CompileDllCommand.cs 3.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using UnityEditor;
  8. using UnityEditor.Build.Player;
  9. using UnityEngine;
  10. namespace HybridCLR.Editor.Commands
  11. {
  12. public class CompileDllCommand
  13. {
  14. public static void CompileDll(string buildDir, BuildTarget target, bool developmentBuild)
  15. {
  16. var group = BuildPipeline.GetBuildTargetGroup(target);
  17. ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings();
  18. scriptCompilationSettings.group = group;
  19. scriptCompilationSettings.target = target;
  20. scriptCompilationSettings.options = developmentBuild ? ScriptCompilationOptions.DevelopmentBuild : ScriptCompilationOptions.None;
  21. Directory.CreateDirectory(buildDir);
  22. ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
  23. #if UNITY_2022
  24. UnityEditor.EditorUtility.ClearProgressBar();
  25. #endif
  26. Debug.Log("compile finish!!!");
  27. }
  28. public static void CompileDll(BuildTarget target, bool developmentBuild = false)
  29. {
  30. CompileDll(SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target), target, developmentBuild);
  31. }
  32. [MenuItem("HybridCLR/CompileDll/ActiveBuildTarget", priority = 100)]
  33. public static void CompileDllActiveBuildTarget()
  34. {
  35. CompileDll(EditorUserBuildSettings.activeBuildTarget);
  36. }
  37. [MenuItem("HybridCLR/CompileDll/ActiveBuildTarget_Development", priority = 101)]
  38. public static void CompileDllActiveBuildTargetDevelopment()
  39. {
  40. CompileDll(EditorUserBuildSettings.activeBuildTarget, true);
  41. }
  42. [MenuItem("HybridCLR/CompileDll/Win32", priority = 200)]
  43. public static void CompileDllWin32()
  44. {
  45. CompileDll(BuildTarget.StandaloneWindows);
  46. }
  47. [MenuItem("HybridCLR/CompileDll/Win64", priority = 201)]
  48. public static void CompileDllWin64()
  49. {
  50. CompileDll(BuildTarget.StandaloneWindows64);
  51. }
  52. [MenuItem("HybridCLR/CompileDll/MacOS", priority = 202)]
  53. public static void CompileDllMacOS()
  54. {
  55. CompileDll(BuildTarget.StandaloneOSX);
  56. }
  57. [MenuItem("HybridCLR/CompileDll/Linux", priority = 203)]
  58. public static void CompileDllLinux()
  59. {
  60. CompileDll(BuildTarget.StandaloneLinux64);
  61. }
  62. [MenuItem("HybridCLR/CompileDll/Android", priority = 210)]
  63. public static void CompileDllAndroid()
  64. {
  65. CompileDll(BuildTarget.Android);
  66. }
  67. [MenuItem("HybridCLR/CompileDll/IOS", priority = 220)]
  68. public static void CompileDllIOS()
  69. {
  70. CompileDll(BuildTarget.iOS);
  71. }
  72. [MenuItem("HybridCLR/CompileDll/WebGL", priority = 230)]
  73. public static void CompileDllWebGL()
  74. {
  75. CompileDll(BuildTarget.WebGL);
  76. }
  77. }
  78. }