ソースを参照

【GameEditor】调整了技能范围;修改几个工具人单位模型为不可见;修改3级用户优先攻击大BOSS;等等

大爷 1 年間 前
コミット
26b2ec9fed
60 ファイル変更266 行追加65 行削除
  1. 7 7
      GameEditor/data/skills/.md5
  2. 2 2
      GameEditor/data/skills/90003.xml
  3. BIN
      GameEditor/data/skills/90003.xml.bin
  4. 1 1
      GameEditor/data/skills/90011.xml
  5. BIN
      GameEditor/data/skills/90011.xml.bin
  6. 1 1
      GameEditor/data/skills/900111.xml
  7. BIN
      GameEditor/data/skills/900111.xml.bin
  8. 1 1
      GameEditor/data/skills/900112.xml
  9. BIN
      GameEditor/data/skills/900112.xml.bin
  10. 1 1
      GameEditor/data/skills/90207.xml
  11. BIN
      GameEditor/data/skills/90207.xml.bin
  12. 1 1
      GameEditor/data/skills/90208.xml
  13. BIN
      GameEditor/data/skills/90208.xml.bin
  14. 1 1
      GameEditor/data/skills/90210.xml
  15. BIN
      GameEditor/data/skills/90210.xml.bin
  16. 1 1
      GameEditor/data/spells/.md5
  17. 1 1
      GameEditor/data/spells/90011.xml
  18. BIN
      GameEditor/data/spells/90011.xml.bin
  19. 1 0
      GameEditor/data/units/.list
  20. 20 19
      GameEditor/data/units/.md5
  21. 3 3
      GameEditor/data/units/1.xml
  22. BIN
      GameEditor/data/units/1.xml.bin
  23. BIN
      GameEditor/data/units/101.xml.bin
  24. 1 1
      GameEditor/data/units/103.xml
  25. BIN
      GameEditor/data/units/103.xml.bin
  26. 1 1
      GameEditor/data/units/113.xml
  27. BIN
      GameEditor/data/units/113.xml.bin
  28. 1 1
      GameEditor/data/units/123.xml
  29. BIN
      GameEditor/data/units/123.xml.bin
  30. 1 1
      GameEditor/data/units/133.xml
  31. BIN
      GameEditor/data/units/133.xml.bin
  32. 4 4
      GameEditor/data/units/2.xml
  33. BIN
      GameEditor/data/units/2.xml.bin
  34. 1 1
      GameEditor/data/units/201.xml
  35. BIN
      GameEditor/data/units/201.xml.bin
  36. 1 1
      GameEditor/data/units/202.xml
  37. BIN
      GameEditor/data/units/202.xml.bin
  38. 1 1
      GameEditor/data/units/203.xml
  39. BIN
      GameEditor/data/units/203.xml.bin
  40. 1 1
      GameEditor/data/units/211.xml
  41. BIN
      GameEditor/data/units/211.xml.bin
  42. 1 1
      GameEditor/data/units/212.xml
  43. BIN
      GameEditor/data/units/212.xml.bin
  44. 1 1
      GameEditor/data/units/213.xml
  45. BIN
      GameEditor/data/units/213.xml.bin
  46. 1 1
      GameEditor/data/units/221.xml
  47. BIN
      GameEditor/data/units/221.xml.bin
  48. 1 1
      GameEditor/data/units/222.xml
  49. BIN
      GameEditor/data/units/222.xml.bin
  50. 2 2
      GameEditor/data/units/223.xml
  51. BIN
      GameEditor/data/units/223.xml.bin
  52. 1 1
      GameEditor/data/units/231.xml
  53. BIN
      GameEditor/data/units/231.xml.bin
  54. 1 1
      GameEditor/data/units/232.xml
  55. BIN
      GameEditor/data/units/232.xml.bin
  56. 1 1
      GameEditor/data/units/233.xml
  57. BIN
      GameEditor/data/units/233.xml.bin
  58. 199 0
      GameEditor/data/units/3.xml
  59. BIN
      GameEditor/data/units/3.xml.bin
  60. 5 5
      GameEditor/data/ver.md5

+ 7 - 7
GameEditor/data/skills/.md5

@@ -1,18 +1,18 @@
 ebfaedc9473abbd377731802a15f461b :         2246 : -1.xml
 b05fbafdecd3756cf5e88a13938453cb :         2262 : 9999901.xml
-f58138b769cf2270e594e751e246ef18 :         4806 : 90003.xml
-7fe07190bbf81f20623313313292ad69 :         4820 : 90011.xml
-539c014cdb5939a07fb4bd0ba59aa884 :         4822 : 900111.xml
-b9a376762ee645d9a02614e08dfdd7be :         4823 : 900112.xml
+1c7c098fc5eaac5fd98adb227cd46656 :         4807 : 90003.xml
+80e980ea40350c03976ed6e11831ddd9 :         4821 : 90011.xml
+d1106fcdab6ff6f4397860be56b63671 :         4823 : 900111.xml
+92921aa052e22d87a462d8407dd1d058 :         4824 : 900112.xml
 e6f70413c60dc7afd73841c3b6c2f0c2 :         4951 : 912906.xml
 1caa87f6a6e212a1595f6418f8fc119c :         4131 : 1001.xml
 be00b1bdf415d4b19428095ff266edf1 :         6509 : 510200.xml
-a9b5e1b5e086bdd615f9e27bb6287b07 :         4824 : 90207.xml
+8626d1e06b56512695e78b5032a2389d :         4824 : 90207.xml
 5c99c4eada578821f27d221c48f88bb8 :         4826 : 902071.xml
 3357d85bedcb81f78583ae96f6c8523e :         4827 : 902072.xml
-2a8d9129661e6f4d1702ef54c77e3044 :         4828 : 90208.xml
+8887f36ebd8b91f7f1833da613a8bbea :         4828 : 90208.xml
 c3ab4c4db3366ffd0cefe5a8e1cf7d37 :         4828 : 90209.xml
-2e13b78602cf1e368047a67e349ea13c :         4830 : 90210.xml
+2b3d864a3515b5675cdbf65bcd8efe31 :         4830 : 90210.xml
 d7e3931078068186b1b987f93eb9c8a0 :         4821 : 90211.xml
 2c8bbfaee24634f4ad63aafc2a2d8938 :         4821 : 90212.xml
 14372e53c2138f98722bdecfc1d61f48 :         4803 : 101.xml

+ 2 - 2
GameEditor/data/skills/90003.xml

@@ -60,9 +60,9 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>0.00</AttackKeepRange>
+  <AttackKeepRange>20.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>20.00</AttackRange>
+  <AttackRange>30.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>

BIN
GameEditor/data/skills/90003.xml.bin


+ 1 - 1
GameEditor/data/skills/90011.xml

@@ -60,7 +60,7 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>0.00</AttackKeepRange>
+  <AttackKeepRange>10.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
   <AttackRange>20.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>

BIN
GameEditor/data/skills/90011.xml.bin


+ 1 - 1
GameEditor/data/skills/900111.xml

@@ -60,7 +60,7 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>0.00</AttackKeepRange>
+  <AttackKeepRange>10.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
   <AttackRange>20.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>

BIN
GameEditor/data/skills/900111.xml.bin


+ 1 - 1
GameEditor/data/skills/900112.xml

@@ -60,7 +60,7 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>0.00</AttackKeepRange>
+  <AttackKeepRange>15.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
   <AttackRange>20.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>

BIN
GameEditor/data/skills/900112.xml.bin


+ 1 - 1
GameEditor/data/skills/90207.xml

@@ -60,7 +60,7 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>20.00</AttackKeepRange>
+  <AttackKeepRange>16.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
   <AttackRange>30.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>

BIN
GameEditor/data/skills/90207.xml.bin


+ 1 - 1
GameEditor/data/skills/90208.xml

@@ -60,7 +60,7 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>20.00</AttackKeepRange>
+  <AttackKeepRange>12.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
   <AttackRange>30.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>

BIN
GameEditor/data/skills/90208.xml.bin


+ 1 - 1
GameEditor/data/skills/90210.xml

@@ -60,7 +60,7 @@
   </ActionQueue>
   <ActionSpeedRate>1.00</ActionSpeedRate>
   <AttackAngle>0.00</AttackAngle>
-  <AttackKeepRange>20.00</AttackKeepRange>
+  <AttackKeepRange>16.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
   <AttackRange>30.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>

BIN
GameEditor/data/skills/90210.xml.bin


+ 1 - 1
GameEditor/data/spells/.md5

@@ -1,7 +1,7 @@
 5e3ea536ae71fc9f9902ccd57715f080 :         6327 : 90003.xml
 206057dd90a4ee2a4bb88d9f9d4b5fd3 :         4041 : 91001.xml
 ad725ab3733fa260120df747fd0090f8 :         3327 : 910010.xml
-e45382a88dc318514d4a9856f16f91ec :         6045 : 90011.xml
+5a37b014c5c9ae8cecf24f2fb52c0844 :         6045 : 90011.xml
 016d6995faf10c3595900f144b614693 :         4742 : 900111.xml
 6fcfa062755ed64270b5ee45db48f1d3 :         4742 : 900112.xml
 39cdf8d4212e7fb51ce0d737e2d23231 :         3327 : 900113.xml

+ 1 - 1
GameEditor/data/spells/90011.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.50</BodyHeight>
   <BodyShape>Fan</BodyShape>
-  <BodySize>24.00</BodySize>
+  <BodySize>30.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>

BIN
GameEditor/data/spells/90011.xml.bin


+ 1 - 0
GameEditor/data/units/.list

@@ -27,3 +27,4 @@
 玩家;132
 玩家;133
 玩家;2
+玩家;3

+ 20 - 19
GameEditor/data/units/.md5

@@ -1,29 +1,30 @@
-5bf7f956147882a50f85e0b00f781967 :         7852 : 201.xml
-aaeefc9c8a6f7b1fc03961c4f23dced7 :         8080 : 202.xml
-a93bf8e4e17734805edaf92342db9ef9 :         8085 : 203.xml
-f4af920d2a8bab48b3ad9ba22a23e829 :         7858 : 211.xml
-239c31273c130aa3ac3b229b55d04dc8 :         8086 : 212.xml
-a04f28f5b7e3874e7d0ad8a408e72b03 :         8092 : 213.xml
-8e2f5b34a29883d4719c64c96c377bbb :         7858 : 221.xml
-7ccef4225bd0a7494bc215905bc03fca :         8086 : 222.xml
-bd2c3e4f2b4ee5ce1722072773910d91 :         8091 : 223.xml
-dfef5f6a9c48c8777c312c8f3bd70471 :         7868 : 231.xml
-0d128ae13e6b437828f6ef053e4084f6 :         8091 : 232.xml
-91ce09ef86168bf5de3c72fc0bb0be97 :         8329 : 233.xml
+016ba485dba538ccbd45fadd927cdd60 :         7852 : 201.xml
+c7a7a9ab0958eaad1c7a0e90cb563e26 :         8080 : 202.xml
+b6b2058d8f77d055033150a00324e944 :         8090 : 203.xml
+3a6ad2bdecfa9eb7dbe42173d0f829df :         7858 : 211.xml
+e8af0720c59c83647f72c3fb5abe766b :         8086 : 212.xml
+a9c07649f580da441eef58416e2d8f89 :         8092 : 213.xml
+2f5df709e5e56094da82a0c3c418ab3b :         7858 : 221.xml
+35acf2bd69e8515720653a8d6d7b9b82 :         8086 : 222.xml
+818b6a9293d78acef115d27cb7126933 :         8096 : 223.xml
+ed0e4c8822d2d8ac641c7e007c75e5fe :         7868 : 231.xml
+86635bd4ccb033acc467f12a15e42226 :         8091 : 232.xml
+9fe253f572e005f3a991eccfbdfbeb80 :         8329 : 233.xml
 7cfebc9f1bb130b59e930317a8ed0e23 :         9067 : 1001.xml
 191022fb67a3f0cfa5beca78b987b36a :         9066 : 1002.xml
 b2e07aff23b942827ad1299ce9291ddc :         9066 : 1003.xml
-5422f77608fe3d470103cbb06cae78c9 :         7614 : 1.xml
-c7094d5e704eaabcc65a7046ed37fea4 :         9095 : 101.xml
+72be5bf8cbc744160fc6aa314b0fe668 :         7619 : 1.xml
+de4ef8a6f4ca895c18af1e3ea5816999 :         9093 : 101.xml
 99686c4d71b96fdf34c581093aa3a69e :         9319 : 102.xml
-bf6fc622443cd4b312f3525ed8fa4e6e :         9540 : 103.xml
+9eb6eb0c2dbefe5fd3f6cc8d9f5817c9 :         9539 : 103.xml
 cdaeb3876f30572efa12a0bb170aa4e4 :         9096 : 111.xml
 3a2280cc65fede149914087cfbe1a7a5 :         9322 : 112.xml
-da01d4b84c27197988b72ee57fe207c0 :         9543 : 113.xml
+f0fd1b60137f3559a7e0c56c69df3bdb :         9542 : 113.xml
 32e9f48d3e75944424a06bdc77f955c8 :         9102 : 121.xml
 44ae418c7eb5600176ba56402e505597 :         9328 : 122.xml
-4659433d3caba8f8ad346d94ec0722a9 :         9555 : 123.xml
+df30e3fc0e762baab112459b5b1764f4 :         9554 : 123.xml
 b34f10a3260e742230c0f2fc7672afc4 :         9108 : 131.xml
 c803e014f5ccd99178f2d9d7f244a6b9 :         9334 : 132.xml
-59d7974e83b5b9852ac208a6c508e833 :         9567 : 133.xml
-a0cd94602e1deb8263c7a9a0d84828b6 :         7875 : 2.xml
+84da189c9e4fa609827706046bd32618 :         9566 : 133.xml
+758185a81817e9c62596b818bede07f8 :         7882 : 2.xml
+8b9e8da45b84460c406111f0f720dd03 :         7880 : 3.xml

+ 3 - 3
GameEditor/data/units/1.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>ActorChild</FileName>
+  <FileName>InvisibleUnit</FileName>
   <GenExp>0</GenExp>
   <GuardRange>100.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -31,9 +31,9 @@
   <InventorySize>99</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
-  <IsTurnable>True</IsTurnable>
+  <IsTurnable>False</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
   <LifeTimeMS>0</LifeTimeMS>

BIN
GameEditor/data/units/1.xml.bin


BIN
GameEditor/data/units/101.xml.bin


+ 1 - 1
GameEditor/data/units/103.xml

@@ -60,7 +60,7 @@
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>Normal</GameStatusType>
+    <GameStatusType>Elite</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
     <IsUseCombatTimeCount>True</IsUseCombatTimeCount>

BIN
GameEditor/data/units/103.xml.bin


+ 1 - 1
GameEditor/data/units/113.xml

@@ -60,7 +60,7 @@
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>Normal</GameStatusType>
+    <GameStatusType>Elite</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
     <IsUseCombatTimeCount>True</IsUseCombatTimeCount>

BIN
GameEditor/data/units/113.xml.bin


+ 1 - 1
GameEditor/data/units/123.xml

@@ -60,7 +60,7 @@
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>Normal</GameStatusType>
+    <GameStatusType>Elite</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
     <IsUseCombatTimeCount>True</IsUseCombatTimeCount>

BIN
GameEditor/data/units/123.xml.bin


+ 1 - 1
GameEditor/data/units/133.xml

@@ -60,7 +60,7 @@
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>Normal</GameStatusType>
+    <GameStatusType>Elite</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
     <IsUseCombatTimeCount>True</IsUseCombatTimeCount>

BIN
GameEditor/data/units/133.xml.bin


+ 4 - 4
GameEditor/data/units/2.xml

@@ -18,7 +18,7 @@
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />
-  <FileName>ActorAdult</FileName>
+  <FileName>InvisibleUnit</FileName>
   <GenExp>0</GenExp>
   <GuardRange>1000.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
@@ -31,9 +31,9 @@
   <InventorySize>99</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
-  <IsTurnable>True</IsTurnable>
+  <IsTurnable>False</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
   <LifeTimeMS>0</LifeTimeMS>
@@ -105,7 +105,7 @@
         </ArtifactRestraint>
         <AttackPer>10000</AttackPer>
         <AttackSpeed>0</AttackSpeed>
-        <BaseAttack>5</BaseAttack>
+        <BaseAttack>100</BaseAttack>
         <BaseDefence>0</BaseDefence>
         <BaseIgnoreDefense>0</BaseIgnoreDefense>
         <BaseMaxHP>1000</BaseMaxHP>

BIN
GameEditor/data/units/2.xml.bin


+ 1 - 1
GameEditor/data/units/201.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bat1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/201.xml.bin


+ 1 - 1
GameEditor/data/units/202.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bat2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/202.xml.bin


+ 1 - 1
GameEditor/data/units/203.xml

@@ -44,7 +44,7 @@
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>Normal</GameStatusType>
+    <GameStatusType>SpecialBoss</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
     <IsUseCombatTimeCount>True</IsUseCombatTimeCount>

BIN
GameEditor/data/units/203.xml.bin


+ 1 - 1
GameEditor/data/units/211.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Ghost1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/211.xml.bin


+ 1 - 1
GameEditor/data/units/212.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Ghost2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/212.xml.bin


+ 1 - 1
GameEditor/data/units/213.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Ghost3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/213.xml.bin


+ 1 - 1
GameEditor/data/units/221.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Shade1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/221.xml.bin


+ 1 - 1
GameEditor/data/units/222.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Shade2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/222.xml.bin


+ 2 - 2
GameEditor/data/units/223.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Shade3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -44,7 +44,7 @@
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>Normal</GameStatusType>
+    <GameStatusType>SpecialBoss</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
     <IsUseCombatTimeCount>True</IsUseCombatTimeCount>

BIN
GameEditor/data/units/223.xml.bin


+ 1 - 1
GameEditor/data/units/231.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Spider1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/231.xml.bin


+ 1 - 1
GameEditor/data/units/232.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Spider2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/232.xml.bin


+ 1 - 1
GameEditor/data/units/233.xml

@@ -20,7 +20,7 @@
   <Events element_type="System.Int32" />
   <FileName>Spider3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>200.00</GuardRange>
+  <GuardRange>300.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/233.xml.bin


+ 199 - 0
GameEditor/data/units/3.xml

@@ -0,0 +1,199 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30688267</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>0</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>InvisibleUnit</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>1000.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>1000.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>3</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>99</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>False</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>False</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>30.00</MoveSpeedSEC>
+  <Name>三号工具人</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>True</IsStaticUnit>
+    <IsUseCombatTimeCount>False</IsUseCombatTimeCount>
+    <LoadDataConfig>False</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>1</force>
+        <logicServerId>0</logicServerId>
+        <name></name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>None</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>0</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>10000</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>1000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>100</HP>
+        <HPPer>10000</HPPer>
+        <HPReborn>0</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>0.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>8000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>False</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>1</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>False</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90211</SkillID>
+      <property.SerialNumber>30688268</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>0</SpawnTimeMS>
+  <StaminaPoint>0</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>999.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>999</Weight>
+  <property.EditorPath>单位/玩家/三号工具人(3)</property.EditorPath>
+</UnitInfo>

BIN
GameEditor/data/units/3.xml.bin


+ 5 - 5
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-ef277e4e093a7d35c7bbfe9e4ed73fcf
+491181ec234725579d95e4b5fd3e7ca5
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-c243d08ef736d8af2ec7b1bfe4c8f768 :         1710 : \units\.md5
-ccea04d4798bc0f038dd19f929d5de54 :         2351 : \skills\.md5
-ba43dbf9bca751d64798b7a72b0dc0da :         2605 : \spells\.md5
+d0e3394e2418f08ff29cecbb7e3c3b5e :         1767 : \units\.md5
+0d0f1d63c2dab10505da7c3a2f3713a0 :         2351 : \skills\.md5
+4837f8d8213247635d0fa19da0d6969e :         2605 : \spells\.md5
 b217757a9d9cfcbaf060e975f92a5986 :        30095 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-30120b28a04224af48cb8f99c427653a :           61 : \scenes\.md5
+9b94957419624094e4a59bceec71d4fb :           61 : \scenes\.md5