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【GameEditor】增加所有2级以上玩家单位抛物线导弹二技能

大爷 1 år sedan
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88 ändrade filer med 204 tillägg och 276 borttagningar
  1. 14 12
      GameEditor/.setting/skills/.tree
  2. 6 4
      GameEditor/.setting/spells/.tree
  3. BIN
      GameEditor/data/data_config/SkillData.xlsx
  4. 8 9
      GameEditor/data/skills/.list
  5. 22 23
      GameEditor/data/skills/.md5
  6. 1 1
      GameEditor/data/skills/101.xml
  7. BIN
      GameEditor/data/skills/101.xml.bin
  8. 1 1
      GameEditor/data/skills/102.xml
  9. BIN
      GameEditor/data/skills/102.xml.bin
  10. 1 1
      GameEditor/data/skills/103.xml
  11. BIN
      GameEditor/data/skills/103.xml.bin
  12. 1 1
      GameEditor/data/skills/104.xml
  13. BIN
      GameEditor/data/skills/104.xml.bin
  14. 1 1
      GameEditor/data/skills/105.xml
  15. BIN
      GameEditor/data/skills/105.xml.bin
  16. 1 1
      GameEditor/data/skills/106.xml
  17. BIN
      GameEditor/data/skills/106.xml.bin
  18. 1 1
      GameEditor/data/skills/107.xml
  19. BIN
      GameEditor/data/skills/107.xml.bin
  20. 1 1
      GameEditor/data/skills/108.xml
  21. BIN
      GameEditor/data/skills/108.xml.bin
  22. 1 1
      GameEditor/data/skills/109.xml
  23. BIN
      GameEditor/data/skills/109.xml.bin
  24. 1 1
      GameEditor/data/skills/110.xml
  25. BIN
      GameEditor/data/skills/110.xml.bin
  26. 1 1
      GameEditor/data/skills/111.xml
  27. BIN
      GameEditor/data/skills/111.xml.bin
  28. 1 1
      GameEditor/data/skills/112.xml
  29. BIN
      GameEditor/data/skills/112.xml.bin
  30. 1 1
      GameEditor/data/skills/113.xml
  31. BIN
      GameEditor/data/skills/113.xml.bin
  32. 1 1
      GameEditor/data/skills/114.xml
  33. BIN
      GameEditor/data/skills/114.xml.bin
  34. 0 110
      GameEditor/data/skills/90200.xml
  35. BIN
      GameEditor/data/skills/90200.xml.bin
  36. 5 5
      GameEditor/data/skills/90203.xml
  37. BIN
      GameEditor/data/skills/90203.xml.bin
  38. 6 6
      GameEditor/data/skills/90204.xml
  39. BIN
      GameEditor/data/skills/90204.xml.bin
  40. 6 6
      GameEditor/data/skills/90205.xml
  41. BIN
      GameEditor/data/skills/90205.xml.bin
  42. 6 6
      GameEditor/data/skills/90206.xml
  43. BIN
      GameEditor/data/skills/90206.xml.bin
  44. 1 1
      GameEditor/data/skills/90207.xml
  45. BIN
      GameEditor/data/skills/90207.xml.bin
  46. 1 1
      GameEditor/data/skills/90208.xml
  47. BIN
      GameEditor/data/skills/90208.xml.bin
  48. 1 1
      GameEditor/data/skills/90209.xml
  49. BIN
      GameEditor/data/skills/90209.xml.bin
  50. 1 1
      GameEditor/data/skills/90210.xml
  51. BIN
      GameEditor/data/skills/90210.xml.bin
  52. 4 4
      GameEditor/data/spells/.list
  53. 8 8
      GameEditor/data/spells/.md5
  54. 12 11
      GameEditor/data/spells/90203.xml
  55. BIN
      GameEditor/data/spells/90203.xml.bin
  56. 7 7
      GameEditor/data/spells/90204.xml
  57. BIN
      GameEditor/data/spells/90204.xml.bin
  58. 7 7
      GameEditor/data/spells/90205.xml
  59. BIN
      GameEditor/data/spells/90205.xml.bin
  60. 7 7
      GameEditor/data/spells/90206.xml
  61. BIN
      GameEditor/data/spells/90206.xml.bin
  62. 2 2
      GameEditor/data/spells/90207.xml
  63. BIN
      GameEditor/data/spells/90207.xml.bin
  64. 2 2
      GameEditor/data/spells/90208.xml
  65. BIN
      GameEditor/data/spells/90208.xml.bin
  66. 2 2
      GameEditor/data/spells/90209.xml
  67. BIN
      GameEditor/data/spells/90209.xml.bin
  68. 3 3
      GameEditor/data/spells/90210.xml
  69. BIN
      GameEditor/data/spells/90210.xml.bin
  70. 9 9
      GameEditor/data/units/.md5
  71. 6 0
      GameEditor/data/units/102.xml
  72. BIN
      GameEditor/data/units/102.xml.bin
  73. 7 1
      GameEditor/data/units/103.xml
  74. BIN
      GameEditor/data/units/103.xml.bin
  75. 6 0
      GameEditor/data/units/112.xml
  76. BIN
      GameEditor/data/units/112.xml.bin
  77. 6 0
      GameEditor/data/units/113.xml
  78. BIN
      GameEditor/data/units/113.xml.bin
  79. 6 0
      GameEditor/data/units/122.xml
  80. BIN
      GameEditor/data/units/122.xml.bin
  81. 6 0
      GameEditor/data/units/123.xml
  82. BIN
      GameEditor/data/units/123.xml.bin
  83. 6 0
      GameEditor/data/units/132.xml
  84. BIN
      GameEditor/data/units/132.xml.bin
  85. 6 0
      GameEditor/data/units/133.xml
  86. BIN
      GameEditor/data/units/133.xml.bin
  87. 1 14
      GameEditor/data/units/2.xml
  88. BIN
      GameEditor/data/units/2.xml.bin

+ 14 - 12
GameEditor/.setting/skills/.tree

@@ -14,6 +14,18 @@
     <node Name="1001" IsExpanded="False" />
     <node Name="510200" IsExpanded="False" />
   </node>
+  <node Name="怪兽抛物线炸弹" IsExpanded="True">
+    <node Name="90207" IsExpanded="False" />
+    <node Name="90208" IsExpanded="False" />
+    <node Name="90209" IsExpanded="False" />
+    <node Name="90210" IsExpanded="False" />
+  </node>
+  <node Name="抛物线炸弹" IsExpanded="True">
+    <node Name="90203" IsExpanded="False" />
+    <node Name="90204" IsExpanded="False" />
+    <node Name="90205" IsExpanded="False" />
+    <node Name="90206" IsExpanded="False" />
+  </node>
   <node Name="普攻" IsExpanded="True">
     <node Name="101" IsExpanded="False" />
     <node Name="102" IsExpanded="False" />
@@ -30,19 +42,9 @@
     <node Name="113" IsExpanded="False" />
     <node Name="114" IsExpanded="False" />
   </node>
-  <node Name="斩妖修仙传技能" IsExpanded="False">
+  <node Name="斩妖修仙传技能" IsExpanded="True">
     <node Name="boss技能" IsExpanded="True">
-      <node Name="普攻-902XX" IsExpanded="True">
-        <node Name="90200" IsExpanded="False" />
-        <node Name="90203" IsExpanded="False" />
-        <node Name="90204" IsExpanded="False" />
-        <node Name="90205" IsExpanded="False" />
-        <node Name="90206" IsExpanded="False" />
-        <node Name="90207" IsExpanded="False" />
-        <node Name="90208" IsExpanded="False" />
-        <node Name="90209" IsExpanded="False" />
-        <node Name="90210" IsExpanded="False" />
-      </node>
+      <node Name="普攻-902XX" IsExpanded="True" />
     </node>
   </node>
 </node>

+ 6 - 4
GameEditor/.setting/spells/.tree

@@ -13,6 +13,12 @@
   <node Name="Buff增益效果" IsExpanded="True">
     <node Name="510200" IsExpanded="False" />
   </node>
+  <node Name="抛物线炸弹" IsExpanded="True">
+    <node Name="90203" IsExpanded="False" />
+    <node Name="90204" IsExpanded="False" />
+    <node Name="90205" IsExpanded="False" />
+    <node Name="90206" IsExpanded="False" />
+  </node>
   <node Name="普通玩家普攻法术" IsExpanded="True">
     <node Name="101" IsExpanded="False" />
     <node Name="102" IsExpanded="False" />
@@ -32,10 +38,6 @@
   <node Name="斩妖修仙传" IsExpanded="True">
     <node Name="BOSS法术" IsExpanded="True">
       <node Name="远程普攻" IsExpanded="True">
-        <node Name="90203" IsExpanded="False" />
-        <node Name="90204" IsExpanded="False" />
-        <node Name="90205" IsExpanded="False" />
-        <node Name="90206" IsExpanded="False" />
         <node Name="90207" IsExpanded="False" />
         <node Name="90208" IsExpanded="False" />
         <node Name="90209" IsExpanded="False" />

BIN
GameEditor/data/data_config/SkillData.xlsx


+ 8 - 9
GameEditor/data/skills/.list

@@ -4,6 +4,14 @@ BOSS AOE伤害;90003
 BOSS召唤;912906
 Buff增益效果;1001
 Buff增益效果;510200
+怪兽抛物线炸弹;90207
+怪兽抛物线炸弹;90208
+怪兽抛物线炸弹;90209
+怪兽抛物线炸弹;90210
+玩家抛物线导弹;90203
+玩家抛物线导弹;90204
+玩家抛物线导弹;90205
+玩家抛物线导弹;90206
 普攻;101
 普攻;102
 普攻;103
@@ -18,12 +26,3 @@ Buff增益效果;510200
 普攻;112
 普攻;113
 普攻;114
-斩妖修仙传技能/boss技能/普攻-902XX;90200
-斩妖修仙传技能/boss技能/普攻-902XX;90203
-斩妖修仙传技能/boss技能/普攻-902XX;90204
-斩妖修仙传技能/boss技能/普攻-902XX;90205
-斩妖修仙传技能/boss技能/普攻-902XX;90206
-斩妖修仙传技能/boss技能/普攻-902XX;90207
-斩妖修仙传技能/boss技能/普攻-902XX;90208
-斩妖修仙传技能/boss技能/普攻-902XX;90209
-斩妖修仙传技能/boss技能/普攻-902XX;90210

+ 22 - 23
GameEditor/data/skills/.md5

@@ -4,26 +4,25 @@ b05fbafdecd3756cf5e88a13938453cb :         2262 : 9999901.xml
 ee2e790afeaad48fda8b5d5ae5a04c0a :         4939 : 912906.xml
 1caa87f6a6e212a1595f6418f8fc119c :         4131 : 1001.xml
 be00b1bdf415d4b19428095ff266edf1 :         6509 : 510200.xml
-58102303ad1d44c2689f65b358dc73bc :         4806 : 101.xml
-34013dadd5b323dadeb262fc27040e85 :         4806 : 102.xml
-62aba71ed844605285474110cd985a18 :         4806 : 103.xml
-813c9aeee8e38e1e86939e63acb66bf8 :         4806 : 104.xml
-284a9cbed145fe9be9ebdbe7cb3b5666 :         4806 : 105.xml
-39c273c40d21162f64e9e214cf0efdea :         4806 : 106.xml
-772c2ae5a64e667eb3ea3fb255178bed :         4806 : 107.xml
-bf16514624c129a3d23328c567665751 :         4806 : 108.xml
-759f2796278fcaf5044a6dca3805fa06 :         4806 : 109.xml
-aab276447db3854e251f51aae84e5ab1 :         4808 : 110.xml
-0342af6dea088827c77341f3c0f5d94e :         4808 : 111.xml
-4a9da0624ac349b854469a36f4e9c124 :         4808 : 112.xml
-6d68fb76ece867905b8d9309daac7a62 :         4808 : 113.xml
-c148322067f5f4f39983c83be785dc94 :         4808 : 114.xml
-9d5f3bcbe86fb6591a9f923e52895358 :         4890 : 90200.xml
-adc1942cef08c1dd1d31143da39be8d7 :         4866 : 90203.xml
-6fb2adeaefd3ba1abdf468963f6be435 :         4869 : 90204.xml
-2a9bd2f369e822553a8f1775e94c9557 :         4869 : 90205.xml
-2c4df8cf5579515ad60c8d29244c7740 :         4869 : 90206.xml
-30dcf4b160c4cd430c90550f93448257 :         4869 : 90207.xml
-c80fd7a4cc79d922ea523c174760a827 :         4869 : 90208.xml
-08266cbebe58a9f7d17bd4846eabe6e6 :         4869 : 90209.xml
-192ffb4635d630484cde6752be8caa00 :         4869 : 90210.xml
+8ead00a4dfdf53840765521b4ef707c8 :         4845 : 90207.xml
+d9c989f61c09624c414f79ae497d92b1 :         4845 : 90208.xml
+a8226d53842ec3882c50fe78933425ea :         4845 : 90209.xml
+b72d0a4727382621ae6e7f67d359fb94 :         4845 : 90210.xml
+3e447422482e3246753b92f4cbb1902c :         4837 : 90203.xml
+67b9ea94fa2cd315721a4eca97b75e0e :         4838 : 90204.xml
+d9797dedab66080877a78516a3a1272c :         4838 : 90205.xml
+f02d3a140a5d0697cfc26a8271ed0530 :         4838 : 90206.xml
+14372e53c2138f98722bdecfc1d61f48 :         4803 : 101.xml
+4f1ab2320d13ecabdc6cad2220307fdb :         4803 : 102.xml
+9298c7abd386459e18dbbe5d2ffc33d0 :         4803 : 103.xml
+821c2d733b7758e1e90c6862578cd8f3 :         4803 : 104.xml
+c2a43b20bbd70591546e80d334fe72a4 :         4803 : 105.xml
+de159e44effbce61123c2f8680f001e3 :         4803 : 106.xml
+04ae2cedaa37e59cb6682835b1f949b4 :         4803 : 107.xml
+3f168163944d527848ccfe573f3d0583 :         4803 : 108.xml
+0fc3eb1c64ac262c70ecb74c530edd42 :         4803 : 109.xml
+df64a009dd1878bdbae19edd8212e656 :         4805 : 110.xml
+a9d7b2d3b6f285f0d4d0c2a2bd98a912 :         4805 : 111.xml
+3430fdaf5e6e50d4b2e0b721dd55598a :         4805 : 112.xml
+4dc504196513573f4469989d83d61d62 :         4805 : 113.xml
+40e4d3d3ba31aaa00c7a130582e34f89 :         4805 : 114.xml

+ 1 - 1
GameEditor/data/skills/101.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/101.xml.bin


+ 1 - 1
GameEditor/data/skills/102.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/102.xml.bin


+ 1 - 1
GameEditor/data/skills/103.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/103.xml.bin


+ 1 - 1
GameEditor/data/skills/104.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/104.xml.bin


+ 1 - 1
GameEditor/data/skills/105.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/105.xml.bin


+ 1 - 1
GameEditor/data/skills/106.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/106.xml.bin


+ 1 - 1
GameEditor/data/skills/107.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/107.xml.bin


+ 1 - 1
GameEditor/data/skills/108.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/108.xml.bin


+ 1 - 1
GameEditor/data/skills/109.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/109.xml.bin


+ 1 - 1
GameEditor/data/skills/110.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/110.xml.bin


+ 1 - 1
GameEditor/data/skills/111.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/111.xml.bin


+ 1 - 1
GameEditor/data/skills/112.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/112.xml.bin


+ 1 - 1
GameEditor/data/skills/113.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/113.xml.bin


+ 1 - 1
GameEditor/data/skills/114.xml

@@ -66,7 +66,7 @@
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>2000</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>

BIN
GameEditor/data/skills/114.xml.bin


+ 0 - 110
GameEditor/data/skills/90200.xml

@@ -1,110 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<SkillTemplate type="CommonAI.Zone.SkillTemplate">
-  <ActionPriority>0</ActionPriority>
-  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
-    <element type="CommonAI.Zone.UnitActionData">
-      <ActionName>skill1</ActionName>
-      <ActionSpeedRate>0.00</ActionSpeedRate>
-      <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
-      <BodyHitNextAction>False</BodyHitNextAction>
-      <BodyHitSize>0.00</BodyHitSize>
-      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
-      <IsAudioLoop>False</IsAudioLoop>
-      <IsCancelable>False</IsCancelable>
-      <IsCancelableBySkill>False</IsCancelableBySkill>
-      <IsCancelBySkillNext>False</IsCancelBySkillNext>
-      <IsChangeIcon>False</IsChangeIcon>
-      <IsControlFaceable>False</IsControlFaceable>
-      <IsControlMoveable>False</IsControlMoveable>
-      <IsCycAction>False</IsCycAction>
-      <IsFaceToTarget>True</IsFaceToTarget>
-      <IsInvisible>False</IsInvisible>
-      <IsJumpToTarget>False</IsJumpToTarget>
-      <IsMoveToTarget>False</IsMoveToTarget>
-      <IsNoneBlock>False</IsNoneBlock>
-      <IsNoneTouch>False</IsNoneTouch>
-      <IsShowSkillGuide>False</IsShowSkillGuide>
-      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
-      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
-        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <Attack type="CommonAI.Zone.AttackProp">
-            <Attack>0</Attack>
-            <CrushPercent>0.00</CrushPercent>
-            <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
-            <HitMoveMType>BySenderPosition</HitMoveMType>
-            <IsDamageProtect>False</IsDamageProtect>
-            <KnockOutTimeMS>0</KnockOutTimeMS>
-            <MaskDamage>False</MaskDamage>
-            <MaskHitFly>False</MaskHitFly>
-            <MaskKnockDown>False</MaskKnockDown>
-            <MaskMustCritical>False</MaskMustCritical>
-            <MaskMustHit>False</MaskMustHit>
-            <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
-              <DamageModiferID>0</DamageModiferID>
-              <DamagePerID>0</DamagePerID>
-              <SkillTemplateID>90200</SkillTemplateID>
-            </Properties>
-            <StopFrameMS>0</StopFrameMS>
-            <Weight>1</Weight>
-            <property.SerialNumber>4922159</property.SerialNumber>
-          </Attack>
-          <FrameMS>625</FrameMS>
-          <hitTargetMoveEnable>True</hitTargetMoveEnable>
-        </element>
-      </KeyFrames>
-      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
-      <ShowChargeTimeMS>0</ShowChargeTimeMS>
-      <SigleActionType>None</SigleActionType>
-      <TotalTimeMS>1250</TotalTimeMS>
-    </element>
-  </ActionQueue>
-  <ActionSpeedRate>1.00</ActionSpeedRate>
-  <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>0.00</AttackKeepRange>
-  <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>5.00</AttackRange>
-  <AutoFightFollower>False</AutoFightFollower>
-  <BodyScale>1.00</BodyScale>
-  <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>30</CoolDownMS>
-  <CostHP>0</CostHP>
-  <CostMP>0</CostMP>
-  <CurUseTimes>-1</CurUseTimes>
-  <ExpectTarget>Enemy</ExpectTarget>
-  <ID>90200</ID>
-  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
-  <IsCoolDownWithAction>False</IsCoolDownWithAction>
-  <IsCounter>False</IsCounter>
-  <IsLaunchBody>True</IsLaunchBody>
-  <IsManuallyCancelable>False</IsManuallyCancelable>
-  <IsSelectRange>False</IsSelectRange>
-  <IsSingleAction>True</IsSingleAction>
-  <Name>1-1.5近战普攻</Name>
-  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
-    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
-    <IsRandomNormalAttack>False</IsRandomNormalAttack>
-    <LaunchCondition>IgnoreTarget</LaunchCondition>
-    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
-      <Mode>Mode_None</Mode>
-      <Shape_Angle>0</Shape_Angle>
-      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
-      <Shape_Radius>0.00</Shape_Radius>
-      <Shape_Width>0.00</Shape_Width>
-      <ShowLaunchGuide>False</ShowLaunchGuide>
-      <TwineCircleScale>0.00</TwineCircleScale>
-      <TwineNotCircleLength>0.00</TwineNotCircleLength>
-      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
-    </LaunchModeData>
-    <LaunchType>None</LaunchType>
-    <NeedTarget>True</NeedTarget>
-    <NeedTargetType>ALL</NeedTargetType>
-    <SkillIndex>0</SkillIndex>
-    <SkillType>normalAtk</SkillType>
-    <TargetType>Enemy</TargetType>
-    <UseTimes>1</UseTimes>
-  </Properties>
-  <SelectRangeSize>0.00</SelectRangeSize>
-  <SelectRangeType>NA</SelectRangeType>
-  <SingleActionCoolDownMS>0</SingleActionCoolDownMS>
-  <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/1-1.5近战普攻(90200)</property.EditorPath>
-</SkillTemplate>

BIN
GameEditor/data/skills/90200.xml.bin


+ 5 - 5
GameEditor/data/skills/90203.xml

@@ -33,7 +33,7 @@
             <Angle>0.00</Angle>
             <ChainLevel>0</ChainLevel>
             <Count>1</Count>
-            <FromUnitBody>False</FromUnitBody>
+            <FromUnitBody>True</FromUnitBody>
             <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
             <LaunchPercent>100.00</LaunchPercent>
             <LaunchSpellHeight>0.70</LaunchSpellHeight>
@@ -60,9 +60,9 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>20.00</AttackKeepRange>
+  <AttackKeepRange>25.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>20.00</AttackRange>
+  <AttackRange>35.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>远程普攻火球</Name>
+  <Name>抛物线导弹1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/远程普攻火球(90203)</property.EditorPath>
+  <property.EditorPath>技能/玩家抛物线导弹/抛物线导弹1(90203)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90203.xml.bin


+ 6 - 6
GameEditor/data/skills/90204.xml

@@ -60,13 +60,13 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>5.00</AttackKeepRange>
+  <AttackKeepRange>25.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>10.00</AttackRange>
+  <AttackRange>35.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>30</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>
@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>远程普攻水球</Name>
+  <Name>抛物线导弹2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -99,12 +99,12 @@
     <NeedTarget>True</NeedTarget>
     <NeedTargetType>ALL</NeedTargetType>
     <SkillIndex>0</SkillIndex>
-    <SkillType>normalAtk</SkillType>
+    <SkillType>active</SkillType>
     <TargetType>Enemy</TargetType>
     <UseTimes>1</UseTimes>
   </Properties>
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/远程普攻水球(90204)</property.EditorPath>
+  <property.EditorPath>技能/玩家抛物线导弹/抛物线导弹2(90204)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90204.xml.bin


+ 6 - 6
GameEditor/data/skills/90205.xml

@@ -60,13 +60,13 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>5.00</AttackKeepRange>
+  <AttackKeepRange>25.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>10.00</AttackRange>
+  <AttackRange>35.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>30</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>
@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>远程普攻电球</Name>
+  <Name>抛物线导弹3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -99,12 +99,12 @@
     <NeedTarget>True</NeedTarget>
     <NeedTargetType>ALL</NeedTargetType>
     <SkillIndex>0</SkillIndex>
-    <SkillType>normalAtk</SkillType>
+    <SkillType>active</SkillType>
     <TargetType>Enemy</TargetType>
     <UseTimes>1</UseTimes>
   </Properties>
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/远程普攻电球(90205)</property.EditorPath>
+  <property.EditorPath>技能/玩家抛物线导弹/抛物线导弹3(90205)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90205.xml.bin


+ 6 - 6
GameEditor/data/skills/90206.xml

@@ -60,13 +60,13 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>5.00</AttackKeepRange>
+  <AttackKeepRange>25.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>10.00</AttackRange>
+  <AttackRange>35.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>
-  <CoolDownMS>30</CoolDownMS>
+  <CoolDownMS>0</CoolDownMS>
   <CostHP>0</CostHP>
   <CostMP>0</CostMP>
   <CurUseTimes>-1</CurUseTimes>
@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>远程普攻毒球</Name>
+  <Name>抛物线导弹4</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -99,12 +99,12 @@
     <NeedTarget>True</NeedTarget>
     <NeedTargetType>ALL</NeedTargetType>
     <SkillIndex>0</SkillIndex>
-    <SkillType>normalAtk</SkillType>
+    <SkillType>active</SkillType>
     <TargetType>Enemy</TargetType>
     <UseTimes>1</UseTimes>
   </Properties>
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/远程普攻毒球(90206)</property.EditorPath>
+  <property.EditorPath>技能/玩家抛物线导弹/抛物线导弹4(90206)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90206.xml.bin


+ 1 - 1
GameEditor/data/skills/90207.xml

@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/远程普攻光球(90207)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/远程普攻光球(90207)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90207.xml.bin


+ 1 - 1
GameEditor/data/skills/90208.xml

@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/远程普攻暗球(90208)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/远程普攻暗球(90208)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90208.xml.bin


+ 1 - 1
GameEditor/data/skills/90209.xml

@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/远程普攻符纸(90209)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/远程普攻符纸(90209)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90209.xml.bin


+ 1 - 1
GameEditor/data/skills/90210.xml

@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/斩妖修仙传技能/boss技能/普攻-902XX/远程普攻弓箭(90210)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/远程普攻弓箭(90210)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90210.xml.bin


+ 4 - 4
GameEditor/data/spells/.list

@@ -3,6 +3,10 @@ BOSS AOE伤害/毒圈;91001
 BOSS AOE伤害/毒圈;910010
 BOSS召唤;91290501
 Buff增益效果;510200
+抛物线炸弹;90203
+抛物线炸弹;90204
+抛物线炸弹;90205
+抛物线炸弹;90206
 普通玩家普攻法术;101
 普通玩家普攻法术;102
 普通玩家普攻法术;103
@@ -17,10 +21,6 @@ Buff增益效果;510200
 普通玩家普攻法术;112
 普通玩家普攻法术;113
 普通玩家普攻法术;114
-斩妖修仙传/BOSS法术/远程普攻;90203
-斩妖修仙传/BOSS法术/远程普攻;90204
-斩妖修仙传/BOSS法术/远程普攻;90205
-斩妖修仙传/BOSS法术/远程普攻;90206
 斩妖修仙传/BOSS法术/远程普攻;90207
 斩妖修仙传/BOSS法术/远程普攻;90208
 斩妖修仙传/BOSS法术/远程普攻;90209

+ 8 - 8
GameEditor/data/spells/.md5

@@ -3,6 +3,10 @@
 ad725ab3733fa260120df747fd0090f8 :         3327 : 910010.xml
 ffcbcff9f8ce11c0763b67e6873b4cb7 :         2653 : 91290501.xml
 6d42b641c0675a425b42a5503323fdf1 :         3314 : 510200.xml
+d136b9c981db4cc7f91070a27e02eec5 :         4901 : 90203.xml
+23f828a87286cc4ff774e97732548a1e :         4867 : 90204.xml
+bb086b5ec214cec3c3eb484a7492a00a :         4869 : 90205.xml
+fba983a9105ff39f02399c7af71fa83e :         4863 : 90206.xml
 5958d8ef3173701ca3b19280b1426d63 :         3930 : 101.xml
 2e00331bf993f75a51a6d26d9107b849 :         3930 : 102.xml
 5f6b728e82acf3baba08b127739e9834 :         3930 : 103.xml
@@ -17,11 +21,7 @@ e9a06d471bf832ec011b9d0ce77a5e7f :         3930 : 106.xml
 4216325789f3ce5d5fd5bceb967f1af4 :         3932 : 112.xml
 1f07955ecdf3aec722008c84c712bb6f :         3932 : 113.xml
 6a12686d27febf41818cfc95a47fbe27 :         3932 : 114.xml
-d5352d49bcde3767b0e7dce47cf3de93 :         4886 : 90203.xml
-efbf3fee916c12cca84ce6185d09a70e :         4889 : 90204.xml
-8568b81965f941dff84c3f2cc9cc2788 :         4891 : 90205.xml
-e489dd0776c4d2f8f38494709c2f6341 :         4885 : 90206.xml
-21498d9c9c7276eb6bac957fbc383143 :         4891 : 90207.xml
-d2a3b44b521b8bbd752116dc645d1446 :         4885 : 90208.xml
-a4cec58926ee3a739d75514ecaaf7ede :         4885 : 90209.xml
-ff6cb7d3a69234a4bdc86f3a2d3e9e6d :         4800 : 90210.xml
+983e7bea26c1d8dab06d9160f58da1b4 :         4894 : 90207.xml
+80515fdfbff806ab05c2ebd119651b5f :         4888 : 90208.xml
+bf4c20e10dfe0da82e517b8cec03e80f :         4888 : 90209.xml
+90f191a72c85c3ea0261c8062856357e :         4803 : 90210.xml

+ 12 - 11
GameEditor/data/spells/90203.xml

@@ -12,7 +12,7 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>normal1</FileName>
+  <FileName>paowuxian09</FileName>
   <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -29,7 +29,7 @@
         <EffectHight>0.00</EffectHight>
         <EffectOffsetX>0.00</EffectOffsetX>
         <EffectOffsetY>0.00</EffectOffsetY>
-        <EffectTimeMS>0</EffectTimeMS>
+        <EffectTimeMS>800</EffectTimeMS>
         <IsLoop>False</IsLoop>
         <IsSyncSenderRotation>False</IsSyncSenderRotation>
         <Name>vfx_mon_attack_bing_02</Name>
@@ -57,18 +57,19 @@
       <property.SerialNumber>5354960</property.SerialNumber>
     </Attack>
     <Effect type="CommonAI.Zone.LaunchEffect">
-      <BindBody>True</BindBody>
-      <EarthQuakeMS>0</EarthQuakeMS>
+      <BindBody>False</BindBody>
+      <EarthQuakeMS>800</EarthQuakeMS>
       <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
       <EffectAddSpeed>1.00</EffectAddSpeed>
       <EffectHight>0.00</EffectHight>
       <EffectOffsetX>0.00</EffectOffsetX>
       <EffectOffsetY>0.00</EffectOffsetY>
-      <EffectTimeMS>0</EffectTimeMS>
+      <EffectTimeMS>800</EffectTimeMS>
       <IsLoop>False</IsLoop>
       <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>shouji01</Name>
       <RType>None</RType>
-      <ScaleToBodySize>0.00</ScaleToBodySize>
+      <ScaleToBodySize>2.00</ScaleToBodySize>
       <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_huoqiu.assetbundles</SoundName>
       <property.SerialNumber>4999243</property.SerialNumber>
     </Effect>
@@ -80,18 +81,18 @@
   <IsBindingOrbit>False</IsBindingOrbit>
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
-  <LifeTimeMS>6000</LifeTimeMS>
+  <LifeTimeMS>5000</LifeTimeMS>
   <MaxAffectUnit>1</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>
   <MSpeedAcc>0.00</MSpeedAcc>
   <MSpeedAdd>0.00</MSpeedAdd>
-  <MSpeedSEC>10.00</MSpeedSEC>
+  <MSpeedSEC>12.00</MSpeedSEC>
   <MType>Missile</MType>
   <Name>远程普攻火球</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>4.00</ParabolaHeight>
+  <ParabolaHeight>6.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -102,7 +103,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <RotateSpeedSEC>8.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -110,5 +111,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/斩妖修仙传/BOSS法术/远程普攻/远程普攻火球(90203)</property.EditorPath>
+  <property.EditorPath>法术/抛物线炸弹/远程普攻火球(90203)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90203.xml.bin


+ 7 - 7
GameEditor/data/spells/90204.xml

@@ -12,8 +12,8 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>normal1</FileName>
-  <HeightUpdate>False</HeightUpdate>
+  <FileName>paowuxian05</FileName>
+  <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
   <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
@@ -80,18 +80,18 @@
   <IsBindingOrbit>False</IsBindingOrbit>
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
-  <LifeTimeMS>1000</LifeTimeMS>
+  <LifeTimeMS>5000</LifeTimeMS>
   <MaxAffectUnit>1</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>
   <MSpeedAcc>0.00</MSpeedAcc>
   <MSpeedAdd>0.00</MSpeedAdd>
-  <MSpeedSEC>15.00</MSpeedSEC>
+  <MSpeedSEC>12.00</MSpeedSEC>
   <MType>Missile</MType>
   <Name>远程普攻水球</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>0.00</ParabolaHeight>
+  <ParabolaHeight>6.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -102,7 +102,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <RotateSpeedSEC>8.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -110,5 +110,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/斩妖修仙传/BOSS法术/远程普攻/远程普攻水球(90204)</property.EditorPath>
+  <property.EditorPath>法术/抛物线炸弹/远程普攻水球(90204)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90204.xml.bin


+ 7 - 7
GameEditor/data/spells/90205.xml

@@ -12,8 +12,8 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>normal1</FileName>
-  <HeightUpdate>False</HeightUpdate>
+  <FileName>paowuxian13</FileName>
+  <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
   <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
@@ -80,18 +80,18 @@
   <IsBindingOrbit>False</IsBindingOrbit>
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
-  <LifeTimeMS>1000</LifeTimeMS>
+  <LifeTimeMS>5000</LifeTimeMS>
   <MaxAffectUnit>1</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>
   <MSpeedAcc>0.00</MSpeedAcc>
   <MSpeedAdd>0.00</MSpeedAdd>
-  <MSpeedSEC>15.00</MSpeedSEC>
+  <MSpeedSEC>12.00</MSpeedSEC>
   <MType>Missile</MType>
   <Name>远程普攻电球</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>0.00</ParabolaHeight>
+  <ParabolaHeight>6.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -102,7 +102,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <RotateSpeedSEC>8.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -110,5 +110,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/斩妖修仙传/BOSS法术/远程普攻/远程普攻电球(90205)</property.EditorPath>
+  <property.EditorPath>法术/抛物线炸弹/远程普攻电球(90205)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90205.xml.bin


+ 7 - 7
GameEditor/data/spells/90206.xml

@@ -12,8 +12,8 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>normal1</FileName>
-  <HeightUpdate>False</HeightUpdate>
+  <FileName>paowuxian10</FileName>
+  <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
   <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
@@ -80,18 +80,18 @@
   <IsBindingOrbit>False</IsBindingOrbit>
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
-  <LifeTimeMS>1000</LifeTimeMS>
+  <LifeTimeMS>5000</LifeTimeMS>
   <MaxAffectUnit>1</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>
   <MSpeedAcc>0.00</MSpeedAcc>
   <MSpeedAdd>0.00</MSpeedAdd>
-  <MSpeedSEC>15.00</MSpeedSEC>
+  <MSpeedSEC>12.00</MSpeedSEC>
   <MType>Missile</MType>
   <Name>远程普攻毒球</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>0.00</ParabolaHeight>
+  <ParabolaHeight>6.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -102,7 +102,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <RotateSpeedSEC>8.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -110,5 +110,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/斩妖修仙传/BOSS法术/远程普攻/远程普攻毒球(90206)</property.EditorPath>
+  <property.EditorPath>法术/抛物线炸弹/远程普攻毒球(90206)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90206.xml.bin


+ 2 - 2
GameEditor/data/spells/90207.xml

@@ -12,7 +12,7 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>normal1</FileName>
+  <FileName>paowuxian01</FileName>
   <HeightUpdate>False</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -80,7 +80,7 @@
   <IsBindingOrbit>False</IsBindingOrbit>
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
-  <LifeTimeMS>1000</LifeTimeMS>
+  <LifeTimeMS>5000</LifeTimeMS>
   <MaxAffectUnit>1</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>

BIN
GameEditor/data/spells/90207.xml.bin


+ 2 - 2
GameEditor/data/spells/90208.xml

@@ -12,7 +12,7 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>normal1</FileName>
+  <FileName>paowuxian01</FileName>
   <HeightUpdate>False</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -80,7 +80,7 @@
   <IsBindingOrbit>False</IsBindingOrbit>
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
-  <LifeTimeMS>1000</LifeTimeMS>
+  <LifeTimeMS>5000</LifeTimeMS>
   <MaxAffectUnit>1</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>

BIN
GameEditor/data/spells/90208.xml.bin


+ 2 - 2
GameEditor/data/spells/90209.xml

@@ -12,7 +12,7 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>normal1</FileName>
+  <FileName>paowuxian01</FileName>
   <HeightUpdate>False</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -80,7 +80,7 @@
   <IsBindingOrbit>False</IsBindingOrbit>
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
-  <LifeTimeMS>1000</LifeTimeMS>
+  <LifeTimeMS>5000</LifeTimeMS>
   <MaxAffectUnit>1</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>

BIN
GameEditor/data/spells/90209.xml.bin


+ 3 - 3
GameEditor/data/spells/90210.xml

@@ -11,8 +11,8 @@
   <EffectAddSpeed>1.00</EffectAddSpeed>
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
-  <FileBodyScale>0.60</FileBodyScale>
-  <FileName>normal1</FileName>
+  <FileBodyScale>1.00</FileBodyScale>
+  <FileName>paowuxian01</FileName>
   <HeightUpdate>False</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -78,7 +78,7 @@
   <IsBindingOrbit>False</IsBindingOrbit>
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
-  <LifeTimeMS>1000</LifeTimeMS>
+  <LifeTimeMS>5000</LifeTimeMS>
   <MaxAffectUnit>1</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>

BIN
GameEditor/data/spells/90210.xml.bin


+ 9 - 9
GameEditor/data/units/.md5

@@ -15,15 +15,15 @@ e695c204488a0c90d6b457eab3c2a5aa :         7856 : 203.xml
 f29756976858d27b18a04507ba558492 :         7610 : 1003.xml
 9976333175deda062befdcbc54d84c09 :         7614 : 1.xml
 74e102af6495b7e50afda95b040cd055 :         7854 : 101.xml
-4f254b114f357c06d2ce00cce618aefe :         7851 : 102.xml
-72a3d85047bf0560623cb707c0efa666 :         7851 : 103.xml
+2425831b8f5735e038c32358d0842f6e :         8077 : 102.xml
+9d01cfbee7844d7ab81f1a817f146fee :         8077 : 103.xml
 869b1f852b58d231463548a3474f290f :         7854 : 111.xml
-6e928ed39f23303b6c606dc0cd2f0fc1 :         7854 : 112.xml
-bec9a220b9fb1701133e51b0189a9915 :         7854 : 113.xml
+e02e5323181332ab0f9da1cb701a20d2 :         8080 : 112.xml
+492eee9aa6c86df583fc3a42dfe69490 :         8080 : 113.xml
 5f7a04185ca75f2a2742e75a4dc84ba2 :         7860 : 121.xml
-0d79a99f0f1d2c00279d631aa19444ce :         7860 : 122.xml
-4261c91bcd3769003e1ed67ecabadffc :         7860 : 123.xml
+d912929363128609f71189bce3ebb1a7 :         8086 : 122.xml
+784693a86d33c9bd2bcfdd2cd6b781f7 :         8086 : 123.xml
 33cc768610cc3dec71e3d3428d9f6000 :         7866 : 131.xml
-713668682f985f6ccdcfacbc4ef655f1 :         7866 : 132.xml
-8d2fede4cbe5bd94634594c2693f6a13 :         7866 : 133.xml
-77d9cd3080056d43da227b9de0a8c5cb :         8091 : 2.xml
+47fff21674ee1fdfcb6201a5130717fa :         8092 : 132.xml
+e92e19196a37bcb8d27fb7fa580d94b6 :         8092 : 133.xml
+9306cda1a0bf7fb3233c3a2781bd5102 :         7628 : 2.xml

+ 6 - 0
GameEditor/data/units/102.xml

@@ -187,6 +187,12 @@
       <SkillID>102</SkillID>
       <property.SerialNumber>30666485</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30675304</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/102.xml.bin


+ 7 - 1
GameEditor/data/units/103.xml

@@ -187,12 +187,18 @@
       <SkillID>103</SkillID>
       <property.SerialNumber>30672657</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30675308</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>8.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/玩家/Bee3(103)</property.EditorPath>

BIN
GameEditor/data/units/103.xml.bin


+ 6 - 0
GameEditor/data/units/112.xml

@@ -187,6 +187,12 @@
       <SkillID>105</SkillID>
       <property.SerialNumber>30666498</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90204</SkillID>
+      <property.SerialNumber>30675305</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/112.xml.bin


+ 6 - 0
GameEditor/data/units/113.xml

@@ -187,6 +187,12 @@
       <SkillID>106</SkillID>
       <property.SerialNumber>30666502</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90204</SkillID>
+      <property.SerialNumber>30675309</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/113.xml.bin


+ 6 - 0
GameEditor/data/units/122.xml

@@ -187,6 +187,12 @@
       <SkillID>108</SkillID>
       <property.SerialNumber>30666509</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90205</SkillID>
+      <property.SerialNumber>30675306</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/122.xml.bin


+ 6 - 0
GameEditor/data/units/123.xml

@@ -187,6 +187,12 @@
       <SkillID>109</SkillID>
       <property.SerialNumber>30666514</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90205</SkillID>
+      <property.SerialNumber>30675310</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/123.xml.bin


+ 6 - 0
GameEditor/data/units/132.xml

@@ -187,6 +187,12 @@
       <SkillID>111</SkillID>
       <property.SerialNumber>30666534</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90206</SkillID>
+      <property.SerialNumber>30675307</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/132.xml.bin


+ 6 - 0
GameEditor/data/units/133.xml

@@ -187,6 +187,12 @@
       <SkillID>112</SkillID>
       <property.SerialNumber>30666538</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90206</SkillID>
+      <property.SerialNumber>30675311</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/133.xml.bin


+ 1 - 14
GameEditor/data/units/2.xml

@@ -180,20 +180,7 @@
   </Properties>
   <RebirthTimeMS>0</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
-  <Skills element_type="CommonAI.Zone.LaunchSkill">
-    <element type="CommonAI.Zone.LaunchSkill">
-      <AutoLaunch>True</AutoLaunch>
-      <Priority>0</Priority>
-      <SkillID>90210</SkillID>
-      <property.SerialNumber>30665355</property.SerialNumber>
-    </element>
-    <element type="CommonAI.Zone.LaunchSkill">
-      <AutoLaunch>True</AutoLaunch>
-      <Priority>0</Priority>
-      <SkillID>90203</SkillID>
-      <property.SerialNumber>30665356</property.SerialNumber>
-    </element>
-  </Skills>
+  <Skills element_type="CommonAI.Zone.LaunchSkill" />
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>

BIN
GameEditor/data/units/2.xml.bin