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调整刷兵区域大小

大爷 há 1 ano atrás
pai
commit
24402c7670

+ 6 - 9
Unity/Assets/Scripts/Codes/Hotfix/Client/battle/BattleMgr_Cmd.cs

@@ -32,8 +32,8 @@ namespace ET
                     var rand = new Random();
                     foreach (var id in units)
                     {
-                        float r = (float)Math.Sqrt(rand.Next(1225)) + 12;
-                        double ang = rand.Next(50) / 180.0f * Math.PI + Math.PI/2.0f + Math.PI;
+                        float r = (float)Math.Sqrt(rand.Next(2304)) + 12;
+                        double ang = rand.Next(40) / 180.0f * Math.PI + Math.PI/2.0f + Math.PI;
                         //Log.Debug($"rand unit r({r}), ang({ang})");
                         float x = centerpos.X + (float)(r * Math.Cos(ang));
                         float y = centerpos.Y - (float)(r * Math.Sin(ang));
@@ -47,7 +47,6 @@ namespace ET
                             Y = (int)y
                         }).Coroutine();
                     }
-                    //EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone("'<font color=#fe3824>宝宝x</font>'进入了游戏,和大家一起守护家园!"));
                     break;
                 case (int)KeyCode.F2:
                     centerpos = GetCurBattleCenter();
@@ -56,8 +55,8 @@ namespace ET
                     for (int i = 0; i < 2; i++)
                     {
                         var id = units2[rand.Next(units2.Length)];
-                        float r = (float)Math.Sqrt(rand.Next(1225)) + 12;
-                        double ang = rand.Next(50) / 180.0f * Math.PI + Math.PI / 2.0f + Math.PI;
+                        float r = (float)Math.Sqrt(rand.Next(2304)) + 12;
+                        double ang = rand.Next(40) / 180.0f * Math.PI + Math.PI / 2.0f + Math.PI;
                         float x = centerpos.X + (float)(r * Math.Cos(ang));
                         float y = centerpos.Y - (float)(r * Math.Sin(ang));
 
@@ -69,7 +68,6 @@ namespace ET
                             Y = (int)y
                         }).Coroutine();
                     }
-                    //EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone("'<font color=#fe2c55>宝宝x</font>'使用了'<font color=#fe3824>甜甜圈</font>',成功变形为'二级宝宝'"));
                     break;
                 case (int)KeyCode.F3:
                     centerpos = GetCurBattleCenter();
@@ -78,8 +76,8 @@ namespace ET
                     for (int i = 0; i < 1; i++)
                     {
                         var id = units3[rand.Next(units3.Length)];
-                        float r = (float)Math.Sqrt(rand.Next(1225)) + 12;
-                        double ang = rand.Next(50) / 180.0f * Math.PI + Math.PI / 2.0f + Math.PI;
+                        float r = (float)Math.Sqrt(rand.Next(2304)) + 12;
+                        double ang = rand.Next(40) / 180.0f * Math.PI + Math.PI / 2.0f + Math.PI;
                         float x = centerpos.X + (float)(r * Math.Cos(ang));
                         float y = centerpos.Y - (float)(r * Math.Sin(ang));
 
@@ -91,7 +89,6 @@ namespace ET
                             Y = (int)y
                         }).Coroutine();
                     }
-                    //EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone("'<font color=#fe2c55>宝宝x</font>'使用了'<font color=#fe3824>甜甜圈</font>',成功变形为'三级宝宝'"));
                     break;
 
                 case (int)KeyCode.F4: