SceneFactory.cs 2.7 KB

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  1. using System.Net;
  2. using System.Net.Sockets;
  3. namespace ET.Server
  4. {
  5. public static class SceneFactory
  6. {
  7. public static async ETTask<Scene> CreateServerScene(Entity parent, long id, long instanceId, int zone, string name, SceneType sceneType, StartSceneConfig startSceneConfig = null)
  8. {
  9. await ETTask.CompletedTask;
  10. Scene scene = EntitySceneFactory.CreateScene(id, instanceId, zone, sceneType, name, parent);
  11. scene.AddComponent<MailBoxComponent, MailboxType>(MailboxType.UnOrderMessageDispatcher);
  12. switch (scene.SceneType)
  13. {
  14. case SceneType.Router:
  15. // 云服务器中,一般来说router要单独部署,不过大家经常放在一起,那么下面要修改
  16. // startSceneConfig.OuterIPPort改成startSceneConfig.InnerIPOutPort
  17. // 然后云服务器防火墙把端口映射过来
  18. scene.AddComponent<RouterComponent, IPEndPoint, string>(startSceneConfig.InnerIPOutPort,
  19. startSceneConfig.StartProcessConfig.InnerIP
  20. );
  21. break;
  22. case SceneType.RouterManager: // 正式发布请用CDN代替RouterManager
  23. // 云服务器在防火墙那里做端口映射
  24. scene.AddComponent<HttpComponent, string>($"http://+:{startSceneConfig.OuterPort}/");
  25. break;
  26. case SceneType.Realm:
  27. scene.AddComponent<NetServerComponent, IPEndPoint>(startSceneConfig.InnerIPOutPort);
  28. break;
  29. case SceneType.Game:
  30. scene.AddComponent<NetServerComponent, IPEndPoint>(startSceneConfig.InnerIPOutPort);
  31. scene.AddComponent<GamePlayerComponent>();
  32. scene.AddComponent<GameSessionKeyComponent>();
  33. // 添加房间组件
  34. scene.AddComponent<GameRoomComponent>();
  35. break;
  36. case SceneType.Location:
  37. scene.AddComponent<LocationComponent>();
  38. break;
  39. case SceneType.Robot:
  40. scene.AddComponent<RobotManagerComponent>();
  41. break;
  42. case SceneType.BenchmarkServer:
  43. scene.AddComponent<BenchmarkServerComponent>();
  44. scene.AddComponent<NetServerComponent, IPEndPoint>(startSceneConfig.OuterIPPort);
  45. break;
  46. case SceneType.BenchmarkClient:
  47. scene.AddComponent<BenchmarkClientComponent>();
  48. break;
  49. }
  50. return scene;
  51. }
  52. }
  53. }