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【GameEditor】调整蜘蛛等怪的基本战斗属性

大爷 há 1 ano atrás
pai
commit
21cc84e6ef
49 ficheiros alterados com 70 adições e 52 exclusões
  1. 24 24
      GameEditor/data/units/.md5
  2. 1 1
      GameEditor/data/units/102.xml
  3. BIN
      GameEditor/data/units/102.xml.bin
  4. 1 1
      GameEditor/data/units/103.xml
  5. BIN
      GameEditor/data/units/103.xml.bin
  6. 1 1
      GameEditor/data/units/104.xml
  7. BIN
      GameEditor/data/units/104.xml.bin
  8. 1 1
      GameEditor/data/units/105.xml
  9. BIN
      GameEditor/data/units/105.xml.bin
  10. 1 1
      GameEditor/data/units/106.xml
  11. BIN
      GameEditor/data/units/106.xml.bin
  12. 1 1
      GameEditor/data/units/107.xml
  13. BIN
      GameEditor/data/units/107.xml.bin
  14. 1 1
      GameEditor/data/units/108.xml
  15. BIN
      GameEditor/data/units/108.xml.bin
  16. 1 1
      GameEditor/data/units/109.xml
  17. BIN
      GameEditor/data/units/109.xml.bin
  18. 1 1
      GameEditor/data/units/110.xml
  19. BIN
      GameEditor/data/units/110.xml.bin
  20. 1 1
      GameEditor/data/units/111.xml
  21. BIN
      GameEditor/data/units/111.xml.bin
  22. 1 1
      GameEditor/data/units/112.xml
  23. BIN
      GameEditor/data/units/112.xml.bin
  24. 1 1
      GameEditor/data/units/113.xml
  25. BIN
      GameEditor/data/units/113.xml.bin
  26. 1 1
      GameEditor/data/units/114.xml
  27. BIN
      GameEditor/data/units/114.xml.bin
  28. 1 1
      GameEditor/data/units/115.xml
  29. BIN
      GameEditor/data/units/115.xml.bin
  30. 1 1
      GameEditor/data/units/116.xml
  31. BIN
      GameEditor/data/units/116.xml.bin
  32. 1 1
      GameEditor/data/units/117.xml
  33. BIN
      GameEditor/data/units/117.xml.bin
  34. 1 1
      GameEditor/data/units/118.xml
  35. BIN
      GameEditor/data/units/118.xml.bin
  36. 1 1
      GameEditor/data/units/119.xml
  37. BIN
      GameEditor/data/units/119.xml.bin
  38. 1 1
      GameEditor/data/units/120.xml
  39. BIN
      GameEditor/data/units/120.xml.bin
  40. 1 1
      GameEditor/data/units/121.xml
  41. BIN
      GameEditor/data/units/121.xml.bin
  42. 1 1
      GameEditor/data/units/122.xml
  43. BIN
      GameEditor/data/units/122.xml.bin
  44. 4 4
      GameEditor/data/units/123.xml
  45. BIN
      GameEditor/data/units/123.xml.bin
  46. 1 1
      GameEditor/data/units/124.xml
  47. BIN
      GameEditor/data/units/124.xml.bin
  48. 20 2
      GameEditor/data/units/125.xml
  49. BIN
      GameEditor/data/units/125.xml.bin

+ 24 - 24
GameEditor/data/units/.md5

@@ -3,27 +3,27 @@ b2d7c65059b2d2154a9c2e28fb112893 :         7609 : 1001.xml
 341cfe30a7c2d382e30e7badbc0e6428 :         7609 : 1002.xml
 e33fbce710646438f29d657bf03c9f30 :         7608 : 1003.xml
 d21a240b840f6a82bb228d5da1fd77b9 :         8088 : 101.xml
-1080615854df7398aa975042224e7245 :         8072 : 102.xml
-77eb20056179fbcdc4016de153468edf :         8072 : 103.xml
-b00b392ccc4c846ee80c1e4f3812b6a2 :         8077 : 104.xml
-290e06a3e4a2ca9b788a01ede8df5605 :         8072 : 105.xml
-0bf629e502f458852ee4b74f87fcc1c6 :         8072 : 106.xml
-ea9d21d2fa9655c3c84ae12b6b2905e1 :         8072 : 107.xml
-43fe3775eaa142eb608db4aee0c56e0b :         8075 : 108.xml
-3f72d7675eeb2d95a6add5003441180c :         8075 : 109.xml
-22dfa7f86b5f8fa11781124faf9295a6 :         8075 : 110.xml
-2c380e32197bee38a9c2abd8911f46d4 :         8081 : 111.xml
-6668fbbb7eb720a3b7338237146d6eaa :         8081 : 112.xml
-86112eab5fc1464139fb94f2ff963ecb :         8081 : 113.xml
-2a526b90b8bd24addd3b34de724644b0 :         8078 : 114.xml
-de08a30e06964c2c5097cdbdbc6aea2f :         8078 : 115.xml
-442a251ad1e86c7a9598d790689182d0 :         8083 : 116.xml
-8ca1fc8c1da6a8ae4ec6cfbb041ddc7c :         8087 : 117.xml
-f380cbd74584f9b282a9cdc9368abd2a :         8087 : 118.xml
-4ee335616ad218c570f6c88710b6d47a :         8087 : 119.xml
-0b5e2b56236202278519daf72d6af7eb :         8078 : 120.xml
-d0b2c191a1fb1d006fc39b2a9d637020 :         8078 : 121.xml
-4f89f1e957af684691a5a8e3c0637e66 :         8083 : 122.xml
-8fbbb210b3b9b029e781f04d395d4264 :         8081 : 123.xml
-8af911af6d57e9616117dbece15459ae :         8081 : 124.xml
-0307e9c86d245acd0c2e9fedbab64d33 :         8085 : 125.xml
+4be5d1b2105686cf840af5652760b044 :         8072 : 102.xml
+a7677009a645b59f8d380e4e52c4d79b :         8072 : 103.xml
+95d2ff3b0edd32a750fd04c63e9c7c88 :         8077 : 104.xml
+6285151459f64fcb7d4597b1b4a0641f :         8072 : 105.xml
+c699a261ba4cbcf4bd0cb961e334b18c :         8072 : 106.xml
+79a93f82369676f147c88fceac6b3def :         8072 : 107.xml
+fce5573707984ca49c64df4cd0dc343a :         8075 : 108.xml
+12ec4d693d8b7ee09df54be8f72ed65f :         8075 : 109.xml
+6b1b77144f57f5b0a7436310a710093c :         8075 : 110.xml
+02c0e98817fe1cf8949453544947c560 :         8081 : 111.xml
+59af53f084816de638cf2fb1f3b59aba :         8081 : 112.xml
+1ffcea5824fc675940e4a70aee073cd4 :         8081 : 113.xml
+0216714b5d753a7f21b837b730d9d25b :         8078 : 114.xml
+4ac770f93c5a3b027b59560ef7fe57a8 :         8078 : 115.xml
+5562b53812ed9bce2e49ff54932c0780 :         8083 : 116.xml
+bdcb8c9ae72e9b55da3f1a66b9a0aad5 :         8087 : 117.xml
+f53e6392f22f6073baf636e1256efb2f :         8087 : 118.xml
+16919624e8ec2091b374b1f03dd0b36c :         8087 : 119.xml
+e45ea7b94c689f8b287de27830e1a09b :         8078 : 120.xml
+2b42d5ede9abbc68f15d9bee45ff13fc :         8078 : 121.xml
+ff25f13eddc39e5e2c475e970ce1d91a :         8083 : 122.xml
+2b4a308b7a8a407b306277ad2962ddd2 :         8091 : 123.xml
+56b232fc5da526c1f031f642224d792a :         8081 : 124.xml
+65c6b60c321797ee4ff63be0efa1c0be :         8763 : 125.xml

+ 1 - 1
GameEditor/data/units/102.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/102.xml.bin


+ 1 - 1
GameEditor/data/units/103.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/103.xml.bin


+ 1 - 1
GameEditor/data/units/104.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/104.xml.bin


+ 1 - 1
GameEditor/data/units/105.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/105.xml.bin


+ 1 - 1
GameEditor/data/units/106.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/106.xml.bin


+ 1 - 1
GameEditor/data/units/107.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/107.xml.bin


+ 1 - 1
GameEditor/data/units/108.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/108.xml.bin


+ 1 - 1
GameEditor/data/units/109.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/109.xml.bin


+ 1 - 1
GameEditor/data/units/110.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/110.xml.bin


+ 1 - 1
GameEditor/data/units/111.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/111.xml.bin


+ 1 - 1
GameEditor/data/units/112.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/112.xml.bin


+ 1 - 1
GameEditor/data/units/113.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/113.xml.bin


+ 1 - 1
GameEditor/data/units/114.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/114.xml.bin


+ 1 - 1
GameEditor/data/units/115.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/115.xml.bin


+ 1 - 1
GameEditor/data/units/116.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/116.xml.bin


+ 1 - 1
GameEditor/data/units/117.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/117.xml.bin


+ 1 - 1
GameEditor/data/units/118.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/118.xml.bin


+ 1 - 1
GameEditor/data/units/119.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/119.xml.bin


+ 1 - 1
GameEditor/data/units/120.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/120.xml.bin


+ 1 - 1
GameEditor/data/units/121.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/121.xml.bin


+ 1 - 1
GameEditor/data/units/122.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>6.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/122.xml.bin


+ 4 - 4
GameEditor/data/units/123.xml

@@ -36,7 +36,7 @@
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
-  <LifeTimeMS>0</LifeTimeMS>
+  <LifeTimeMS>30000</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>6.00</MoveSpeedSEC>
@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>
@@ -196,10 +196,10 @@
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>
-  <SumType>none</SumType>
+  <SumType>guardMaster</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
-  <UType>TYPE_MONSTER</UType>
+  <UType>TYPE_SUMMON</UType>
   <Weight>1</Weight>
   <property.EditorPath>单位/Spider1(123)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/123.xml.bin


+ 1 - 1
GameEditor/data/units/124.xml

@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/124.xml.bin


+ 20 - 2
GameEditor/data/units/125.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Spider3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -105,7 +105,7 @@
         </ArtifactRestraint>
         <AttackPer>0</AttackPer>
         <AttackSpeed>0</AttackSpeed>
-        <BaseAttack>300</BaseAttack>
+        <BaseAttack>100</BaseAttack>
         <BaseDefence>0</BaseDefence>
         <BaseIgnoreDefense>0</BaseIgnoreDefense>
         <BaseMaxHP>2000</BaseMaxHP>
@@ -193,6 +193,24 @@
       <SkillID>90203</SkillID>
       <property.SerialNumber>30666562</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90003</SkillID>
+      <property.SerialNumber>30668450</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>912906</SkillID>
+      <property.SerialNumber>30669016</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>1001</SkillID>
+      <property.SerialNumber>30669024</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>

BIN
GameEditor/data/units/125.xml.bin