C2G_LoginGameHandler.cs 1.4 KB

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  1. using System;
  2. namespace ET.Server
  3. {
  4. /// <summary>
  5. /// 登入游戏服, 获取角色基础信息
  6. /// </summary>
  7. [MessageHandler(SceneType.Game)]
  8. public class C2G_LoginGameHandler : AMRpcHandler<C2G_LoginGame, G2C_LoginGame>
  9. {
  10. protected override async ETTask Run(Session session, C2G_LoginGame request, G2C_LoginGame response, Action reply)
  11. {
  12. if (session.DomainScene().SceneType != SceneType.Game)
  13. {
  14. Log.Error($"Game 请求的Scene错误...SceneType={session.DomainScene().SceneType}");
  15. session.Dispose();
  16. return;
  17. }
  18. Scene scene = session.DomainScene();
  19. string account = scene.GetComponent<GameSessionKeyComponent>().Get(request.Key);
  20. if (account == null)
  21. {
  22. response.Error = ErrorCore.ERR_ConnectGateKeyError;
  23. response.Message = "Game key验证失败!";
  24. reply();
  25. return;
  26. }
  27. // 移除session自动超时组件
  28. session.RemoveComponent<SessionAcceptTimeoutComponent>();
  29. GamePlayerComponent gamePlayerComponent = scene.GetComponent<GamePlayerComponent>();
  30. Player player = gamePlayerComponent.AddChild<Player, string>(account);
  31. // 添加session组件,用于绑定角色
  32. session.AddComponent<SessionPlayerComponent>().PlayerId = player.Id;
  33. session.AddComponent<MailBoxComponent, MailboxType>(MailboxType.GameSession);
  34. response.Player = PlayerHelper.PlayerToProto(player);
  35. response.IsInRoom = player.RoomID > 0;
  36. reply();
  37. await ETTask.CompletedTask;
  38. }
  39. }
  40. }