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【GameEditor】调整各技能的特效,让双方阵营有点区分度;让不同等级技能表现有层次

大爷 1 ano atrás
pai
commit
3158b2ca55
100 arquivos alterados com 632 adições e 222 exclusões
  1. 2 0
      GameEditor/data/skills/.list
  2. 16 14
      GameEditor/data/skills/.md5
  3. 2 2
      GameEditor/data/skills/111.xml
  4. BIN
      GameEditor/data/skills/111.xml.bin
  5. 2 2
      GameEditor/data/skills/112.xml
  6. BIN
      GameEditor/data/skills/112.xml.bin
  7. 1 1
      GameEditor/data/skills/90011.xml
  8. BIN
      GameEditor/data/skills/90011.xml.bin
  9. 1 1
      GameEditor/data/skills/900111.xml
  10. BIN
      GameEditor/data/skills/900111.xml.bin
  11. 1 1
      GameEditor/data/skills/900112.xml
  12. BIN
      GameEditor/data/skills/900112.xml.bin
  13. 2 2
      GameEditor/data/skills/90203.xml
  14. BIN
      GameEditor/data/skills/90203.xml.bin
  15. 2 2
      GameEditor/data/skills/90204.xml
  16. BIN
      GameEditor/data/skills/90204.xml.bin
  17. 2 2
      GameEditor/data/skills/90205.xml
  18. BIN
      GameEditor/data/skills/90205.xml.bin
  19. 2 2
      GameEditor/data/skills/90206.xml
  20. BIN
      GameEditor/data/skills/90206.xml.bin
  21. 3 3
      GameEditor/data/skills/90207.xml
  22. BIN
      GameEditor/data/skills/90207.xml.bin
  23. 110 0
      GameEditor/data/skills/902071.xml
  24. BIN
      GameEditor/data/skills/902071.xml.bin
  25. 110 0
      GameEditor/data/skills/902072.xml
  26. BIN
      GameEditor/data/skills/902072.xml.bin
  27. 2 2
      GameEditor/data/skills/90208.xml
  28. BIN
      GameEditor/data/skills/90208.xml.bin
  29. 2 2
      GameEditor/data/skills/90209.xml
  30. BIN
      GameEditor/data/skills/90209.xml.bin
  31. 2 2
      GameEditor/data/skills/90210.xml
  32. BIN
      GameEditor/data/skills/90210.xml.bin
  33. 2 0
      GameEditor/data/spells/.list
  34. 12 10
      GameEditor/data/spells/.md5
  35. 4 4
      GameEditor/data/spells/111.xml
  36. BIN
      GameEditor/data/spells/111.xml.bin
  37. 4 4
      GameEditor/data/spells/112.xml
  38. BIN
      GameEditor/data/spells/112.xml.bin
  39. 7 24
      GameEditor/data/spells/90203.xml
  40. BIN
      GameEditor/data/spells/90203.xml.bin
  41. 8 24
      GameEditor/data/spells/90204.xml
  42. BIN
      GameEditor/data/spells/90204.xml.bin
  43. 10 26
      GameEditor/data/spells/90205.xml
  44. BIN
      GameEditor/data/spells/90205.xml.bin
  45. 16 15
      GameEditor/data/spells/90206.xml
  46. BIN
      GameEditor/data/spells/90206.xml.bin
  47. 9 9
      GameEditor/data/spells/90207.xml
  48. BIN
      GameEditor/data/spells/90207.xml.bin
  49. 115 0
      GameEditor/data/spells/902071.xml
  50. BIN
      GameEditor/data/spells/902071.xml.bin
  51. 115 0
      GameEditor/data/spells/902072.xml
  52. BIN
      GameEditor/data/spells/902072.xml.bin
  53. 6 6
      GameEditor/data/spells/90208.xml
  54. BIN
      GameEditor/data/spells/90208.xml.bin
  55. 3 3
      GameEditor/data/spells/90209.xml
  56. BIN
      GameEditor/data/spells/90209.xml.bin
  57. 3 3
      GameEditor/data/spells/90210.xml
  58. BIN
      GameEditor/data/spells/90210.xml.bin
  59. 24 24
      GameEditor/data/units/.md5
  60. 1 1
      GameEditor/data/units/1001.xml
  61. BIN
      GameEditor/data/units/1001.xml.bin
  62. 1 1
      GameEditor/data/units/101.xml
  63. BIN
      GameEditor/data/units/101.xml.bin
  64. 1 1
      GameEditor/data/units/102.xml
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      GameEditor/data/units/102.xml.bin
  66. 2 2
      GameEditor/data/units/103.xml
  67. BIN
      GameEditor/data/units/103.xml.bin
  68. 1 1
      GameEditor/data/units/111.xml
  69. BIN
      GameEditor/data/units/111.xml.bin
  70. 1 1
      GameEditor/data/units/112.xml
  71. BIN
      GameEditor/data/units/112.xml.bin
  72. 2 2
      GameEditor/data/units/113.xml
  73. BIN
      GameEditor/data/units/113.xml.bin
  74. 1 1
      GameEditor/data/units/121.xml
  75. BIN
      GameEditor/data/units/121.xml.bin
  76. 2 2
      GameEditor/data/units/122.xml
  77. BIN
      GameEditor/data/units/122.xml.bin
  78. 1 1
      GameEditor/data/units/123.xml
  79. BIN
      GameEditor/data/units/123.xml.bin
  80. 1 1
      GameEditor/data/units/131.xml
  81. BIN
      GameEditor/data/units/131.xml.bin
  82. 3 3
      GameEditor/data/units/132.xml
  83. BIN
      GameEditor/data/units/132.xml.bin
  84. 2 2
      GameEditor/data/units/133.xml
  85. BIN
      GameEditor/data/units/133.xml.bin
  86. 1 1
      GameEditor/data/units/201.xml
  87. BIN
      GameEditor/data/units/201.xml.bin
  88. 2 2
      GameEditor/data/units/202.xml
  89. BIN
      GameEditor/data/units/202.xml.bin
  90. 2 2
      GameEditor/data/units/203.xml
  91. BIN
      GameEditor/data/units/203.xml.bin
  92. 1 1
      GameEditor/data/units/211.xml
  93. BIN
      GameEditor/data/units/211.xml.bin
  94. 2 2
      GameEditor/data/units/212.xml
  95. BIN
      GameEditor/data/units/212.xml.bin
  96. 2 2
      GameEditor/data/units/213.xml
  97. BIN
      GameEditor/data/units/213.xml.bin
  98. 1 1
      GameEditor/data/units/221.xml
  99. BIN
      GameEditor/data/units/221.xml.bin
  100. 2 2
      GameEditor/data/units/222.xml

+ 2 - 0
GameEditor/data/skills/.list

@@ -8,6 +8,8 @@ BOSS召唤;912906
 Buff增益效果;1001
 Buff增益效果;510200
 怪兽抛物线炸弹;90207
+怪兽抛物线炸弹;902071
+怪兽抛物线炸弹;902072
 怪兽抛物线炸弹;90208
 怪兽抛物线炸弹;90209
 怪兽抛物线炸弹;90210

+ 16 - 14
GameEditor/data/skills/.md5

@@ -1,37 +1,39 @@
 ebfaedc9473abbd377731802a15f461b :         2246 : -1.xml
 b05fbafdecd3756cf5e88a13938453cb :         2262 : 9999901.xml
 f58138b769cf2270e594e751e246ef18 :         4806 : 90003.xml
-06fa6ee78372e7767b8130443a7fb9d1 :         4820 : 90011.xml
-948b4bf40e92723f461af2cfedc9f8e0 :         4822 : 900111.xml
-c60ac55867ce7020de290df344bf6e9f :         4823 : 900112.xml
+7fe07190bbf81f20623313313292ad69 :         4820 : 90011.xml
+539c014cdb5939a07fb4bd0ba59aa884 :         4822 : 900111.xml
+b9a376762ee645d9a02614e08dfdd7be :         4823 : 900112.xml
 e6f70413c60dc7afd73841c3b6c2f0c2 :         4951 : 912906.xml
 1caa87f6a6e212a1595f6418f8fc119c :         4131 : 1001.xml
 be00b1bdf415d4b19428095ff266edf1 :         6509 : 510200.xml
-1ff71c35ae3c4c945b8a2e7012799ad3 :         4837 : 90207.xml
-351fcdffd25b68aaff5480c94a646672 :         4838 : 90208.xml
-afc1532b5ea389c6950349a0bb6e55f1 :         4838 : 90209.xml
-439669177c9c957bf91cbb16f902303a :         4838 : 90210.xml
+a9b5e1b5e086bdd615f9e27bb6287b07 :         4824 : 90207.xml
+5c99c4eada578821f27d221c48f88bb8 :         4826 : 902071.xml
+3357d85bedcb81f78583ae96f6c8523e :         4827 : 902072.xml
+2a8d9129661e6f4d1702ef54c77e3044 :         4828 : 90208.xml
+c3ab4c4db3366ffd0cefe5a8e1cf7d37 :         4828 : 90209.xml
+2e13b78602cf1e368047a67e349ea13c :         4830 : 90210.xml
 d7e3931078068186b1b987f93eb9c8a0 :         4821 : 90211.xml
 2c8bbfaee24634f4ad63aafc2a2d8938 :         4821 : 90212.xml
 14372e53c2138f98722bdecfc1d61f48 :         4803 : 101.xml
 4f1ab2320d13ecabdc6cad2220307fdb :         4803 : 102.xml
 9298c7abd386459e18dbbe5d2ffc33d0 :         4803 : 103.xml
-821c2d733b7758e1e90c6862578cd8f3 :         4803 : 104.xml
+c2b4e29c2891560a18b31bc39015e888 :         4694 : 104.xml
 c2a43b20bbd70591546e80d334fe72a4 :         4803 : 105.xml
 de159e44effbce61123c2f8680f001e3 :         4803 : 106.xml
 04ae2cedaa37e59cb6682835b1f949b4 :         4803 : 107.xml
 3f168163944d527848ccfe573f3d0583 :         4803 : 108.xml
 0fc3eb1c64ac262c70ecb74c530edd42 :         4803 : 109.xml
 df64a009dd1878bdbae19edd8212e656 :         4805 : 110.xml
-a9d7b2d3b6f285f0d4d0c2a2bd98a912 :         4805 : 111.xml
-3430fdaf5e6e50d4b2e0b721dd55598a :         4805 : 112.xml
+f1b92e1a91b78588c6979609713820d1 :         4807 : 111.xml
+5fe2aeb3c768f807a2332815c3be8883 :         4807 : 112.xml
 4dc504196513573f4469989d83d61d62 :         4805 : 113.xml
 40e4d3d3ba31aaa00c7a130582e34f89 :         4805 : 114.xml
 9f60621a17e74a898b12865041aa9094 :         4835 : 2001.xml
 fa61c9e6587b8002c2d462028274f10a :         4835 : 2002.xml
 08ffed122d4c082b6bf622f91046ac27 :         4835 : 2003.xml
 4d4f0db97660396bef2bf99e13c21a3c :         4841 : 2004.xml
-3e447422482e3246753b92f4cbb1902c :         4837 : 90203.xml
-67b9ea94fa2cd315721a4eca97b75e0e :         4838 : 90204.xml
-d9797dedab66080877a78516a3a1272c :         4838 : 90205.xml
-f02d3a140a5d0697cfc26a8271ed0530 :         4838 : 90206.xml
+7eba260a83a6cbd805a89b1644b68050 :         4823 : 90203.xml
+03c96c7274ae79fba36674473e80eb3f :         4824 : 90204.xml
+807ff09b978dee6f37703e0d99874b08 :         4824 : 90205.xml
+f89c6e57d63748add22ee69d30997d88 :         4824 : 90206.xml

+ 2 - 2
GameEditor/data/skills/111.xml

@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>普攻11</Name>
+  <Name>怪普1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/普攻/普攻11(111)</property.EditorPath>
+  <property.EditorPath>技能/普攻/怪普1(111)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/111.xml.bin


+ 2 - 2
GameEditor/data/skills/112.xml

@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>普攻12</Name>
+  <Name>怪普2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/普攻/普攻12(112)</property.EditorPath>
+  <property.EditorPath>技能/普攻/怪普2(112)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/112.xml.bin


+ 1 - 1
GameEditor/data/skills/90011.xml

@@ -62,7 +62,7 @@
   <AttackAngle>0.00</AttackAngle>
   <AttackKeepRange>0.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>15.00</AttackRange>
+  <AttackRange>20.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>

BIN
GameEditor/data/skills/90011.xml.bin


+ 1 - 1
GameEditor/data/skills/900111.xml

@@ -62,7 +62,7 @@
   <AttackAngle>0.00</AttackAngle>
   <AttackKeepRange>0.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>15.00</AttackRange>
+  <AttackRange>20.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>

BIN
GameEditor/data/skills/900111.xml.bin


+ 1 - 1
GameEditor/data/skills/900112.xml

@@ -62,7 +62,7 @@
   <AttackAngle>0.00</AttackAngle>
   <AttackKeepRange>0.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>15.00</AttackRange>
+  <AttackRange>20.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>

BIN
GameEditor/data/skills/900112.xml.bin


+ 2 - 2
GameEditor/data/skills/90203.xml

@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>抛物线导弹1</Name>
+  <Name>玩抛2-1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/玩家抛物线导弹/抛物线导弹1(90203)</property.EditorPath>
+  <property.EditorPath>技能/玩家抛物线导弹/玩抛2-1(90203)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90203.xml.bin


+ 2 - 2
GameEditor/data/skills/90204.xml

@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>抛物线导弹2</Name>
+  <Name>玩抛2-2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/玩家抛物线导弹/抛物线导弹2(90204)</property.EditorPath>
+  <property.EditorPath>技能/玩家抛物线导弹/玩抛2-2(90204)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90204.xml.bin


+ 2 - 2
GameEditor/data/skills/90205.xml

@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>抛物线导弹3</Name>
+  <Name>抛3-1</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/玩家抛物线导弹/抛物线导弹3(90205)</property.EditorPath>
+  <property.EditorPath>技能/玩家抛物线导弹/抛3-1(90205)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90205.xml.bin


+ 2 - 2
GameEditor/data/skills/90206.xml

@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>抛物线导弹4</Name>
+  <Name>玩抛3-2</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/玩家抛物线导弹/抛物线导弹4(90206)</property.EditorPath>
+  <property.EditorPath>技能/玩家抛物线导弹/玩抛3-2(90206)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90206.xml.bin


+ 3 - 3
GameEditor/data/skills/90207.xml

@@ -48,7 +48,7 @@
             <xModify>0.00</xModify>
             <xyModifyType>Relative</xyModifyType>
             <yModify>0.00</yModify>
-            <property.SerialNumber>4935446</property.SerialNumber>
+            <property.SerialNumber>30687529</property.SerialNumber>
           </Spell>
         </element>
       </KeyFrames>
@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>抛物线炸弹1</Name>
+  <Name>怪抛bat</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/怪兽抛物线炸弹/抛物线炸弹1(90207)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/怪抛bat(90207)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90207.xml.bin


+ 110 - 0
GameEditor/data/skills/902071.xml

@@ -0,0 +1,110 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
+  <ActionPriority>0</ActionPriority>
+  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
+    <element type="CommonAI.Zone.UnitActionData">
+      <ActionName>skill1</ActionName>
+      <ActionSpeedRate>0.00</ActionSpeedRate>
+      <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
+      <BodyHitNextAction>False</BodyHitNextAction>
+      <BodyHitSize>0.00</BodyHitSize>
+      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
+      <IsAudioLoop>False</IsAudioLoop>
+      <IsCancelable>False</IsCancelable>
+      <IsCancelableBySkill>False</IsCancelableBySkill>
+      <IsCancelBySkillNext>False</IsCancelBySkillNext>
+      <IsChangeIcon>False</IsChangeIcon>
+      <IsControlFaceable>False</IsControlFaceable>
+      <IsControlMoveable>False</IsControlMoveable>
+      <IsCycAction>False</IsCycAction>
+      <IsFaceToTarget>True</IsFaceToTarget>
+      <IsInvisible>False</IsInvisible>
+      <IsJumpToTarget>False</IsJumpToTarget>
+      <IsMoveToTarget>False</IsMoveToTarget>
+      <IsNoneBlock>False</IsNoneBlock>
+      <IsNoneTouch>False</IsNoneTouch>
+      <IsShowSkillGuide>False</IsShowSkillGuide>
+      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
+      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <FrameMS>800</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+          <Spell type="CommonAI.Zone.LaunchSpell">
+            <Angle>0.00</Angle>
+            <ChainLevel>0</ChainLevel>
+            <Count>1</Count>
+            <FromUnitBody>True</FromUnitBody>
+            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
+            <LaunchPercent>100.00</LaunchPercent>
+            <LaunchSpellHeight>0.70</LaunchSpellHeight>
+            <LaunchSpellRadius>0.30</LaunchSpellRadius>
+            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
+            <SeekingTargetExpect>Random</SeekingTargetExpect>
+            <SeekingTargetRange>10.00</SeekingTargetRange>
+            <SenderUnit>Sender</SenderUnit>
+            <SpellID>902071</SpellID>
+            <SpellRange>1</SpellRange>
+            <StartAngle>0.00</StartAngle>
+            <xModify>0.00</xModify>
+            <xyModifyType>Relative</xyModifyType>
+            <yModify>0.00</yModify>
+            <property.SerialNumber>4935446</property.SerialNumber>
+          </Spell>
+        </element>
+      </KeyFrames>
+      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
+      <ShowChargeTimeMS>0</ShowChargeTimeMS>
+      <SigleActionType>None</SigleActionType>
+      <TotalTimeMS>2000</TotalTimeMS>
+    </element>
+  </ActionQueue>
+  <ActionSpeedRate>1.00</ActionSpeedRate>
+  <AttackAngle>0.00</AttackAngle>
+  <AttackKeepRange>20.00</AttackKeepRange>
+  <AttackMustBeInRange>True</AttackMustBeInRange>
+  <AttackRange>30.00</AttackRange>
+  <AutoFightFollower>False</AutoFightFollower>
+  <BodyScale>1.00</BodyScale>
+  <ChantTimeMS>0</ChantTimeMS>
+  <CoolDownMS>0</CoolDownMS>
+  <CostHP>0</CostHP>
+  <CostMP>0</CostMP>
+  <CurUseTimes>-1</CurUseTimes>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <ID>902071</ID>
+  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
+  <IsCoolDownWithAction>False</IsCoolDownWithAction>
+  <IsCounter>False</IsCounter>
+  <IsLaunchBody>True</IsLaunchBody>
+  <IsManuallyCancelable>False</IsManuallyCancelable>
+  <IsSelectRange>False</IsSelectRange>
+  <IsSingleAction>False</IsSingleAction>
+  <Name>怪抛2-1</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
+    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
+    <IsRandomNormalAttack>False</IsRandomNormalAttack>
+    <LaunchCondition>IgnoreTarget</LaunchCondition>
+    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
+      <Mode>Mode_None</Mode>
+      <Shape_Angle>0</Shape_Angle>
+      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
+      <Shape_Radius>0.00</Shape_Radius>
+      <Shape_Width>0.00</Shape_Width>
+      <ShowLaunchGuide>False</ShowLaunchGuide>
+      <TwineCircleScale>0.00</TwineCircleScale>
+      <TwineNotCircleLength>0.00</TwineNotCircleLength>
+      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
+    </LaunchModeData>
+    <LaunchType>None</LaunchType>
+    <NeedTarget>True</NeedTarget>
+    <NeedTargetType>ALL</NeedTargetType>
+    <SkillIndex>0</SkillIndex>
+    <SkillType>active</SkillType>
+    <TargetType>Enemy</TargetType>
+    <UseTimes>1</UseTimes>
+  </Properties>
+  <SelectRangeSize>0.00</SelectRangeSize>
+  <SelectRangeType>NA</SelectRangeType>
+  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
+  <property.EditorPath>技能/怪兽抛物线炸弹/怪抛2-1(902071)</property.EditorPath>
+</SkillTemplate>

BIN
GameEditor/data/skills/902071.xml.bin


+ 110 - 0
GameEditor/data/skills/902072.xml

@@ -0,0 +1,110 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
+  <ActionPriority>0</ActionPriority>
+  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
+    <element type="CommonAI.Zone.UnitActionData">
+      <ActionName>skill1</ActionName>
+      <ActionSpeedRate>0.00</ActionSpeedRate>
+      <BodyBlockOnAttackRange>True</BodyBlockOnAttackRange>
+      <BodyHitNextAction>False</BodyHitNextAction>
+      <BodyHitSize>0.00</BodyHitSize>
+      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
+      <IsAudioLoop>False</IsAudioLoop>
+      <IsCancelable>False</IsCancelable>
+      <IsCancelableBySkill>False</IsCancelableBySkill>
+      <IsCancelBySkillNext>False</IsCancelBySkillNext>
+      <IsChangeIcon>False</IsChangeIcon>
+      <IsControlFaceable>False</IsControlFaceable>
+      <IsControlMoveable>False</IsControlMoveable>
+      <IsCycAction>False</IsCycAction>
+      <IsFaceToTarget>True</IsFaceToTarget>
+      <IsInvisible>False</IsInvisible>
+      <IsJumpToTarget>False</IsJumpToTarget>
+      <IsMoveToTarget>False</IsMoveToTarget>
+      <IsNoneBlock>False</IsNoneBlock>
+      <IsNoneTouch>False</IsNoneTouch>
+      <IsShowSkillGuide>False</IsShowSkillGuide>
+      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
+      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <FrameMS>800</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+          <Spell type="CommonAI.Zone.LaunchSpell">
+            <Angle>0.00</Angle>
+            <ChainLevel>0</ChainLevel>
+            <Count>1</Count>
+            <FromUnitBody>True</FromUnitBody>
+            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
+            <LaunchPercent>100.00</LaunchPercent>
+            <LaunchSpellHeight>0.70</LaunchSpellHeight>
+            <LaunchSpellRadius>0.30</LaunchSpellRadius>
+            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
+            <SeekingTargetExpect>Random</SeekingTargetExpect>
+            <SeekingTargetRange>10.00</SeekingTargetRange>
+            <SenderUnit>Sender</SenderUnit>
+            <SpellID>902072</SpellID>
+            <SpellRange>1</SpellRange>
+            <StartAngle>0.00</StartAngle>
+            <xModify>0.00</xModify>
+            <xyModifyType>Relative</xyModifyType>
+            <yModify>0.00</yModify>
+            <property.SerialNumber>30687527</property.SerialNumber>
+          </Spell>
+        </element>
+      </KeyFrames>
+      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
+      <ShowChargeTimeMS>0</ShowChargeTimeMS>
+      <SigleActionType>None</SigleActionType>
+      <TotalTimeMS>2000</TotalTimeMS>
+    </element>
+  </ActionQueue>
+  <ActionSpeedRate>1.00</ActionSpeedRate>
+  <AttackAngle>0.00</AttackAngle>
+  <AttackKeepRange>20.00</AttackKeepRange>
+  <AttackMustBeInRange>True</AttackMustBeInRange>
+  <AttackRange>30.00</AttackRange>
+  <AutoFightFollower>False</AutoFightFollower>
+  <BodyScale>1.00</BodyScale>
+  <ChantTimeMS>0</ChantTimeMS>
+  <CoolDownMS>0</CoolDownMS>
+  <CostHP>0</CostHP>
+  <CostMP>0</CostMP>
+  <CurUseTimes>-1</CurUseTimes>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <ID>902072</ID>
+  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
+  <IsCoolDownWithAction>False</IsCoolDownWithAction>
+  <IsCounter>False</IsCounter>
+  <IsLaunchBody>True</IsLaunchBody>
+  <IsManuallyCancelable>False</IsManuallyCancelable>
+  <IsSelectRange>False</IsSelectRange>
+  <IsSingleAction>False</IsSingleAction>
+  <Name>怪抛2-2</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
+    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
+    <IsRandomNormalAttack>False</IsRandomNormalAttack>
+    <LaunchCondition>IgnoreTarget</LaunchCondition>
+    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
+      <Mode>Mode_None</Mode>
+      <Shape_Angle>0</Shape_Angle>
+      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
+      <Shape_Radius>0.00</Shape_Radius>
+      <Shape_Width>0.00</Shape_Width>
+      <ShowLaunchGuide>False</ShowLaunchGuide>
+      <TwineCircleScale>0.00</TwineCircleScale>
+      <TwineNotCircleLength>0.00</TwineNotCircleLength>
+      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
+    </LaunchModeData>
+    <LaunchType>None</LaunchType>
+    <NeedTarget>True</NeedTarget>
+    <NeedTargetType>ALL</NeedTargetType>
+    <SkillIndex>0</SkillIndex>
+    <SkillType>active</SkillType>
+    <TargetType>Enemy</TargetType>
+    <UseTimes>1</UseTimes>
+  </Properties>
+  <SelectRangeSize>0.00</SelectRangeSize>
+  <SelectRangeType>NA</SelectRangeType>
+  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
+  <property.EditorPath>技能/怪兽抛物线炸弹/怪抛2-2(902072)</property.EditorPath>
+</SkillTemplate>

BIN
GameEditor/data/skills/902072.xml.bin


+ 2 - 2
GameEditor/data/skills/90208.xml

@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>抛物线炸弹2</Name>
+  <Name>怪抛ghost</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/怪兽抛物线炸弹/抛物线炸弹2(90208)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/怪抛ghost(90208)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90208.xml.bin


+ 2 - 2
GameEditor/data/skills/90209.xml

@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>抛物线炸弹3</Name>
+  <Name>怪抛shade</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/怪兽抛物线炸弹/抛物线炸弹3(90209)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/怪抛shade(90209)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90209.xml.bin


+ 2 - 2
GameEditor/data/skills/90210.xml

@@ -79,7 +79,7 @@
   <IsManuallyCancelable>False</IsManuallyCancelable>
   <IsSelectRange>False</IsSelectRange>
   <IsSingleAction>False</IsSingleAction>
-  <Name>抛物线炸弹4</Name>
+  <Name>怪抛spider</Name>
   <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
     <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
     <IsRandomNormalAttack>False</IsRandomNormalAttack>
@@ -106,5 +106,5 @@
   <SelectRangeSize>0.00</SelectRangeSize>
   <SelectRangeType>NA</SelectRangeType>
   <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
-  <property.EditorPath>技能/怪兽抛物线炸弹/抛物线炸弹4(90210)</property.EditorPath>
+  <property.EditorPath>技能/怪兽抛物线炸弹/怪抛spider(90210)</property.EditorPath>
 </SkillTemplate>

BIN
GameEditor/data/skills/90210.xml.bin


+ 2 - 0
GameEditor/data/spells/.list

@@ -10,6 +10,8 @@ BOSS AOE伤害/寒霜;900115
 BOSS召唤;91290501
 Buff增益效果;510200
 怪物抛物线炸弹;90207
+怪物抛物线炸弹;902071
+怪物抛物线炸弹;902072
 怪物抛物线炸弹;90208
 怪物抛物线炸弹;90209
 怪物抛物线炸弹;90210

+ 12 - 10
GameEditor/data/spells/.md5

@@ -9,10 +9,12 @@ bedc261be105903eb39c10e2e71d15c8 :         3327 : 900114.xml
 109cf445574ffbd0d3c4c83175477d04 :         3327 : 900115.xml
 ffcbcff9f8ce11c0763b67e6873b4cb7 :         2653 : 91290501.xml
 6d42b641c0675a425b42a5503323fdf1 :         3314 : 510200.xml
-df267a9eed3e6102b2a5d4080c299ef8 :         4914 : 90207.xml
-012371ebff3f4a4661fca8d5788e2d74 :         4919 : 90208.xml
-13c647f66feeda1c1de6870371bfd035 :         4918 : 90209.xml
-38193e11fe3cc0b2836640fd2a5ca6ff :         4919 : 90210.xml
+a29d9883b2e1da5cde4ef7c7e7819857 :         4902 : 90207.xml
+c54fd63ef549013e25a31189388d65cf :         4918 : 902071.xml
+da2fcc191b105d2d57b9ea94f1cb7220 :         4921 : 902072.xml
+b885f21d37a7a5e51f610dfecf66f0d7 :         4908 : 90208.xml
+7acae50fa89e8039af18ecf53fdd560a :         4908 : 90209.xml
+bf01f2b22f105dbbe6611adf2a9da8e3 :         4911 : 90210.xml
 a6fc48cb821769bcddc20d9677ac1c9a :         4671 : 90211.xml
 85f99b38d9abb2c886910bba7728606d :         7394 : 902110.xml
 21d9366113fee42cb90f567a6b4fc55a :         4717 : 90212.xml
@@ -27,15 +29,15 @@ e9a06d471bf832ec011b9d0ce77a5e7f :         3930 : 106.xml
 5d1e98467217fcc35580badb50f0cbc0 :         3930 : 108.xml
 4f97c5cf36faaa2783d5e9c91c958dd2 :         3930 : 109.xml
 60cd66acad621ea373e454198ee8d191 :         3932 : 110.xml
-0a37b21846f5e0bb14a3429ac319659f :         3932 : 111.xml
-4216325789f3ce5d5fd5bceb967f1af4 :         3932 : 112.xml
+cdf51fae1d9a91631b440d329b0fd64d :         3952 : 111.xml
+0d4c774fe13497812e56992f2f26c752 :         3952 : 112.xml
 1f07955ecdf3aec722008c84c712bb6f :         3932 : 113.xml
 6a12686d27febf41818cfc95a47fbe27 :         3932 : 114.xml
 55716b200b232d950c2803794cc2ed76 :         4053 : 2001.xml
 0a763906574abceedb39fde6747cc055 :         4054 : 2002.xml
 afd1c2c6ab9706fde28c9092fadbf0a2 :         4056 : 2003.xml
 ada918e69324d38e616f25649aa3f950 :         4064 : 2004.xml
-9d3237f8421d42880ad4ecd6bb40a010 :         4907 : 90203.xml
-35cf291933507c471ae8c8796db1fe67 :         4873 : 90204.xml
-32a26531b13f7aff2f07a1fa23adee3e :         4875 : 90205.xml
-a748b8b79d7b7856ac8a281fa2bc723e :         4869 : 90206.xml
+60d43c9f11b8aec7a98401fed8660049 :         4142 : 90203.xml
+ebc0400bac34002476adcdb9ddd2e6db :         4144 : 90204.xml
+5e21b05834195e582f155cbc56a82825 :         4146 : 90205.xml
+d331ec13654b75e0396d4e39e05ea4f2 :         4899 : 90206.xml

+ 4 - 4
GameEditor/data/spells/111.xml

@@ -12,7 +12,7 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>normal11</FileName>
+  <FileName>normal_monster_01</FileName>
   <HeightUpdate>False</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -49,7 +49,7 @@
       <EffectTimeMS>800</EffectTimeMS>
       <IsLoop>False</IsLoop>
       <IsSyncSenderRotation>False</IsSyncSenderRotation>
-      <Name>shouji11</Name>
+      <Name>shouji_monster_01</Name>
       <RType>None</RType>
       <ScaleToBodySize>0.00</ScaleToBodySize>
       <property.SerialNumber>30674024</property.SerialNumber>
@@ -71,7 +71,7 @@
   <MSpeedAdd>0.00</MSpeedAdd>
   <MSpeedSEC>20.00</MSpeedSEC>
   <MType>Missile</MType>
-  <Name>普攻11</Name>
+  <Name>怪普1</Name>
   <OrbitDistance>0.00</OrbitDistance>
   <ParabolaHeight>0.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
@@ -92,5 +92,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/普通玩家普攻法术/普攻11(111)</property.EditorPath>
+  <property.EditorPath>法术/普通玩家普攻法术/怪普1(111)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/111.xml.bin


+ 4 - 4
GameEditor/data/spells/112.xml

@@ -12,7 +12,7 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>normal12</FileName>
+  <FileName>normal_monster_02</FileName>
   <HeightUpdate>False</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -49,7 +49,7 @@
       <EffectTimeMS>800</EffectTimeMS>
       <IsLoop>False</IsLoop>
       <IsSyncSenderRotation>False</IsSyncSenderRotation>
-      <Name>shouji12</Name>
+      <Name>shouji_monster_01</Name>
       <RType>None</RType>
       <ScaleToBodySize>0.00</ScaleToBodySize>
       <property.SerialNumber>30674026</property.SerialNumber>
@@ -71,7 +71,7 @@
   <MSpeedAdd>0.00</MSpeedAdd>
   <MSpeedSEC>20.00</MSpeedSEC>
   <MType>Missile</MType>
-  <Name>普攻12</Name>
+  <Name>怪普2</Name>
   <OrbitDistance>0.00</OrbitDistance>
   <ParabolaHeight>0.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
@@ -92,5 +92,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/普通玩家普攻法术/普攻12(112)</property.EditorPath>
+  <property.EditorPath>法术/普通玩家普攻法术/怪普2(112)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/112.xml.bin


+ 7 - 24
GameEditor/data/spells/90203.xml

@@ -12,7 +12,7 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>paowuxian09</FileName>
+  <FileName>paowuxian_2_player_01</FileName>
   <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -22,7 +22,7 @@
       <CrushPercent>0.00</CrushPercent>
       <Effect type="CommonAI.Zone.LaunchEffect">
         <BindBody>True</BindBody>
-        <BindPartName>chest</BindPartName>
+        <BindPartName>foot</BindPartName>
         <EarthQuakeMS>0</EarthQuakeMS>
         <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
         <EffectAddSpeed>1.00</EffectAddSpeed>
@@ -32,7 +32,7 @@
         <EffectTimeMS>800</EffectTimeMS>
         <IsLoop>False</IsLoop>
         <IsSyncSenderRotation>False</IsSyncSenderRotation>
-        <Name>vfx_mon_attack_bing_02</Name>
+        <Name>shouji_player_04</Name>
         <RType>None</RType>
         <ScaleToBodySize>0.00</ScaleToBodySize>
         <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_huoqiu_hit.assetbundles</SoundName>
@@ -56,23 +56,6 @@
       <Weight>1</Weight>
       <property.SerialNumber>5354960</property.SerialNumber>
     </Attack>
-    <Effect type="CommonAI.Zone.LaunchEffect">
-      <BindBody>False</BindBody>
-      <EarthQuakeMS>800</EarthQuakeMS>
-      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
-      <EffectAddSpeed>1.00</EffectAddSpeed>
-      <EffectHight>0.00</EffectHight>
-      <EffectOffsetX>0.00</EffectOffsetX>
-      <EffectOffsetY>0.00</EffectOffsetY>
-      <EffectTimeMS>800</EffectTimeMS>
-      <IsLoop>False</IsLoop>
-      <IsSyncSenderRotation>False</IsSyncSenderRotation>
-      <Name>shouji01</Name>
-      <RType>None</RType>
-      <ScaleToBodySize>2.00</ScaleToBodySize>
-      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_huoqiu.assetbundles</SoundName>
-      <property.SerialNumber>4999243</property.SerialNumber>
-    </Effect>
     <FrameMS>0</FrameMS>
   </HitOnExplosionKeyFrame>
   <ID>90203</ID>
@@ -90,9 +73,9 @@
   <MSpeedAdd>0.00</MSpeedAdd>
   <MSpeedSEC>12.00</MSpeedSEC>
   <MType>Missile</MType>
-  <Name>远程普攻火球</Name>
+  <Name>玩抛2-1</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>6.00</ParabolaHeight>
+  <ParabolaHeight>8.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -103,7 +86,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>8.00</RotateSpeedSEC>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -111,5 +94,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/玩家抛物线导弹/远程普攻火球(90203)</property.EditorPath>
+  <property.EditorPath>法术/玩家抛物线导弹/玩抛2-1(90203)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90203.xml.bin


+ 8 - 24
GameEditor/data/spells/90204.xml

@@ -12,7 +12,7 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>paowuxian05</FileName>
+  <FileName>paowuxian_2_player_02</FileName>
   <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -22,17 +22,17 @@
       <CrushPercent>0.00</CrushPercent>
       <Effect type="CommonAI.Zone.LaunchEffect">
         <BindBody>True</BindBody>
-        <BindPartName>chest</BindPartName>
+        <BindPartName>foot</BindPartName>
         <EarthQuakeMS>0</EarthQuakeMS>
         <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
         <EffectAddSpeed>1.00</EffectAddSpeed>
         <EffectHight>0.00</EffectHight>
         <EffectOffsetX>0.00</EffectOffsetX>
         <EffectOffsetY>0.00</EffectOffsetY>
-        <EffectTimeMS>0</EffectTimeMS>
+        <EffectTimeMS>1000</EffectTimeMS>
         <IsLoop>False</IsLoop>
         <IsSyncSenderRotation>False</IsSyncSenderRotation>
-        <Name>vfx_mon_attack_bing_02</Name>
+        <Name>shouji_player_04</Name>
         <RType>None</RType>
         <ScaleToBodySize>0.00</ScaleToBodySize>
         <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_shuiqiu_hit.assetbundles</SoundName>
@@ -56,22 +56,6 @@
       <Weight>1</Weight>
       <property.SerialNumber>5354967</property.SerialNumber>
     </Attack>
-    <Effect type="CommonAI.Zone.LaunchEffect">
-      <BindBody>True</BindBody>
-      <EarthQuakeMS>0</EarthQuakeMS>
-      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
-      <EffectAddSpeed>1.00</EffectAddSpeed>
-      <EffectHight>0.00</EffectHight>
-      <EffectOffsetX>0.00</EffectOffsetX>
-      <EffectOffsetY>0.00</EffectOffsetY>
-      <EffectTimeMS>0</EffectTimeMS>
-      <IsLoop>False</IsLoop>
-      <IsSyncSenderRotation>False</IsSyncSenderRotation>
-      <RType>None</RType>
-      <ScaleToBodySize>0.00</ScaleToBodySize>
-      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_shuiqiu.assetbundles</SoundName>
-      <property.SerialNumber>5354966</property.SerialNumber>
-    </Effect>
     <FrameMS>0</FrameMS>
   </HitOnExplosionKeyFrame>
   <ID>90204</ID>
@@ -89,9 +73,9 @@
   <MSpeedAdd>0.00</MSpeedAdd>
   <MSpeedSEC>12.00</MSpeedSEC>
   <MType>Missile</MType>
-  <Name>远程普攻水球</Name>
+  <Name>玩抛2-2</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>6.00</ParabolaHeight>
+  <ParabolaHeight>8.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -102,7 +86,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>8.00</RotateSpeedSEC>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -110,5 +94,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/玩家抛物线导弹/远程普攻水球(90204)</property.EditorPath>
+  <property.EditorPath>法术/玩家抛物线导弹/玩抛2-2(90204)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90204.xml.bin


+ 10 - 26
GameEditor/data/spells/90205.xml

@@ -12,7 +12,7 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>paowuxian13</FileName>
+  <FileName>paowuxian_3_player_01</FileName>
   <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -21,10 +21,10 @@
       <Attack>0</Attack>
       <CrushPercent>0.00</CrushPercent>
       <Effect type="CommonAI.Zone.LaunchEffect">
-        <BindBody>True</BindBody>
-        <BindPartName>chest</BindPartName>
-        <EarthQuakeMS>0</EarthQuakeMS>
-        <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+        <BindBody>False</BindBody>
+        <BindPartName></BindPartName>
+        <EarthQuakeMS>50</EarthQuakeMS>
+        <EarthQuakeXYZ>0.20</EarthQuakeXYZ>
         <EffectAddSpeed>1.00</EffectAddSpeed>
         <EffectHight>0.00</EffectHight>
         <EffectOffsetX>0.00</EffectOffsetX>
@@ -32,7 +32,7 @@
         <EffectTimeMS>0</EffectTimeMS>
         <IsLoop>False</IsLoop>
         <IsSyncSenderRotation>False</IsSyncSenderRotation>
-        <Name>vfx_mon_attack_bing_02</Name>
+        <Name>shouji_baozha_jiandan</Name>
         <RType>None</RType>
         <ScaleToBodySize>0.00</ScaleToBodySize>
         <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_shandian_hit.assetbundles</SoundName>
@@ -56,22 +56,6 @@
       <Weight>1</Weight>
       <property.SerialNumber>5354973</property.SerialNumber>
     </Attack>
-    <Effect type="CommonAI.Zone.LaunchEffect">
-      <BindBody>True</BindBody>
-      <EarthQuakeMS>0</EarthQuakeMS>
-      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
-      <EffectAddSpeed>1.00</EffectAddSpeed>
-      <EffectHight>0.00</EffectHight>
-      <EffectOffsetX>0.00</EffectOffsetX>
-      <EffectOffsetY>0.00</EffectOffsetY>
-      <EffectTimeMS>0</EffectTimeMS>
-      <IsLoop>False</IsLoop>
-      <IsSyncSenderRotation>False</IsSyncSenderRotation>
-      <RType>None</RType>
-      <ScaleToBodySize>0.00</ScaleToBodySize>
-      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_shandian.assetbundles</SoundName>
-      <property.SerialNumber>5354972</property.SerialNumber>
-    </Effect>
     <FrameMS>0</FrameMS>
   </HitOnExplosionKeyFrame>
   <ID>90205</ID>
@@ -89,9 +73,9 @@
   <MSpeedAdd>0.00</MSpeedAdd>
   <MSpeedSEC>12.00</MSpeedSEC>
   <MType>Missile</MType>
-  <Name>远程普攻电球</Name>
+  <Name>玩抛3-1</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>6.00</ParabolaHeight>
+  <ParabolaHeight>15.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -102,7 +86,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>8.00</RotateSpeedSEC>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -110,5 +94,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/玩家抛物线导弹/远程普攻电球(90205)</property.EditorPath>
+  <property.EditorPath>法术/玩家抛物线导弹/玩抛3-1(90205)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90205.xml.bin


+ 16 - 15
GameEditor/data/spells/90206.xml

@@ -12,7 +12,7 @@
   <ExpectTarget>Enemy</ExpectTarget>
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
-  <FileName>paowuxian10</FileName>
+  <FileName>paowuxian_3_player_02</FileName>
   <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
@@ -21,10 +21,10 @@
       <Attack>0</Attack>
       <CrushPercent>0.00</CrushPercent>
       <Effect type="CommonAI.Zone.LaunchEffect">
-        <BindBody>True</BindBody>
-        <BindPartName>chest</BindPartName>
-        <EarthQuakeMS>0</EarthQuakeMS>
-        <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+        <BindBody>False</BindBody>
+        <BindPartName></BindPartName>
+        <EarthQuakeMS>50</EarthQuakeMS>
+        <EarthQuakeXYZ>0.20</EarthQuakeXYZ>
         <EffectAddSpeed>1.00</EffectAddSpeed>
         <EffectHight>0.00</EffectHight>
         <EffectOffsetX>0.00</EffectOffsetX>
@@ -32,7 +32,7 @@
         <EffectTimeMS>0</EffectTimeMS>
         <IsLoop>False</IsLoop>
         <IsSyncSenderRotation>False</IsSyncSenderRotation>
-        <Name>vfx_mon_attack_bing_02</Name>
+        <Name>shouji_baozha_jiandan</Name>
         <RType>None</RType>
         <ScaleToBodySize>0.00</ScaleToBodySize>
         <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_duqiu_hit.assetbundles</SoundName>
@@ -57,16 +57,17 @@
       <property.SerialNumber>5359217</property.SerialNumber>
     </Attack>
     <Effect type="CommonAI.Zone.LaunchEffect">
-      <BindBody>True</BindBody>
-      <EarthQuakeMS>0</EarthQuakeMS>
-      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <BindBody>False</BindBody>
+      <EarthQuakeMS>50</EarthQuakeMS>
+      <EarthQuakeXYZ>0.10</EarthQuakeXYZ>
       <EffectAddSpeed>1.00</EffectAddSpeed>
-      <EffectHight>0.00</EffectHight>
+      <EffectHight>1.00</EffectHight>
       <EffectOffsetX>0.00</EffectOffsetX>
       <EffectOffsetY>0.00</EffectOffsetY>
-      <EffectTimeMS>0</EffectTimeMS>
+      <EffectTimeMS>200</EffectTimeMS>
       <IsLoop>False</IsLoop>
       <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>shouji_player_04</Name>
       <RType>None</RType>
       <ScaleToBodySize>0.00</ScaleToBodySize>
       <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_duqiu.assetbundles</SoundName>
@@ -89,9 +90,9 @@
   <MSpeedAdd>0.00</MSpeedAdd>
   <MSpeedSEC>12.00</MSpeedSEC>
   <MType>Missile</MType>
-  <Name>远程普攻毒球</Name>
+  <Name>玩抛3-2</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>6.00</ParabolaHeight>
+  <ParabolaHeight>15.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>
@@ -102,7 +103,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>8.00</RotateSpeedSEC>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -110,5 +111,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/玩家抛物线导弹/远程普攻毒球(90206)</property.EditorPath>
+  <property.EditorPath>法术/玩家抛物线导弹/玩抛3-2(90206)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90206.xml.bin


+ 9 - 9
GameEditor/data/spells/90207.xml

@@ -36,7 +36,7 @@
         <RType>None</RType>
         <ScaleToBodySize>0.00</ScaleToBodySize>
         <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu_hit.assetbundles</SoundName>
-        <property.SerialNumber>5354981</property.SerialNumber>
+        <property.SerialNumber>30687524</property.SerialNumber>
       </Effect>
       <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
       <HitMoveMType>BySenderPosition</HitMoveMType>
@@ -54,12 +54,12 @@
       </Properties>
       <StopFrameMS>0</StopFrameMS>
       <Weight>1</Weight>
-      <property.SerialNumber>5354979</property.SerialNumber>
+      <property.SerialNumber>30687523</property.SerialNumber>
     </Attack>
     <Effect type="CommonAI.Zone.LaunchEffect">
       <BindBody>False</BindBody>
-      <EarthQuakeMS>0</EarthQuakeMS>
-      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <EarthQuakeMS>50</EarthQuakeMS>
+      <EarthQuakeXYZ>0.20</EarthQuakeXYZ>
       <EffectAddSpeed>1.00</EffectAddSpeed>
       <EffectHight>0.00</EffectHight>
       <EffectOffsetX>0.00</EffectOffsetX>
@@ -67,11 +67,11 @@
       <EffectTimeMS>2000</EffectTimeMS>
       <IsLoop>False</IsLoop>
       <IsSyncSenderRotation>False</IsSyncSenderRotation>
-      <Name>shouji_baozha01</Name>
+      <Name>shouji_baozha</Name>
       <RType>None</RType>
       <ScaleToBodySize>0.00</ScaleToBodySize>
       <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
-      <property.SerialNumber>5354978</property.SerialNumber>
+      <property.SerialNumber>30687525</property.SerialNumber>
     </Effect>
     <FrameMS>0</FrameMS>
   </HitOnExplosionKeyFrame>
@@ -90,7 +90,7 @@
   <MSpeedAdd>0.00</MSpeedAdd>
   <MSpeedSEC>10.00</MSpeedSEC>
   <MType>Cannon</MType>
-  <Name>抛物线炸弹1</Name>
+  <Name>怪抛bat</Name>
   <OrbitDistance>0.00</OrbitDistance>
   <ParabolaHeight>15.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
@@ -103,7 +103,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>8.00</RotateSpeedSEC>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -111,5 +111,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/怪物抛物线炸弹/抛物线炸弹1(90207)</property.EditorPath>
+  <property.EditorPath>法术/怪物抛物线炸弹/怪抛bat(90207)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90207.xml.bin


+ 115 - 0
GameEditor/data/spells/902071.xml

@@ -0,0 +1,115 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>15.00</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>1.00</FileBodyScale>
+  <FileName>paowuxian_2_monster_01</FileName>
+  <HeightUpdate>True</HeightUpdate>
+  <HitIntervalMS>0</HitIntervalMS>
+  <HitOnExplosion>True</HitOnExplosion>
+  <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>True</BindBody>
+        <BindPartName>chest</BindPartName>
+        <EarthQuakeMS>0</EarthQuakeMS>
+        <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <Name>vfx_mon_attack_bing_02</Name>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu_hit.assetbundles</SoundName>
+        <property.SerialNumber>5354981</property.SerialNumber>
+      </Effect>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>1</DamageModiferID>
+        <DamagePerID>1</DamagePerID>
+        <SkillTemplateID>902071</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>5354979</property.SerialNumber>
+    </Attack>
+    <Effect type="CommonAI.Zone.LaunchEffect">
+      <BindBody>False</BindBody>
+      <EarthQuakeMS>0</EarthQuakeMS>
+      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <EffectAddSpeed>1.00</EffectAddSpeed>
+      <EffectHight>0.00</EffectHight>
+      <EffectOffsetX>0.00</EffectOffsetX>
+      <EffectOffsetY>0.00</EffectOffsetY>
+      <EffectTimeMS>2000</EffectTimeMS>
+      <IsLoop>False</IsLoop>
+      <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>shouji_baozha_jiandan</Name>
+      <RType>None</RType>
+      <ScaleToBodySize>0.00</ScaleToBodySize>
+      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
+      <property.SerialNumber>5354978</property.SerialNumber>
+    </Effect>
+    <FrameMS>0</FrameMS>
+  </HitOnExplosionKeyFrame>
+  <ID>902071</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>True</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
+  <LifeTimeMS>5000</LifeTimeMS>
+  <MaxAffectUnit>0</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>10.00</MSpeedSEC>
+  <MType>Cannon</MType>
+  <Name>怪抛2-1</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>10.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>1000</SeekingCooldownMS>
+  <SeekingExpectTarget>Random</SeekingExpectTarget>
+  <SeekingRange>10.00</SeekingRange>
+  <SeekingTurningAngleSEC>3.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <property.EditorPath>法术/怪物抛物线炸弹/怪抛2-1(902071)</property.EditorPath>
+</SpellTemplate>

BIN
GameEditor/data/spells/902071.xml.bin


+ 115 - 0
GameEditor/data/spells/902072.xml

@@ -0,0 +1,115 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>15.00</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>1.00</FileBodyScale>
+  <FileName>paowuxian_2_monster_02</FileName>
+  <HeightUpdate>True</HeightUpdate>
+  <HitIntervalMS>0</HitIntervalMS>
+  <HitOnExplosion>True</HitOnExplosion>
+  <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>True</BindBody>
+        <BindPartName>chest</BindPartName>
+        <EarthQuakeMS>0</EarthQuakeMS>
+        <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <Name>vfx_mon_attack_bing_02</Name>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu_hit.assetbundles</SoundName>
+        <property.SerialNumber>30687521</property.SerialNumber>
+      </Effect>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>1</DamageModiferID>
+        <DamagePerID>1</DamagePerID>
+        <SkillTemplateID>902072</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>30687520</property.SerialNumber>
+    </Attack>
+    <Effect type="CommonAI.Zone.LaunchEffect">
+      <BindBody>False</BindBody>
+      <EarthQuakeMS>0</EarthQuakeMS>
+      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <EffectAddSpeed>1.00</EffectAddSpeed>
+      <EffectHight>0.00</EffectHight>
+      <EffectOffsetX>0.00</EffectOffsetX>
+      <EffectOffsetY>0.00</EffectOffsetY>
+      <EffectTimeMS>2000</EffectTimeMS>
+      <IsLoop>False</IsLoop>
+      <IsSyncSenderRotation>False</IsSyncSenderRotation>
+      <Name>shouji_baozha_jiandan</Name>
+      <RType>None</RType>
+      <ScaleToBodySize>0.00</ScaleToBodySize>
+      <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
+      <property.SerialNumber>30687522</property.SerialNumber>
+    </Effect>
+    <FrameMS>0</FrameMS>
+  </HitOnExplosionKeyFrame>
+  <ID>902072</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>True</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
+  <LifeTimeMS>5000</LifeTimeMS>
+  <MaxAffectUnit>0</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>10.00</MSpeedSEC>
+  <MType>Cannon</MType>
+  <Name>怪抛2-2</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>10.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>1000</SeekingCooldownMS>
+  <SeekingExpectTarget>Random</SeekingExpectTarget>
+  <SeekingRange>10.00</SeekingRange>
+  <SeekingTurningAngleSEC>3.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <property.EditorPath>法术/怪物抛物线炸弹/怪抛2-2(902072)</property.EditorPath>
+</SpellTemplate>

BIN
GameEditor/data/spells/902072.xml.bin


+ 6 - 6
GameEditor/data/spells/90208.xml

@@ -58,8 +58,8 @@
     </Attack>
     <Effect type="CommonAI.Zone.LaunchEffect">
       <BindBody>False</BindBody>
-      <EarthQuakeMS>0</EarthQuakeMS>
-      <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+      <EarthQuakeMS>50</EarthQuakeMS>
+      <EarthQuakeXYZ>0.20</EarthQuakeXYZ>
       <EffectAddSpeed>1.00</EffectAddSpeed>
       <EffectHight>0.00</EffectHight>
       <EffectOffsetX>0.00</EffectOffsetX>
@@ -67,7 +67,7 @@
       <EffectTimeMS>2000</EffectTimeMS>
       <IsLoop>False</IsLoop>
       <IsSyncSenderRotation>False</IsSyncSenderRotation>
-      <Name>shouji_baozha01</Name>
+      <Name>shouji_baozha</Name>
       <RType>None</RType>
       <ScaleToBodySize>0.00</ScaleToBodySize>
       <SoundName>/res/sound/dynamic/monster/monster_atk/monster_rangedatk_guangqiu.assetbundles</SoundName>
@@ -90,7 +90,7 @@
   <MSpeedAdd>0.00</MSpeedAdd>
   <MSpeedSEC>10.00</MSpeedSEC>
   <MType>Cannon</MType>
-  <Name>抛物线炸弹2</Name>
+  <Name>怪抛ghost</Name>
   <OrbitDistance>0.00</OrbitDistance>
   <ParabolaHeight>15.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
@@ -103,7 +103,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>8.00</RotateSpeedSEC>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -111,5 +111,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/怪物抛物线炸弹/抛物线炸弹2(90208)</property.EditorPath>
+  <property.EditorPath>法术/怪物抛物线炸弹/怪抛ghost(90208)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90208.xml.bin


+ 3 - 3
GameEditor/data/spells/90209.xml

@@ -90,7 +90,7 @@
   <MSpeedAdd>0.00</MSpeedAdd>
   <MSpeedSEC>10.00</MSpeedSEC>
   <MType>Cannon</MType>
-  <Name>抛物线炸弹3</Name>
+  <Name>怪抛shade</Name>
   <OrbitDistance>0.00</OrbitDistance>
   <ParabolaHeight>15.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
@@ -103,7 +103,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>8.00</RotateSpeedSEC>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -111,5 +111,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/怪物抛物线炸弹/抛物线炸弹3(90209)</property.EditorPath>
+  <property.EditorPath>法术/怪物抛物线炸弹/怪抛shade(90209)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90209.xml.bin


+ 3 - 3
GameEditor/data/spells/90210.xml

@@ -90,7 +90,7 @@
   <MSpeedAdd>0.00</MSpeedAdd>
   <MSpeedSEC>10.00</MSpeedSEC>
   <MType>Cannon</MType>
-  <Name>抛物线炸弹3</Name>
+  <Name>怪抛spider</Name>
   <OrbitDistance>0.00</OrbitDistance>
   <ParabolaHeight>15.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
@@ -103,7 +103,7 @@
   <RectWide>1.00</RectWide>
   <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
   <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
-  <RotateSpeedSEC>8.00</RotateSpeedSEC>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
   <SeekingCooldownMS>1000</SeekingCooldownMS>
   <SeekingExpectTarget>Random</SeekingExpectTarget>
   <SeekingRange>10.00</SeekingRange>
@@ -111,5 +111,5 @@
   <SpecialEffect>None</SpecialEffect>
   <SpecialEffectParam>0.00</SpecialEffectParam>
   <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
-  <property.EditorPath>法术/怪物抛物线炸弹/抛物线炸弹3(90210)</property.EditorPath>
+  <property.EditorPath>法术/怪物抛物线炸弹/怪抛spider(90210)</property.EditorPath>
 </SpellTemplate>

BIN
GameEditor/data/spells/90210.xml.bin


+ 24 - 24
GameEditor/data/units/.md5

@@ -1,29 +1,29 @@
-056ba4122bd3be8c2b79cc909e4b4e7d :         7852 : 201.xml
-d549cf72f061a84bb7083e37b9e18cc6 :         8079 : 202.xml
-80fd88298f10a70ef51df5aeb17a1a62 :         8090 : 203.xml
-b372e5e9cfa1b4a4936ab62545953ad0 :         7858 : 211.xml
-76c24b67e69d23a54ad33ddd9fec1e14 :         8085 : 212.xml
-401a44257d61a6a73a68cb8c112669d8 :         8093 : 213.xml
-abc596e443820604a63c8fd737807d55 :         7858 : 221.xml
-8d8d1697a9b37168ab10e3a378386a0f :         8085 : 222.xml
-2e9237f6eea9a1b025607f9c56495198 :         8096 : 223.xml
-0f0fa6b2ac49c0d8a1b7d9dc1f85218b :         7868 : 231.xml
-beb42449f43055f9be98f060a6abdd40 :         8090 : 232.xml
+5bf7f956147882a50f85e0b00f781967 :         7852 : 201.xml
+aaeefc9c8a6f7b1fc03961c4f23dced7 :         8080 : 202.xml
+a93bf8e4e17734805edaf92342db9ef9 :         8085 : 203.xml
+f4af920d2a8bab48b3ad9ba22a23e829 :         7858 : 211.xml
+239c31273c130aa3ac3b229b55d04dc8 :         8086 : 212.xml
+a04f28f5b7e3874e7d0ad8a408e72b03 :         8092 : 213.xml
+8e2f5b34a29883d4719c64c96c377bbb :         7858 : 221.xml
+7ccef4225bd0a7494bc215905bc03fca :         8086 : 222.xml
+bd2c3e4f2b4ee5ce1722072773910d91 :         8091 : 223.xml
+dfef5f6a9c48c8777c312c8f3bd70471 :         7868 : 231.xml
+0d128ae13e6b437828f6ef053e4084f6 :         8091 : 232.xml
 91ce09ef86168bf5de3c72fc0bb0be97 :         8329 : 233.xml
-c3141e16382d78922a822f9ae56b66fa :         9066 : 1001.xml
+7cfebc9f1bb130b59e930317a8ed0e23 :         9067 : 1001.xml
 191022fb67a3f0cfa5beca78b987b36a :         9066 : 1002.xml
 b2e07aff23b942827ad1299ce9291ddc :         9066 : 1003.xml
 5422f77608fe3d470103cbb06cae78c9 :         7614 : 1.xml
-37a7933bb3492ea652145fcbde3c3a14 :         9093 : 101.xml
-39a7a5f4aa1d308f30e75bdafc89fec5 :         9319 : 102.xml
-6e49b54e10464efc8b717d501ce9b116 :         9540 : 103.xml
-aee4000199f07e801fc20cb02371fb72 :         9096 : 111.xml
-d257c9592899fbf7efe8710c5689e111 :         9322 : 112.xml
-242a98d61619094a3ea208dc55085549 :         9543 : 113.xml
-bca6b145f7f6a5175da7889b77fd0213 :         9102 : 121.xml
-c1ebb80d50ebd99aca97bc7ff51001c7 :         9328 : 122.xml
-fc84d3a486cc91e2978b1ab33663de5c :         9555 : 123.xml
-540e475a4c16daf95b4d2265ebd8bc3a :         9108 : 131.xml
-cfa9dc633cb76e4f55df6b4fbe4bf929 :         9334 : 132.xml
-b6144b384d153cb1c43b9e00e94d15a4 :         9567 : 133.xml
+c7094d5e704eaabcc65a7046ed37fea4 :         9095 : 101.xml
+99686c4d71b96fdf34c581093aa3a69e :         9319 : 102.xml
+bf6fc622443cd4b312f3525ed8fa4e6e :         9540 : 103.xml
+cdaeb3876f30572efa12a0bb170aa4e4 :         9096 : 111.xml
+3a2280cc65fede149914087cfbe1a7a5 :         9322 : 112.xml
+da01d4b84c27197988b72ee57fe207c0 :         9543 : 113.xml
+32e9f48d3e75944424a06bdc77f955c8 :         9102 : 121.xml
+44ae418c7eb5600176ba56402e505597 :         9328 : 122.xml
+4659433d3caba8f8ad346d94ec0722a9 :         9555 : 123.xml
+b34f10a3260e742230c0f2fc7672afc4 :         9108 : 131.xml
+c803e014f5ccd99178f2d9d7f244a6b9 :         9334 : 132.xml
+59d7974e83b5b9852ac208a6c508e833 :         9567 : 133.xml
 a0cd94602e1deb8263c7a9a0d84828b6 :         7875 : 2.xml

+ 1 - 1
GameEditor/data/units/1001.xml

@@ -9,7 +9,7 @@
   <BodyHeight>3.00</BodyHeight>
   <BodyHitSize>1.00</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>5.00</BodySize>
+  <BodySize>10.00</BodySize>
   <DamageTimeMS>10</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>

BIN
GameEditor/data/units/1001.xml.bin


+ 1 - 1
GameEditor/data/units/101.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bee1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/101.xml.bin


+ 1 - 1
GameEditor/data/units/102.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bee2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/102.xml.bin


+ 2 - 2
GameEditor/data/units/103.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bee3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -206,7 +206,7 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>90203</SkillID>
+      <SkillID>90205</SkillID>
       <property.SerialNumber>30675308</property.SerialNumber>
     </element>
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/103.xml.bin


+ 1 - 1
GameEditor/data/units/111.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bird1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/111.xml.bin


+ 1 - 1
GameEditor/data/units/112.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bird2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/112.xml.bin


+ 2 - 2
GameEditor/data/units/113.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Bird3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -206,7 +206,7 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>90204</SkillID>
+      <SkillID>90206</SkillID>
       <property.SerialNumber>30675309</property.SerialNumber>
     </element>
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/113.xml.bin


+ 1 - 1
GameEditor/data/units/121.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Flower1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/121.xml.bin


+ 2 - 2
GameEditor/data/units/122.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Flower2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -206,7 +206,7 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>90205</SkillID>
+      <SkillID>90203</SkillID>
       <property.SerialNumber>30675306</property.SerialNumber>
     </element>
   </Skills>

BIN
GameEditor/data/units/122.xml.bin


+ 1 - 1
GameEditor/data/units/123.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Flower3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/123.xml.bin


+ 1 - 1
GameEditor/data/units/131.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Mushroom1</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>

BIN
GameEditor/data/units/131.xml.bin


+ 3 - 3
GameEditor/data/units/132.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Mushroom2</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -200,13 +200,13 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>111</SkillID>
+      <SkillID>113</SkillID>
       <property.SerialNumber>30666534</property.SerialNumber>
     </element>
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>90206</SkillID>
+      <SkillID>90204</SkillID>
       <property.SerialNumber>30675307</property.SerialNumber>
     </element>
   </Skills>

BIN
GameEditor/data/units/132.xml.bin


+ 2 - 2
GameEditor/data/units/133.xml

@@ -36,7 +36,7 @@
   <Events element_type="System.Int32" />
   <FileName>Mushroom3</FileName>
   <GenExp>0</GenExp>
-  <GuardRange>100.00</GuardRange>
+  <GuardRange>200.00</GuardRange>
   <GuardRangeGroup>0.00</GuardRangeGroup>
   <GuardRangeLimit>0.00</GuardRangeLimit>
   <HealthPoint>100</HealthPoint>
@@ -200,7 +200,7 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>112</SkillID>
+      <SkillID>114</SkillID>
       <property.SerialNumber>30666538</property.SerialNumber>
     </element>
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/133.xml.bin


+ 1 - 1
GameEditor/data/units/201.xml

@@ -184,7 +184,7 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>103</SkillID>
+      <SkillID>111</SkillID>
       <property.SerialNumber>30665358</property.SerialNumber>
     </element>
   </Skills>

BIN
GameEditor/data/units/201.xml.bin


+ 2 - 2
GameEditor/data/units/202.xml

@@ -184,13 +184,13 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>104</SkillID>
+      <SkillID>111</SkillID>
       <property.SerialNumber>30665920</property.SerialNumber>
     </element>
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>90207</SkillID>
+      <SkillID>902071</SkillID>
       <property.SerialNumber>30678692</property.SerialNumber>
     </element>
   </Skills>

BIN
GameEditor/data/units/202.xml.bin


+ 2 - 2
GameEditor/data/units/203.xml

@@ -44,7 +44,7 @@
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>SpecialBoss</GameStatusType>
+    <GameStatusType>Normal</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
     <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
@@ -184,7 +184,7 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>90209</SkillID>
+      <SkillID>90207</SkillID>
       <property.SerialNumber>30682172</property.SerialNumber>
     </element>
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/203.xml.bin


+ 1 - 1
GameEditor/data/units/211.xml

@@ -184,7 +184,7 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>106</SkillID>
+      <SkillID>112</SkillID>
       <property.SerialNumber>30666518</property.SerialNumber>
     </element>
   </Skills>

BIN
GameEditor/data/units/211.xml.bin


+ 2 - 2
GameEditor/data/units/212.xml

@@ -184,13 +184,13 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>107</SkillID>
+      <SkillID>112</SkillID>
       <property.SerialNumber>30666522</property.SerialNumber>
     </element>
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>90208</SkillID>
+      <SkillID>902072</SkillID>
       <property.SerialNumber>30678693</property.SerialNumber>
     </element>
   </Skills>

BIN
GameEditor/data/units/212.xml.bin


+ 2 - 2
GameEditor/data/units/213.xml

@@ -182,9 +182,9 @@
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
-      <AutoLaunch>False</AutoLaunch>
+      <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>90210</SkillID>
+      <SkillID>90208</SkillID>
       <property.SerialNumber>30682173</property.SerialNumber>
     </element>
     <element type="CommonAI.Zone.LaunchSkill">

BIN
GameEditor/data/units/213.xml.bin


+ 1 - 1
GameEditor/data/units/221.xml

@@ -184,7 +184,7 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>109</SkillID>
+      <SkillID>111</SkillID>
       <property.SerialNumber>30666542</property.SerialNumber>
     </element>
   </Skills>

BIN
GameEditor/data/units/221.xml.bin


+ 2 - 2
GameEditor/data/units/222.xml

@@ -184,13 +184,13 @@
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>110</SkillID>
+      <SkillID>112</SkillID>
       <property.SerialNumber>30666546</property.SerialNumber>
     </element>
     <element type="CommonAI.Zone.LaunchSkill">
       <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
-      <SkillID>90207</SkillID>
+      <SkillID>902072</SkillID>
       <property.SerialNumber>30682174</property.SerialNumber>
     </element>
   </Skills>

Alguns arquivos não foram mostrados porque muitos arquivos mudaram nesse diff