Bladeren bron

增加GameEditor编辑器配置,目前战斗服不会报错的最少配置

大爷 2 jaren geleden
bovenliggende
commit
1548f68d5c
100 gewijzigde bestanden met toevoegingen van 3675 en 13 verwijderingen
  1. 1 1
      GameEditor/.setting/buffs/.tree
  2. 3 1
      GameEditor/.setting/scenes/.tree
  3. 2 2
      GameEditor/.setting/skills/.tree
  4. 1 1
      GameEditor/.setting/spells/.tree
  5. 1 3
      GameEditor/.setting/unit_events/.tree
  6. 4 0
      GameEditor/.setting/unit_events/126302284.tree
  7. 3 1
      GameEditor/.setting/units/.tree
  8. 488 1
      GameEditor/data/buffs/.list
  9. 488 1
      GameEditor/data/buffs/.md5
  10. 3 2
      GameEditor/data/buffs/1000000.xml
  11. BIN
      GameEditor/data/buffs/1000000.xml.bin
  12. 45 0
      GameEditor/data/buffs/100040.xml
  13. BIN
      GameEditor/data/buffs/100040.xml.bin
  14. 86 0
      GameEditor/data/buffs/100050.xml
  15. BIN
      GameEditor/data/buffs/100050.xml.bin
  16. 45 0
      GameEditor/data/buffs/100051.xml
  17. BIN
      GameEditor/data/buffs/100051.xml.bin
  18. 62 0
      GameEditor/data/buffs/100060.xml
  19. BIN
      GameEditor/data/buffs/100060.xml.bin
  20. 71 0
      GameEditor/data/buffs/100061.xml
  21. BIN
      GameEditor/data/buffs/100061.xml.bin
  22. 40 0
      GameEditor/data/buffs/10010.xml
  23. BIN
      GameEditor/data/buffs/10010.xml.bin
  24. 56 0
      GameEditor/data/buffs/100100.xml
  25. BIN
      GameEditor/data/buffs/100100.xml.bin
  26. 84 0
      GameEditor/data/buffs/100101.xml
  27. BIN
      GameEditor/data/buffs/100101.xml.bin
  28. 84 0
      GameEditor/data/buffs/100102.xml
  29. BIN
      GameEditor/data/buffs/100102.xml.bin
  30. 84 0
      GameEditor/data/buffs/100103.xml
  31. BIN
      GameEditor/data/buffs/100103.xml.bin
  32. 84 0
      GameEditor/data/buffs/100104.xml
  33. BIN
      GameEditor/data/buffs/100104.xml.bin
  34. 44 0
      GameEditor/data/buffs/10011.xml
  35. BIN
      GameEditor/data/buffs/10011.xml.bin
  36. 44 0
      GameEditor/data/buffs/10012.xml
  37. BIN
      GameEditor/data/buffs/10012.xml.bin
  38. 44 0
      GameEditor/data/buffs/10013.xml
  39. BIN
      GameEditor/data/buffs/10013.xml.bin
  40. 44 0
      GameEditor/data/buffs/10014.xml
  41. BIN
      GameEditor/data/buffs/10014.xml.bin
  42. 47 0
      GameEditor/data/buffs/10015.xml
  43. BIN
      GameEditor/data/buffs/10015.xml.bin
  44. 44 0
      GameEditor/data/buffs/10016.xml
  45. BIN
      GameEditor/data/buffs/10016.xml.bin
  46. 40 0
      GameEditor/data/buffs/10017.xml
  47. BIN
      GameEditor/data/buffs/10017.xml.bin
  48. 44 0
      GameEditor/data/buffs/10018.xml
  49. BIN
      GameEditor/data/buffs/10018.xml.bin
  50. 44 0
      GameEditor/data/buffs/10019.xml
  51. BIN
      GameEditor/data/buffs/10019.xml.bin
  52. 44 0
      GameEditor/data/buffs/10020.xml
  53. BIN
      GameEditor/data/buffs/10020.xml.bin
  54. 68 0
      GameEditor/data/buffs/10021.xml
  55. BIN
      GameEditor/data/buffs/10021.xml.bin
  56. 68 0
      GameEditor/data/buffs/10022.xml
  57. BIN
      GameEditor/data/buffs/10022.xml.bin
  58. 44 0
      GameEditor/data/buffs/10023.xml
  59. BIN
      GameEditor/data/buffs/10023.xml.bin
  60. 40 0
      GameEditor/data/buffs/10024.xml
  61. BIN
      GameEditor/data/buffs/10024.xml.bin
  62. 40 0
      GameEditor/data/buffs/10025.xml
  63. BIN
      GameEditor/data/buffs/10025.xml.bin
  64. 72 0
      GameEditor/data/buffs/10026.xml
  65. BIN
      GameEditor/data/buffs/10026.xml.bin
  66. 56 0
      GameEditor/data/buffs/10027.xml
  67. BIN
      GameEditor/data/buffs/10027.xml.bin
  68. 84 0
      GameEditor/data/buffs/10028.xml
  69. BIN
      GameEditor/data/buffs/10028.xml.bin
  70. 61 0
      GameEditor/data/buffs/10031.xml
  71. BIN
      GameEditor/data/buffs/10031.xml.bin
  72. 85 0
      GameEditor/data/buffs/10033.xml
  73. BIN
      GameEditor/data/buffs/10033.xml.bin
  74. 61 0
      GameEditor/data/buffs/10034.xml
  75. BIN
      GameEditor/data/buffs/10034.xml.bin
  76. 40 0
      GameEditor/data/buffs/10035.xml
  77. BIN
      GameEditor/data/buffs/10035.xml.bin
  78. 68 0
      GameEditor/data/buffs/10036.xml
  79. BIN
      GameEditor/data/buffs/10036.xml.bin
  80. 68 0
      GameEditor/data/buffs/10038.xml
  81. BIN
      GameEditor/data/buffs/10038.xml.bin
  82. 68 0
      GameEditor/data/buffs/10039.xml
  83. BIN
      GameEditor/data/buffs/10039.xml.bin
  84. 68 0
      GameEditor/data/buffs/10040.xml
  85. BIN
      GameEditor/data/buffs/10040.xml.bin
  86. 84 0
      GameEditor/data/buffs/10043.xml
  87. BIN
      GameEditor/data/buffs/10043.xml.bin
  88. 86 0
      GameEditor/data/buffs/10044.xml
  89. BIN
      GameEditor/data/buffs/10044.xml.bin
  90. 86 0
      GameEditor/data/buffs/10045.xml
  91. BIN
      GameEditor/data/buffs/10045.xml.bin
  92. 44 0
      GameEditor/data/buffs/10046.xml
  93. BIN
      GameEditor/data/buffs/10046.xml.bin
  94. 61 0
      GameEditor/data/buffs/10047.xml
  95. BIN
      GameEditor/data/buffs/10047.xml.bin
  96. 44 0
      GameEditor/data/buffs/10048.xml
  97. BIN
      GameEditor/data/buffs/10048.xml.bin
  98. 61 0
      GameEditor/data/buffs/10049.xml
  99. BIN
      GameEditor/data/buffs/10049.xml.bin
  100. 44 0
      GameEditor/data/buffs/10050.xml

+ 1 - 1
GameEditor/.setting/buffs/.tree

@@ -1,4 +1,4 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="BUFF" IsExpanded="True">
-  <node Name="988628303" IsExpanded="False" />
+  <node Name="100051" IsExpanded="False" />
 </node>

+ 3 - 1
GameEditor/.setting/scenes/.tree

@@ -1,2 +1,4 @@
 <?xml version="1.0" encoding="utf-16"?>
-<node Name="场景" IsExpanded="False" />
+<node Name="场景" IsExpanded="True">
+  <node Name="1" IsExpanded="False" />
+</node>

+ 2 - 2
GameEditor/.setting/skills/.tree

@@ -1,5 +1,5 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="技能" IsExpanded="True">
-  <node Name="51951489" IsExpanded="False" />
-  <node Name="520038621" IsExpanded="False" />
+  <node Name="110000" IsExpanded="False" />
+  <node Name="310000" IsExpanded="False" />
 </node>

+ 1 - 1
GameEditor/.setting/spells/.tree

@@ -1,4 +1,4 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="法术" IsExpanded="True">
-  <node Name="517233623" IsExpanded="False" />
+  <node Name="110000" IsExpanded="False" />
 </node>

+ 1 - 3
GameEditor/.setting/unit_events/.tree

@@ -1,4 +1,2 @@
 <?xml version="1.0" encoding="utf-16"?>
-<node Name="单位事件" IsExpanded="True">
-  <node Name="126302284" IsExpanded="False" />
-</node>
+<node Name="单位事件" IsExpanded="True" />

+ 4 - 0
GameEditor/.setting/unit_events/126302284.tree

@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-16"?>
+<root Name="SceneEventEditor" IsExpanded="True">
+  <node Name="未命名事件1" IsExpanded="False" />
+</root>

+ 3 - 1
GameEditor/.setting/units/.tree

@@ -1,2 +1,4 @@
 <?xml version="1.0" encoding="utf-16"?>
-<node Name="单位" IsExpanded="False" />
+<node Name="单位" IsExpanded="True">
+  <node Name="1" IsExpanded="False" />
+</node>

+ 488 - 1
GameEditor/data/buffs/.list

@@ -1 +1,488 @@
-;988628303
+BOSS/怪物;910201
+BOSS/怪物;910202
+BOSS/怪物;910203
+BOSS/怪物;910204
+BOSS/怪物;910205
+BOSS/怪物;910206
+BOSS/怪物;910207
+BOSS/怪物;910208
+BOSS/怪物;910209
+BOSS/怪物;910210
+BOSS/特殊;920000
+BOSS/特殊;920001
+PET/被动;910000
+PET/被动;910001
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+PET/被动;910003
+PET/被动;910006
+PET/被动;910008
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+PET/被动;910022
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+PET/旧版宠物;8100203
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+PET/旧版宠物;8200204
+PET/旧版宠物;8300102
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+PET/旧版宠物;8300202
+PET/旧版宠物;8300402
+PET/旧版宠物;8300502
+PET/新版20200515;12027
+PET/新版20200515;910300
+PET/新版20200515;910301
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+PET/新版20200515;910311
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+PET/新版20200515;910313
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+pvp;1032
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+pvp;1280
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+6a62eac345dc8f9eb7d6b4dbcf0d86f3 :         1864 : 100051.xml
+5f49f143391c703254775ca3bfea75e9 :         2574 : 100060.xml
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+4ef5dcd99b7bcc376afe045282da8fa9 :         3777 : 300010.xml
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+15213e1fd73aafd10ec3bf3ec19fe12c :         2619 : 402040.xml
+fa3a1cec073102e27196730a8c7fab26 :         2608 : 500050.xml
+38c5aec617a11c04c7a9e026c5ca5607 :         2553 : 502030.xml

+ 3 - 2
GameEditor/data/buffs/988628303.xml → GameEditor/data/buffs/1000000.xml

@@ -7,7 +7,7 @@
   <FirstTimeEnable>True</FirstTimeEnable>
   <forceAdd>False</forceAdd>
   <HitIntervalMS>0</HitIntervalMS>
-  <ID>988628303</ID>
+  <ID>1000000</ID>
   <IgnoreControl>False</IgnoreControl>
   <IsCancelBySelf>False</IsCancelBySelf>
   <IsCanMove>True</IsCanMove>
@@ -25,6 +25,7 @@
   <MakeAvatar>False</MakeAvatar>
   <MakeStun>False</MakeStun>
   <MaxOverlay>1</MaxOverlay>
+  <Name>占坑</Name>
   <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
   <PlayType>All</PlayType>
   <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
@@ -35,5 +36,5 @@
   <UnitChangeSkills>False</UnitChangeSkills>
   <UnitKeepSkillsID element_type="System.Int32" />
   <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
-  <property.EditorPath>BUFF/(988628303)</property.EditorPath>
+  <property.EditorPath>BUFF/卡牌/10-两仪/占坑(1000000)</property.EditorPath>
 </BuffTemplate>

BIN
GameEditor/data/buffs/1000000.xml.bin


+ 45 - 0
GameEditor/data/buffs/100040.xml

@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <IconName>100040</IconName>
+  <ID>100040</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>3000</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>旋风斩-免控</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>IngoreCtrl</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>False</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/玩家职业/旧职业/苍狼/旋风斩-免控(100040)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/100040.xml.bin


+ 86 - 0
GameEditor/data/buffs/100050.xml

@@ -0,0 +1,86 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <BindPartName>L_Hand_Buff</BindPartName>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/10000_avatar/11100/vfx_11101_skill05_2.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>40</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect">
+    <element type="CommonAI.Zone.LaunchEffect">
+      <BindBody>True</BindBody>
+      <BindPartName>R_Hand_Buff</BindPartName>
+      <EarthQuakeMS>0</EarthQuakeMS>
+      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <EffectAddSpeed>1.00</EffectAddSpeed>
+      <EffectHight>0.00</EffectHight>
+      <EffectOffsetX>0.00</EffectOffsetX>
+      <EffectOffsetY>0.00</EffectOffsetY>
+      <EffectTimeMS>0</EffectTimeMS>
+      <IsLoop>False</IsLoop>
+      <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>/res/effect/10000_avatar/11100/vfx_11101_skill05_2_1.assetbundles</Name>
+      <RType>None</RType>
+      <ScaleToBodySize>0.00</ScaleToBodySize>
+      <property.SerialNumber>41</property.SerialNumber>
+    </element>
+  </BindingEffectList>
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <IconName>100050</IconName>
+  <ID>100050</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>10000</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>狂怒</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>ActiveSkill</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/玩家职业/旧职业/苍狼/狂怒(100050)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/100050.xml.bin


+ 45 - 0
GameEditor/data/buffs/100051.xml

@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>False</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <IconName></IconName>
+  <ID>100051</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>5000</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>暗标记</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Mark</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>False</Dispelled>
+    <ShowBuffIcon>False</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/正式BUFF/暗标记(100051)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/100051.xml.bin


+ 62 - 0
GameEditor/data/buffs/100060.xml

@@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <BindPartName>Head_Buff</BindPartName>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/common/vfx_common_chaofeng.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>4711256</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <IconName>100060</IconName>
+  <ID>100060</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>True</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>3000</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>嘲讽</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Mocking</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/正式BUFF/嘲讽(100060)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/100060.xml.bin


+ 71 - 0
GameEditor/data/buffs/100061.xml

@@ -0,0 +1,71 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <BindPartName></BindPartName>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name></Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <SoundName>/res/sound/dynamic/fight/100060_1.assetbundles</SoundName>
+    <Tag>shader:BuffBody</Tag>
+    <property.SerialNumber>3942211</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <IconName>buff_100061</IconName>
+  <ID>100061</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <element type="CommonAI.Zone.BuffTemplate+KeyFrame">
+      <FrameMS>0</FrameMS>
+    </element>
+  </KeyFrames>
+  <LifeTimeMS>8000</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>3</MaxOverlay>
+  <Name>狼帝</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>IngoreCtrl</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>False</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/玩家职业/旧职业/苍狼/狼帝(100061)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/100061.xml.bin


+ 40 - 0
GameEditor/data/buffs/10010.xml

@@ -0,0 +1,40 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10010</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>无特殊效果,做中转</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode" />
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/无特殊效果,做中转(10010)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10010.xml.bin


+ 56 - 0
GameEditor/data/buffs/100100.xml

@@ -0,0 +1,56 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/common/vfx_chr_lingbaoji_01.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>5465026</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>100100</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>灵宝标记buff</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode" />
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/玩家职业/其他/灵宝标记buff(100100)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/100100.xml.bin


+ 84 - 0
GameEditor/data/buffs/100101.xml

@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <EndKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>100101</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>5465031</property.SerialNumber>
+    </Attack>
+    <Effect type="CommonAI.Zone.LaunchEffect">
+      <BindBody>True</BindBody>
+      <EarthQuakeMS>0</EarthQuakeMS>
+      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <EffectAddSpeed>1.00</EffectAddSpeed>
+      <EffectHight>0.00</EffectHight>
+      <EffectOffsetX>0.00</EffectOffsetX>
+      <EffectOffsetY>0.00</EffectOffsetY>
+      <EffectTimeMS>0</EffectTimeMS>
+      <IsLoop>False</IsLoop>
+      <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>/res/effect/unit/common/vfx_chr_tianshuji_02.assetbundles</Name>
+      <RType>None</RType>
+      <ScaleToBodySize>0.00</ScaleToBodySize>
+      <property.SerialNumber>5465032</property.SerialNumber>
+    </Effect>
+    <FrameMS>0</FrameMS>
+  </EndKeyFrame>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>100101</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>250</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>天火-伤害标记-废弃</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Damage</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/玩家职业/其他/天火-伤害标记-废弃(100101)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/100101.xml.bin


+ 84 - 0
GameEditor/data/buffs/100102.xml

@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <EndKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>100101</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>5465034</property.SerialNumber>
+    </Attack>
+    <Effect type="CommonAI.Zone.LaunchEffect">
+      <BindBody>True</BindBody>
+      <EarthQuakeMS>0</EarthQuakeMS>
+      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <EffectAddSpeed>1.00</EffectAddSpeed>
+      <EffectHight>0.00</EffectHight>
+      <EffectOffsetX>0.00</EffectOffsetX>
+      <EffectOffsetY>0.00</EffectOffsetY>
+      <EffectTimeMS>0</EffectTimeMS>
+      <IsLoop>False</IsLoop>
+      <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>/res/effect/unit/common/vfx_chr_tianshuji_04.assetbundles</Name>
+      <RType>None</RType>
+      <ScaleToBodySize>0.00</ScaleToBodySize>
+      <property.SerialNumber>5465035</property.SerialNumber>
+    </Effect>
+    <FrameMS>0</FrameMS>
+  </EndKeyFrame>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>100102</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>250</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>地火-伤害标记-废弃</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Damage</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/玩家职业/其他/地火-伤害标记-废弃(100102)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/100102.xml.bin


+ 84 - 0
GameEditor/data/buffs/100103.xml

@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <EndKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>100101</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>5465036</property.SerialNumber>
+    </Attack>
+    <Effect type="CommonAI.Zone.LaunchEffect">
+      <BindBody>True</BindBody>
+      <EarthQuakeMS>0</EarthQuakeMS>
+      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <EffectAddSpeed>1.00</EffectAddSpeed>
+      <EffectHight>0.00</EffectHight>
+      <EffectOffsetX>0.00</EffectOffsetX>
+      <EffectOffsetY>0.00</EffectOffsetY>
+      <EffectTimeMS>0</EffectTimeMS>
+      <IsLoop>False</IsLoop>
+      <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>/res/effect/unit/common/vfx_chr_tianshuji_06.assetbundles</Name>
+      <RType>None</RType>
+      <ScaleToBodySize>0.00</ScaleToBodySize>
+      <property.SerialNumber>5465037</property.SerialNumber>
+    </Effect>
+    <FrameMS>0</FrameMS>
+  </EndKeyFrame>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>100103</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>250</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>阳雷-伤害标记-废弃</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Damage</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/玩家职业/其他/阳雷-伤害标记-废弃(100103)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/100103.xml.bin


+ 84 - 0
GameEditor/data/buffs/100104.xml

@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <EndKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>100101</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>42</property.SerialNumber>
+    </Attack>
+    <Effect type="CommonAI.Zone.LaunchEffect">
+      <BindBody>True</BindBody>
+      <EarthQuakeMS>0</EarthQuakeMS>
+      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <EffectAddSpeed>1.00</EffectAddSpeed>
+      <EffectHight>0.00</EffectHight>
+      <EffectOffsetX>0.00</EffectOffsetX>
+      <EffectOffsetY>0.00</EffectOffsetY>
+      <EffectTimeMS>0</EffectTimeMS>
+      <IsLoop>False</IsLoop>
+      <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>/res/effect/unit/common/vfx_chr_tianshuji_08.assetbundles</Name>
+      <RType>None</RType>
+      <ScaleToBodySize>0.00</ScaleToBodySize>
+      <property.SerialNumber>5465039</property.SerialNumber>
+    </Effect>
+    <FrameMS>0</FrameMS>
+  </EndKeyFrame>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>100104</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>250</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>阴雷-伤害标记-废弃</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Damage</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/玩家职业/其他/阴雷-伤害标记-废弃(100104)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/100104.xml.bin


+ 44 - 0
GameEditor/data/buffs/10011.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10011</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>加攻</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/加攻(10011)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10011.xml.bin


+ 44 - 0
GameEditor/data/buffs/10012.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10012</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>防御</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/防御(10012)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10012.xml.bin


+ 44 - 0
GameEditor/data/buffs/10013.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10013</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>护盾</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>SHIELD_AbsorbDamage</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/护盾(10013)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10013.xml.bin


+ 44 - 0
GameEditor/data/buffs/10014.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10014</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>无敌</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Invincible</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/无敌(10014)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10014.xml.bin


+ 47 - 0
GameEditor/data/buffs/10015.xml

@@ -0,0 +1,47 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10015</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>精英血攻提升</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/精英血攻提升(10015)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10015.xml.bin


+ 44 - 0
GameEditor/data/buffs/10016.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10016</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>攻速</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/攻速(10016)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10016.xml.bin


+ 40 - 0
GameEditor/data/buffs/10017.xml

@@ -0,0 +1,40 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10017</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>True</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>晕眩</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode" />
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/晕眩(10017)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10017.xml.bin


+ 44 - 0
GameEditor/data/buffs/10018.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <ID>10018</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>按已损失生命值回血</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>AddHPByLossHP</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/按已损失生命值回血(10018)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10018.xml.bin


+ 44 - 0
GameEditor/data/buffs/10019.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <ID>10019</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>按最大生命值回血</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>AddHP</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/按最大生命值回血(10019)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10019.xml.bin


+ 44 - 0
GameEditor/data/buffs/10020.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10020</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>减防</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/减防(10020)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10020.xml.bin


+ 68 - 0
GameEditor/data/buffs/10021.xml

@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>4912360</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10021</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>流血</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/流血(10021)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10021.xml.bin


+ 68 - 0
GameEditor/data/buffs/10022.xml

@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>4912361</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10022</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>中毒</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/中毒(10022)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10022.xml.bin


+ 44 - 0
GameEditor/data/buffs/10023.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10023</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>恐惧</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Fear</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/恐惧(10023)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10023.xml.bin


+ 40 - 0
GameEditor/data/buffs/10024.xml

@@ -0,0 +1,40 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10024</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>True</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>静默</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode" />
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/静默(10024)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10024.xml.bin


+ 40 - 0
GameEditor/data/buffs/10025.xml

@@ -0,0 +1,40 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10025</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>False</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>定身</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode" />
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/定身(10025)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10025.xml.bin


+ 72 - 0
GameEditor/data/buffs/10026.xml

@@ -0,0 +1,72 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/common/vfx_chr_common_wushuang_01.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>20</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10026</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>15000</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>无双</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Invincible</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/无双(10026)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10026.xml.bin


+ 56 - 0
GameEditor/data/buffs/10027.xml

@@ -0,0 +1,56 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/common/vfx_chr_common_chengmo_01.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>5428375</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10027</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>成魔</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode" />
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/事件Buff/成魔(10027)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10027.xml.bin


+ 84 - 0
GameEditor/data/buffs/10028.xml

@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>True</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/common/vfx_com_mohua_01.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>5722587</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>5722586</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10028</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>玉霄境流血</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/继承扩展/玉霄境流血(10028)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10028.xml.bin


+ 61 - 0
GameEditor/data/buffs/10031.xml

@@ -0,0 +1,61 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/40000_hit/vfx_40201_ice.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>9496263</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <IconName></IconName>
+  <ID>10031</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>True</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>True</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>1000</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>0</MaxOverlay>
+  <Name>剑南道冰冻</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>FROZEN</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/剑南道冰冻(10031)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10031.xml.bin


+ 85 - 0
GameEditor/data/buffs/10033.xml

@@ -0,0 +1,85 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <BindPartName>chest_buff</BindPartName>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/monster/mom_boss_common_tongyong/vfx_mon_attack_du_02.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>6067685</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>6062502</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10033</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>毒雾毒伤</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/毒雾毒伤(10033)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10033.xml.bin


+ 61 - 0
GameEditor/data/buffs/10034.xml

@@ -0,0 +1,61 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/common/vfx_common_debuff_jiansu_01.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>8830827</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <IconName></IconName>
+  <ID>10034</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>True</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>1000</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>0</MaxOverlay>
+  <Name>蚀木谷移速下降</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>MoveSpeedDown</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/蚀木谷移速下降(10034)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10034.xml.bin


+ 40 - 0
GameEditor/data/buffs/10035.xml

@@ -0,0 +1,40 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10035</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>True</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>晕眩</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode" />
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/继承扩展/晕眩(10035)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10035.xml.bin


+ 68 - 0
GameEditor/data/buffs/10036.xml

@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>14539655</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10036</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>鸩羽千潭毒buff</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/鸩羽千潭/鸩羽千潭毒buff(10036)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10036.xml.bin


+ 68 - 0
GameEditor/data/buffs/10038.xml

@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>14539656</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10038</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>鸩羽千潭毒buff</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/鸩羽千潭/鸩羽千潭毒buff(10038)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10038.xml.bin


+ 68 - 0
GameEditor/data/buffs/10039.xml

@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>14539657</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10039</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>鸩羽千潭毒buff</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/鸩羽千潭/鸩羽千潭毒buff(10039)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10039.xml.bin


+ 68 - 0
GameEditor/data/buffs/10040.xml

@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>14539658</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10040</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>鸩羽千潭毒buff</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/鸩羽千潭/鸩羽千潭毒buff(10040)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10040.xml.bin


+ 84 - 0
GameEditor/data/buffs/10043.xml

@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>True</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/common/vfx_com_mohua_01.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>9104575</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>9104576</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10043</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>玉霄境流血</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/继承扩展/玉霄境流血(10043)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10043.xml.bin


+ 86 - 0
GameEditor/data/buffs/10044.xml

@@ -0,0 +1,86 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <BindPartName>chest_buff</BindPartName>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/monster/mom_boss_common_tongyong/vfx_mon_attack_huo_02.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_huoqiu_hit.assetbundles</SoundName>
+    <property.SerialNumber>9146894</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>9146895</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10044</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>灼烧</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/灼烧(10044)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10044.xml.bin


+ 86 - 0
GameEditor/data/buffs/10045.xml

@@ -0,0 +1,86 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <BindPartName>chest_buff</BindPartName>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/monster/mom_boss_common_tongyong/vfx_mon_attack_bing_02.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_shuiqiu_hit.assetbundles</SoundName>
+    <property.SerialNumber>9146896</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>0</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>9146897</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitKeyFrame>
+  <ID>10045</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>冰冻</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>Bleed</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/冰冻(10045)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10045.xml.bin


+ 44 - 0
GameEditor/data/buffs/10046.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10046</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>防御</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>PropChange</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/防御(10046)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10046.xml.bin


+ 61 - 0
GameEditor/data/buffs/10047.xml

@@ -0,0 +1,61 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/common/vfx_common_debuff_jiansu_01.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>9478343</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <IconName></IconName>
+  <ID>10047</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>True</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>1000</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>0</MaxOverlay>
+  <Name>玉霄境减速</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>MoveSpeedDown</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/玉霄境减速(10047)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10047.xml.bin


+ 44 - 0
GameEditor/data/buffs/10048.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>False</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <ID>10048</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>True</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>万骨枯晕眩</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>STUN</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/万骨枯晕眩(10048)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10048.xml.bin


+ 61 - 0
GameEditor/data/buffs/10049.xml

@@ -0,0 +1,61 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>/res/effect/unit/monsterskillvfx/vfx_common_mskill_074_03.assetbundles</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>9497993</property.SerialNumber>
+  </BindingEffect>
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>0</HitIntervalMS>
+  <IconName></IconName>
+  <ID>10049</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>True</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>1000</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>0</MaxOverlay>
+  <Name>火山加速</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>MoveSpeedUp</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>False</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/火山/火山加速(10049)</property.EditorPath>
+</BuffTemplate>

BIN
GameEditor/data/buffs/10049.xml.bin


+ 44 - 0
GameEditor/data/buffs/10050.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
+  <ClientVisible>True</ClientVisible>
+  <ExclusiveCatgory>0</ExclusiveCatgory>
+  <ExclusivePriority>0</ExclusivePriority>
+  <FirstTimeEnable>True</FirstTimeEnable>
+  <forceAdd>False</forceAdd>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <ID>10050</ID>
+  <IgnoreControl>False</IgnoreControl>
+  <IsCancelBySelf>False</IsCancelBySelf>
+  <IsCanMove>True</IsCanMove>
+  <IsDuplicating>False</IsDuplicating>
+  <IsHarmful>False</IsHarmful>
+  <IsInvincible>False</IsInvincible>
+  <IsInvisible>False</IsInvisible>
+  <IsOverlay>False</IsOverlay>
+  <IsPassive>False</IsPassive>
+  <IsRemoveOnDead>False</IsRemoveOnDead>
+  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
+  <IsSilent>False</IsSilent>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
+  <LifeTimeMS>0</LifeTimeMS>
+  <MakeAvatar>False</MakeAvatar>
+  <MakeStun>False</MakeStun>
+  <MaxOverlay>1</MaxOverlay>
+  <Name>回春buff</Name>
+  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
+  <PlayType>All</PlayType>
+  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
+    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+      <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
+        <ability>AddHPByLossHP</ability>
+      </element>
+    </BuffAbilityList>
+    <Dispelled>True</Dispelled>
+    <ShowBuffIcon>True</ShowBuffIcon>
+  </Properties>
+  <UnitChangeSkills>False</UnitChangeSkills>
+  <UnitKeepSkillsID element_type="System.Int32" />
+  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
+  <property.EditorPath>BUFF/副本/潜龙湖/回春buff(10050)</property.EditorPath>
+</BuffTemplate>

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