@@ -39,7 +39,7 @@ namespace ET.Server
}
// 临时openId
- string _openId = (10000 + new Random().Next(999)).ToString();
+ string _openId = (10000 + new Random().Next(99999999)).ToString();
await player.Map.AddUnitPlayer(_openId, request.UnitId, request.Force, request.Flag, request.X, request.Y, GetRandomPlayerName(), GetRandomUrl());
reply();
@@ -37,6 +37,11 @@ namespace ET.Server
{
var map = player.Map;
var players = map.UnitPlayers.Values.ToArray();
+ if(players.Length == 0)
+ {
+ Log.Debug("Player count == 0, abort cmd");
+ return;
+ }
var rand = new Random();
var randunit = players[rand.Next(players.Length)];
@@ -45,11 +45,11 @@ namespace ET.Server
map.DestroyZoneRequest();
// 移除本地场景数据
map.DomainScene().GetComponent<GameMapComponent>().Remove(map.Id, map.RoomId);
+
+ map.Dispose();
player.Dispose();
-
- map.Dispose();