UIMainComponent.cs 1.3 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace ET.Client
  4. {
  5. [ComponentOf(typeof(UI))]
  6. public class UIMainComponent : Entity,IAwake
  7. {
  8. public GameObject createRoomBtn;
  9. public GameObject createRoomTxt;
  10. public GameObject joinRoomBtn;
  11. public GameObject clubRoomBtn;
  12. public GameObject playerId;
  13. public GameObject playerName;
  14. public GameObject playerIcon;
  15. public GameObject vipVaule;
  16. public GameObject expVaule;
  17. public GameObject playerLevel;
  18. ///down btn////
  19. public GameObject shopBtn;
  20. public GameObject settingBtn;
  21. public GameObject ruleBtn;
  22. public GameObject statsBtn;
  23. public GameObject shareBtn;
  24. public GameObject avtiveBtn;
  25. //leftBtn
  26. public GameObject iphoneBtn;
  27. public GameObject invitationCodeBtn;
  28. public GameObject realNameBtn;
  29. //up
  30. public GameObject hourseCardAddBtn;
  31. public GameObject hourseCardTxt;
  32. public GameObject curServiceBtn;
  33. public GameObject messageBtn;
  34. //提示面板
  35. public GameObject titlePanelObj;
  36. public GameObject closeTitleBtn;
  37. public int createRoomType = 0; //默认创建房间 0创建 1返回
  38. public string roomId = ""; // 返回房间时 带过来的
  39. }
  40. }