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【GameEditor】修改单位102的技能

大爷 il y a 1 an
Parent
commit
2072fe467c

+ 1 - 1
GameEditor/.setting/items/.tree

@@ -1,2 +1,2 @@
 <?xml version="1.0" encoding="utf-16"?>
-<node Name="物品" IsExpanded="False" />
+<node Name="物品" IsExpanded="True" />

+ 1 - 1
GameEditor/.setting/unit_events/.tree

@@ -1,2 +1,2 @@
 <?xml version="1.0" encoding="utf-16"?>
-<node Name="单位事件" IsExpanded="False" />
+<node Name="单位事件" IsExpanded="True" />

+ 1 - 1
GameEditor/.setting/unit_triggers/.tree

@@ -1,2 +1,2 @@
 <?xml version="1.0" encoding="utf-16"?>
-<node Name="单位触发器" IsExpanded="False" />
+<node Name="单位触发器" IsExpanded="True" />

+ 1 - 1
GameEditor/data/skills/.md5

@@ -1,5 +1,5 @@
 9d5f3bcbe86fb6591a9f923e52895358 :         4890 : 90200.xml
-05610ddd80154ab837f7d692260c247c :         4865 : 90203.xml
+19a4732abbb1e11ed3810c9e1b31bfc6 :         4865 : 90203.xml
 6fb2adeaefd3ba1abdf468963f6be435 :         4869 : 90204.xml
 2a9bd2f369e822553a8f1775e94c9557 :         4869 : 90205.xml
 2c4df8cf5579515ad60c8d29244c7740 :         4869 : 90206.xml

+ 2 - 2
GameEditor/data/skills/90203.xml

@@ -3,7 +3,7 @@
   <ActionPriority>0</ActionPriority>
   <ActionQueue element_type="CommonAI.Zone.UnitActionData">
     <element type="CommonAI.Zone.UnitActionData">
-      <ActionName>skill0</ActionName>
+      <ActionName>skill1</ActionName>
       <ActionSpeedRate>0.00</ActionSpeedRate>
       <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
       <BodyHitNextAction>False</BodyHitNextAction>
@@ -27,7 +27,7 @@
       <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
       <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
         <element type="CommonAI.Zone.UnitActionData+KeyFrame">
-          <FrameMS>625</FrameMS>
+          <FrameMS>800</FrameMS>
           <hitTargetMoveEnable>True</hitTargetMoveEnable>
           <Spell type="CommonAI.Zone.LaunchSpell">
             <Angle>0.00</Angle>

BIN
GameEditor/data/skills/90203.xml.bin


+ 3 - 3
GameEditor/data/units/.md5

@@ -1,4 +1,4 @@
-f4a99d328dd7e6d671551bc631600b56 :         7598 : 1.xml
-9175ba3ab466b671b7cdda3a739fe050 :         7610 : 101.xml
-4978ba383d30f3f1ca1f798e4414232d :         7856 : 102.xml
+f4206d48100815836e71a52967d4ead6 :         7605 : 1.xml
+5b991b517620386b5d21d452090f2423 :         8076 : 101.xml
+698abea1b641d4ea2d1a6f95df4c0cb2 :         7856 : 102.xml
 06addd6ba674a90671ee724659ffcff2 :         7855 : 103.xml

+ 10 - 10
GameEditor/data/units/102.xml

@@ -1,11 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
 <UnitInfo type="CommonAI.Zone.UnitInfo">
-  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
-    <AutoLaunch>True</AutoLaunch>
-    <Priority>0</Priority>
-    <SkillID>110000</SkillID>
-    <property.SerialNumber>30663136</property.SerialNumber>
-  </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
   <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
@@ -40,7 +34,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
-  <Name>boss1</Name>
+  <Name>boss2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -184,8 +178,14 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>92010211</SkillID>
-      <property.SerialNumber>30663137</property.SerialNumber>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30665358</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30665359</property.SerialNumber>
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
@@ -195,5 +195,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/boss1(102)</property.EditorPath>
+  <property.EditorPath>单位/boss2(102)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/102.xml.bin


+ 3 - 3
GameEditor/data/ver.md5

@@ -1,9 +1,9 @@
-10db893de1f48c083133507b00282a8c
+27d8a749663bdc3f7b66bb2c731f7bce
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 6e6c4da3248305ad29b76eb5b2b50b85 :         2414 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-2d7f683a12d19910b97ec138ea4ce9d5 :          234 : \units\.md5
-dfda7be3472510dd56e51be7c57ed860 :          549 : \skills\.md5
+4c53b07615b261570d46ed4d0b8db20e :          234 : \units\.md5
+7c501028302272e82ba1d70a3f7bde92 :          549 : \skills\.md5
 ca65217c2118876611565d18170cce44 :          547 : \spells\.md5
 9887b46b23f6882668be0f761d28866d :        29973 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5

BIN
Unity/Assets/Res/GameEditor/e1.bin