UIAvtiveComponent.cs 509 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. namespace ET.Client
  5. {
  6. [ComponentOf(typeof(UI))]
  7. public class UIAvtiveComponent : Entity, IAwake
  8. {
  9. public GameObject noWeijinObj;
  10. public GameObject greenObj;
  11. public GameObject noFanObj;
  12. public GameObject zhaoMuObj;
  13. public GameObject noDuObj;
  14. public List<Image> leftImage = new List<Image>();
  15. public GameObject closeTitleBtn;
  16. public GameObject closeBtn;
  17. }
  18. }