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@@ -169,22 +169,42 @@ namespace ET.Server
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}
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}
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+
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+ public static void OnReady(this WNPlayer self)
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+ {
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+ self.OnEndEnterScene();
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+
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+
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+ if (self.readyFirst)
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+ {
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+ self.readyFirst = false;
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+ }
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+ }
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+
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public static void OnLogin(this WNPlayer self)
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{
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+ self.readyFirst = true;
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self.DomainScene().GetComponent<GamePlayerComponent>().Add(self.GetId(), self);
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}
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public static void OnEndEnterScene(this WNPlayer self)
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{
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+ bool ready = self.GetComponent<PlayerTempDataComponent>().MapData.ready;
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+ if (ready)
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+ {
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+ Log.Warning($"$OnEndEnterScene跳过 : playerId={self.GetId()}, 玩家场景:{self.Map.MapId}, 进入场景:" + (self.Map?.MapId ?? -1));
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+ return;
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+ }
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+
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+ self.GetComponent<PlayerTempDataComponent>().MapData.ready = true;
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+
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self.GetXmdsManager().playerReady(self.GetId().ToString().Trim());
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self.GetXmdsManager().refreshPlayerPKMode(self.GetId().ToString().Trim(), false, (int)PkModel.All);
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self.GetXmdsManager().autoBattle(self.Map.Id.ToString().Trim(), self.GetId().ToString().Trim(), true);
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-
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-
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}
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