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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace ET.Client
- {
- [ComponentOf(typeof(UI))]
- public class UIStartFightRoomPlayerCom
- {
- public GameObject playerObj;
- public Image playerIcon;
- public GameObject readyImage;
- public Text playName;
- public GameObject fightCardNode;
- public GameObject disCardsNode;
- public GameObject haveBeenOutContentNode;
- }
- [ComponentOf(typeof(UI))]
- public class UIFightCardItemComponent
- {
- public GameObject node;
- public GameObject sourceItem;
- }
- [ComponentOf(typeof(UI))]
- public class UIStartFightRoomComponent : Entity, IAwake, IDestroy
- {
- public GameObject houseIcon;
- public GameObject houseIdTxt;
- public GameObject gameNumTxt;
- public GameObject curResidueTxt;
- public GameObject wifiImage;
- public GameObject powerImage;
- public Text timeTxt;
- public GameObject menuBtn;
- public GameObject faceBtn;
- public GameObject videoBtn;
- public GameObject menuPanel;
- public GameObject maskBtn;
- public GameObject menuBackBtn;
- public GameObject menuQuitBtn;
- public GameObject menuSettingBtn;
- public GameObject facePanel;
- public GameObject fastToggleBtn;
- public GameObject faceToggleBtn;
- public GameObject listFastGridBg;
- public GameObject listFastContent;
- public GameObject gridFastItem;
- public GameObject listFaceGridBg;
- public GameObject listFaceContent;
- public GameObject gridFaceItem;
- public List<UIStartFightRoomPlayerCom> uIStartFightRoomPlayerComs = new List<UIStartFightRoomPlayerCom>();
- public GameObject fightCardItem; //上下
- public GameObject fightCardItem1; //左右
- public GameObject readyBtn;
- public GameObject inviteBtn;
- public GameObject faceAndVideoObj;
- public GameObject facePanelCloseBtn;
- //战斗聊天弹框
- public List<GameObject> playChatObjList = new List<GameObject>();
- public Image shakeDiceImage;
- public Text timeCountTxt;
- public Text dongTxt;
- public Text nanTxt;
- public Text xiTxt;
- public Text beiTxt;
- //操作
- public GameObject operatorObj;
- public List<GameObject> operatorObj_btn = new List<GameObject>();
- public long RepeatedTimer;
- public long startTimer;
- public long startTimeCount = 0; //用于开始倒计时,以及每个回合倒计时
- public string[] orientationList = new string[4] { "东","南","西","北"};
- }
- }
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