel;
  99. }
  100. }
  101. }
  102. public static async void OnCloseBtn(this UIAvtiveComponent self)
  103. {
  104. await SoundManager.Instance.PlaySound("clickbtnsound");
  105. self.OnCloseAsync();
  106. }
  107. public static async void OnCloseAsync(this UIAvtiveComponent self)
  108. {
  109. await UIHelper.Remove(self.ClientScene(),UIType.UIAvtive);
  110. }
  111. }
  112. }