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- using UnityEngine;
- namespace ET.Client
- {
- [ComponentOf(typeof(UI))]
- public class UILoginComponent: Entity, IAwake
- {
- public GameObject account;
- public GameObject password;
- public GameObject loginBtn;
- public GameObject phoneObj;
- public GameObject getCodeBtn;
- public GameObject sureBtn;
- public GameObject phoneBtn;
- public GameObject wechatBtn;
- public GameObject closePhoneBtn;
- public GameObject testObj;
- public GameObject inputIPObj;
- public GameObject inputPortObj;
- public GameObject ipSureBtn;
- public GameObject closeTestBtn;
- public GameObject testBtn;
- public GameObject IDObj;
- public GameObject IDObjRITH;
- public GameObject IDObjPASS;
- public GameObject IDSureBtn;
- public GameObject IDCloseBtn;
- }
- }
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