UIRotate.cs 1.6 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class UIRotate : MonoBehaviour
  4. {
  5. public bool mExcute;
  6. public float speed;
  7. public bool left;
  8. public bool rotateX;
  9. public bool rotateY;
  10. Vector3 baseDir;
  11. float x;
  12. float y;
  13. float z;
  14. void Start()
  15. {
  16. baseDir = transform.localEulerAngles;
  17. }
  18. // Update is called once per frame
  19. void Update()
  20. {
  21. if (mExcute)
  22. {
  23. if (rotateX)
  24. {
  25. if (left)
  26. {
  27. x += Time.deltaTime * speed;
  28. }
  29. else
  30. {
  31. x -= Time.deltaTime * speed;
  32. }
  33. }
  34. else if (rotateY)
  35. {
  36. if (left)
  37. {
  38. y += Time.deltaTime * speed;
  39. }
  40. else
  41. {
  42. y -= Time.deltaTime * speed;
  43. }
  44. }
  45. else
  46. {
  47. if (left)
  48. {
  49. z += Time.deltaTime * speed;
  50. }
  51. else
  52. {
  53. z -= Time.deltaTime * speed;
  54. }
  55. }
  56. SetRotate();
  57. }
  58. }
  59. void SetRotate()
  60. {
  61. if (rotateX)
  62. {
  63. transform.localEulerAngles = new Vector3(x, baseDir.y, baseDir.z);
  64. }
  65. else if (rotateY)
  66. {
  67. transform.localEulerAngles = new Vector3(baseDir.x, y, baseDir.z);
  68. }
  69. else
  70. {
  71. transform.localEulerAngles = new Vector3(baseDir.x, baseDir.y, z);
  72. }
  73. }
  74. }