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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace ET.Client
- {
- [ComponentOf(typeof(UI))]
- public class UIInvateComponent : Entity, IAwake
- {
- public GameObject InvateObj;
- public GameObject UnInvateObj;
- public GameObject yourInvate;
- public GameObject invateInput;
- public GameObject sureBtn;
- }
- }
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