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- using System.Collections.Generic;
- using UnityEngine;
- namespace ET
- {
- public class GameUtil : Singleton<GameUtil>
- {
- private Scene scene;
- private List<GameObject> cardCloneItem = new List<GameObject>() { null,null};
- public void SetSceneComponent(Scene scene)
- {
- this.scene = scene;
- }
- public Scene GetSceneComponent()
- {
- return this.scene;
- }
- public void SetCardCloneItem(GameObject item,int index)
- {
- this.cardCloneItem[index] = item;
- }
- public GameObject GetCardCloneItem(int index)
- {
- return this.cardCloneItem[index];
- }
- public GameObject InitializeObj(GameObject obj)
- {
- return UnityEngine.Object.Instantiate(obj);
- }
- }
- }
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