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- using System.Collections.Generic;
- using UnityEngine;
- namespace ET.Client
- {
- [ComponentOf(typeof(UI))]
- public class UIJoinRoomComponent : Entity, IAwake
- {
- public GameObject inputBackBtn;
- public GameObject inputClearBtn;
- public GameObject closeBtn;
- public GameObject showTxt;
- public string inputText = string.Empty;
- }
- }
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