UIIphoneComponent.cs 446 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. namespace ET.Client
  5. {
  6. [ComponentOf(typeof(UI))]
  7. public class UIIphoneComponent : Entity, IAwake
  8. {
  9. public GameObject IphoneObj;
  10. public GameObject UnIphoneObj;
  11. public GameObject yourIphone;
  12. public GameObject invateInput;
  13. public GameObject verCodeInput;
  14. public GameObject verCodeBtn;
  15. public GameObject sureBtn;
  16. }
  17. }