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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace ET.Client
- {
- [ComponentOf(typeof(UI))]
- public class UIAvtiveComponent : Entity, IAwake
- {
- public GameObject noWeijinObj;
- public GameObject greenObj;
- public GameObject noFanObj;
- public GameObject zhaoMuObj;
- public GameObject noDuObj;
- public List<Image> leftImage = new List<Image>();
- public GameObject closeTitleBtn;
- public GameObject closeBtn;
- }
- }
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