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- using System.Collections.Generic;
- using System.Net.Sockets;
- using System.Threading.Tasks;
- namespace ET.Server
- {
- public static class BenchmarkClientComponentSystem
- {
- public class AwakeSystem: AwakeSystem<BenchmarkClientComponent>
- {
- protected override void Awake(BenchmarkClientComponent self)
- {
- for (int i = 0; i < 50; ++i)
- {
- self.Start().Coroutine();
- }
- }
- }
- private static async ETTask Start(this BenchmarkClientComponent self)
- {
- await Task.CompletedTask;
- // await TimerComponent.Instance.WaitAsync(1000);
- //
- // Scene scene = await SceneFactory.CreateServerScene(self, IdGenerater.Instance.GenerateId(), IdGenerater.Instance.GenerateInstanceId(),
- // self.DomainZone(), "bechmark", SceneType.Benchmark);
- //
- // NetClientComponent netClientComponent = scene.AddComponent<NetClientComponent, AddressFamily>(AddressFamily.InterNetwork);
- //
- // using Session session = netClientComponent.Create(StartSceneConfigCategory.Instance.BenchmarkServer.OuterIPPort);
- // List<ETTask> list = new List<ETTask>(100000);
- //
- // async ETTask Call(Session s)
- // {
- // await s.Call(new C2G_Benchmark());
- // }
- //
- // for (int j = 0; j < 100000000; ++j)
- // {
- // list.Clear();
- // for (int i = 0; i < list.Capacity; ++i)
- // {
- // list.Add(Call(session));
- // }
- // await ETTaskHelper.WaitAll(list);
- // }
- }
- }
- }
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