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@@ -15,7 +15,7 @@ namespace ET
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public static string BuildFolder = "../Release/{0}/StreamingAssets/";
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- [InitializeOnLoadMethod]
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+ /*[InitializeOnLoadMethod]
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public static void ReGenerateProjectFiles()
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{
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if (Unity.CodeEditor.CodeEditor.CurrentEditor.GetType().Name == "RiderScriptEditor")
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@@ -30,7 +30,7 @@ namespace ET
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}
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Debug.Log("ReGenerateProjectFiles finished.");
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- }
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+ }*/
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#if ENABLE_CODES
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