Browse Source

同步最新版资源

大爷 1 year ago
parent
commit
41e1964df1

+ 155 - 180
Unity/Assets/HybridCLRData/Generated/AOTGenericReferences.cs

@@ -5,11 +5,12 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 	// }} 
 
 	// {{ AOT generic type
+	//Animancer.AnimancerTransition`1<System.Object>
 	//Cysharp.Threading.Tasks.UniTask`1<System.Object>
 	//Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>
 	//DG.Tweening.Core.DOSetter`1<System.Single>
+	//ET.AEvent`1<ET.EventType.AfterCreateCurrentScene>
 	//ET.AEvent`1<ET.EventType.EntryEvent1>
-	//ET.AEvent`1<ET.EventType.NumbericChange>
 	//ET.AEvent`1<ET.EventType.EntryLoadCfg>
 	//ET.AEvent`1<ET.EventType.EntryEvent2>
 	//ET.AEvent`1<ET.Client.NetClientComponentOnRead>
@@ -19,178 +20,169 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 	//ET.AEvent`1<ET.EventType.OnDestroyZoneObject>
 	//ET.AEvent`1<ET.EventType.OnNewZoneObject>
 	//ET.AEvent`1<ET.EventType.AppStartInitFinish>
-	//ET.AEvent`1<ET.EventType.AfterCreateCurrentScene>
 	//ET.ATimer`1<System.Object>
 	//ET.AwakeSystem`1<System.Object>
+	//ET.AwakeSystem`2<System.Object,System.Object>
 	//ET.AwakeSystem`2<System.Object,System.Net.Sockets.AddressFamily>
 	//ET.AwakeSystem`2<System.Object,System.Int32>
-	//ET.AwakeSystem`2<System.Object,System.Object>
 	//ET.AwakeSystem`3<System.Object,System.Object,System.Int32>
 	//ET.AwakeSystem`3<System.Object,System.Object,System.Object>
 	//ET.BEvent`1<System.Object>
 	//ET.ConfigSingleton`1<System.Object>
 	//ET.DestroySystem`1<System.Object>
-	//ET.ETAsyncTaskMethodBuilder`1<System.Object>
-	//ET.ETAsyncTaskMethodBuilder`1<System.Byte>
-	//ET.ETAsyncTaskMethodBuilder`1<System.Int32>
 	//ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>
-	//ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_UnitStop>
 	//ET.ETAsyncTaskMethodBuilder`1<System.UInt32>
+	//ET.ETAsyncTaskMethodBuilder`1<System.Int32>
 	//ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>
-	//ET.ETTask`1<System.Byte>
-	//ET.ETTask`1<System.UInt32>
-	//ET.ETTask`1<ET.Client.Wait_SceneChangeFinish>
+	//ET.ETAsyncTaskMethodBuilder`1<System.Object>
 	//ET.ETTask`1<System.ValueTuple`2<System.UInt32,System.Object>>
-	//ET.ETTask`1<ET.Client.Wait_UnitStop>
-	//ET.ETTask`1<System.Object>
 	//ET.ETTask`1<System.Int32>
-	//ET.IAwake`1<System.Int32>
+	//ET.ETTask`1<System.Object>
+	//ET.ETTask`1<System.UInt32>
+	//ET.ETTask`1<ET.Client.Wait_SceneChangeFinish>
+	//ET.ETTask`1<System.Byte>
 	//ET.IAwake`1<System.Net.Sockets.AddressFamily>
+	//ET.IAwake`1<System.Int32>
 	//ET.IAwake`1<System.Object>
-	//ET.IAwake`2<System.Object,System.Object>
 	//ET.IAwake`2<System.Object,System.Int32>
+	//ET.IAwake`2<System.Object,System.Object>
 	//ET.LateUpdateSystem`1<System.Object>
 	//ET.ListComponent`1<System.Object>
-	//ET.ListComponent`1<Unity.Mathematics.float3>
 	//ET.LoadSystem`1<System.Object>
 	//ET.Singleton`1<System.Object>
 	//ET.UpdateSystem`1<System.Object>
-	//System.Action`1<CommonAI.Zone.Instance.ZoneArea/OnceEvent>
 	//System.Action`1<UnityEngine.Vector3>
+	//System.Action`1<CommonAI.Zone.Instance.ZoneArea/OnceEvent>
+	//System.Action`1<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
 	//System.Action`1<System.Object>
 	//System.Action`1<System.Single>
-	//System.Action`1<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
-	//System.Action`2<System.Int32,System.Object>
 	//System.Action`2<System.Int64,System.Int32>
-	//System.Action`3<System.Int64,System.Int64,System.Object>
+	//System.Action`2<System.Int32,System.Object>
 	//System.Action`3<System.Single,System.Single,CommonAI.Zone.Helper.UnitActionStatus>
+	//System.Action`3<System.Int64,System.Int64,System.Object>
 	//System.Collections.Generic.Dictionary`2<System.Object,CommonLang.Property.FieldAttributeValue>
+	//System.Collections.Generic.Dictionary`2<System.Int32,System.Int32>
 	//System.Collections.Generic.Dictionary`2<System.Object,System.Int16>
-	//System.Collections.Generic.Dictionary`2<System.Int32,System.Int64>
 	//System.Collections.Generic.Dictionary`2<CommonAI.Zone.UnitInfo/UnitType,System.Int32>
-	//System.Collections.Generic.Dictionary`2<System.Object,System.Int64>
-	//System.Collections.Generic.Dictionary`2<System.Object,System.Int32>
 	//System.Collections.Generic.Dictionary`2<System.UInt32,System.Int32>
+	//System.Collections.Generic.Dictionary`2<System.Object,UnityEngine.Vector3>
 	//System.Collections.Generic.Dictionary`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>
+	//System.Collections.Generic.Dictionary`2<System.Object,System.Byte>
 	//System.Collections.Generic.Dictionary`2<System.UInt32,System.Object>
-	//System.Collections.Generic.Dictionary`2<System.Int32,ET.RpcInfo>
+	//System.Collections.Generic.Dictionary`2<System.Object,System.Int32>
+	//System.Collections.Generic.Dictionary`2<System.UInt16,System.Object>
 	//System.Collections.Generic.Dictionary`2<System.Object,System.Object>
-	//System.Collections.Generic.Dictionary`2<System.Object,UnityEngine.Vector3>
-	//System.Collections.Generic.Dictionary`2<System.Object,System.Byte>
-	//System.Collections.Generic.Dictionary`2<System.Int32,System.Int32>
-	//System.Collections.Generic.Dictionary`2<System.Object,SceneDataLoader/FileOffset>
 	//System.Collections.Generic.Dictionary`2<System.Int32,System.Object>
-	//System.Collections.Generic.Dictionary`2<System.UInt16,System.Object>
+	//System.Collections.Generic.Dictionary`2<System.Int32,ET.RpcInfo>
+	//System.Collections.Generic.Dictionary`2<System.Object,SceneDataLoader/FileOffset>
 	//System.Collections.Generic.Dictionary`2/Enumerator<System.UInt32,System.Object>
-	//System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Byte>
 	//System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Object>
 	//System.Collections.Generic.Dictionary`2/Enumerator<System.Int32,System.Object>
+	//System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Byte>
 	//System.Collections.Generic.Dictionary`2/Enumerator<System.Object,UnityEngine.Vector3>
 	//System.Collections.Generic.Dictionary`2/KeyCollection<System.Int32,System.Int32>
 	//System.Collections.Generic.Dictionary`2/KeyCollection<System.Object,System.Object>
 	//System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<System.Int32,System.Int32>
 	//System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<System.Object,System.Object>
+	//System.Collections.Generic.Dictionary`2/ValueCollection<System.Int32,System.Object>
 	//System.Collections.Generic.Dictionary`2/ValueCollection<System.UInt32,System.Object>
 	//System.Collections.Generic.Dictionary`2/ValueCollection<System.Object,System.Object>
-	//System.Collections.Generic.Dictionary`2/ValueCollection<System.Int32,System.Object>
-	//System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.UInt32,System.Object>
 	//System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Int32,System.Object>
+	//System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.UInt32,System.Object>
 	//System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Object,System.Object>
 	//System.Collections.Generic.EqualityComparer`1<System.Int32>
-	//System.Collections.Generic.HashSet`1<System.UInt16>
 	//System.Collections.Generic.HashSet`1<System.Object>
+	//System.Collections.Generic.HashSet`1<System.UInt16>
 	//System.Collections.Generic.HashSet`1/Enumerator<System.Object>
-	//System.Collections.Generic.ICollection`1<System.Byte>
 	//System.Collections.Generic.ICollection`1<System.Int32>
-	//System.Collections.Generic.ICollection`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
 	//System.Collections.Generic.ICollection`1<System.Object>
+	//System.Collections.Generic.ICollection`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
+	//System.Collections.Generic.ICollection`1<System.Byte>
 	//System.Collections.Generic.IComparer`1<System.Object>
 	//System.Collections.Generic.IEnumerable`1<System.Object>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>>
-	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>>
-	//System.Collections.Generic.IEnumerable`1<CommonLang.Geometry.Vector3>
-	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>>
+	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>
+	//System.Collections.Generic.IEnumerable`1<CommonLang.Geometry.Vector3>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>>
-	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>>
-	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>>
+	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>>
+	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>>
+	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>>
 	//System.Collections.Generic.IEnumerator`1<CommonLang.Geometry.Vector3>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>>
 	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>>
 	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>>
 	//System.Collections.Generic.IEnumerator`1<System.Object>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
-	//System.Collections.Generic.IList`1<System.Byte>
-	//System.Collections.Generic.IList`1<System.Int32>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>>
 	//System.Collections.Generic.IList`1<System.Object>
+	//System.Collections.Generic.IList`1<System.Int32>
+	//System.Collections.Generic.IList`1<System.Byte>
+	//System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>
+	//System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>
+	//System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>
+	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>
 	//System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>
+	//System.Collections.Generic.KeyValuePair`2<System.Object,UnityEngine.Vector3>
+	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>
+	//System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>
 	//System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>
 	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>
 	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>
-	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>
-	//System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>
-	//System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>
-	//System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>
-	//System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>
-	//System.Collections.Generic.KeyValuePair`2<System.Object,UnityEngine.Vector3>
-	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>
 	//System.Collections.Generic.LinkedList`1<System.Object>
 	//System.Collections.Generic.LinkedList`1/Enumerator<System.Object>
 	//System.Collections.Generic.LinkedListNode`1<System.Object>
-	//System.Collections.Generic.List`1<System.Decimal>
+	//System.Collections.Generic.List`1<System.SByte>
+	//System.Collections.Generic.List`1<CommonAI.ZoneClient.ClientStruct/UnitBuffStatus>
+	//System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
+	//System.Collections.Generic.List`1<System.Single>
 	//System.Collections.Generic.List`1<CommonLang.Geometry.Vector2>
+	//System.Collections.Generic.List`1<System.UInt64>
+	//System.Collections.Generic.List`1<CommonLang.Geometry.Line2>
 	//System.Collections.Generic.List`1<System.Int32>
 	//System.Collections.Generic.List`1<UnityEngine.Vector2>
-	//System.Collections.Generic.List`1<CommonLang.Geometry.Line2>
-	//System.Collections.Generic.List`1<CommonAI.Data.CardType>
-	//System.Collections.Generic.List`1<System.UInt16>
-	//System.Collections.Generic.List`1<UnityEngine.Vector3>
 	//System.Collections.Generic.List`1<System.Double>
-	//System.Collections.Generic.List`1<System.Single>
-	//System.Collections.Generic.List`1<System.UInt64>
-	//System.Collections.Generic.List`1<System.SByte>
 	//System.Collections.Generic.List`1<System.Int64>
+	//System.Collections.Generic.List`1<UnityEngine.Vector3>
+	//System.Collections.Generic.List`1<CommonLang.Property.FieldAttributeValue>
+	//System.Collections.Generic.List`1<CommonAI.Data.CardType>
+	//System.Collections.Generic.List`1<System.Decimal>
+	//System.Collections.Generic.List`1<System.UInt16>
 	//System.Collections.Generic.List`1<System.Int16>
-	//System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
 	//System.Collections.Generic.List`1<System.Object>
-	//System.Collections.Generic.List`1<CommonAI.ZoneClient.ClientStruct/UnitBuffStatus>
-	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
+	//System.Collections.Generic.List`1<System.UInt32>
 	//System.Collections.Generic.List`1<System.Byte>
 	//System.Collections.Generic.List`1<CommonAI.Zone.PlayerSkillActiveChangedEvent/State>
-	//System.Collections.Generic.List`1<CommonLang.Property.FieldAttributeValue>
-	//System.Collections.Generic.List`1<Unity.Mathematics.float3>
-	//System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
+	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.ZoneArea/OnceEvent>
 	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.SpawnUnitTrigger/SpawnUnitInfo>
-	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.SpawnItemTrigger/SpawnItemInfo>
-	//System.Collections.Generic.List`1<System.UInt32>
+	//System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
+	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
 	//System.Collections.Generic.List`1<CommonAI.Zone.SyncPosEvent/UnitPos>
 	//System.Collections.Generic.List`1<CommonAI.Zone.SyncPosEvent/UnitState>
-	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.ZoneArea/OnceEvent>
-	//System.Collections.Generic.List`1/Enumerator<System.Double>
-	//System.Collections.Generic.List`1/Enumerator<System.Object>
-	//System.Collections.Generic.List`1/Enumerator<System.Single>
+	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.SpawnItemTrigger/SpawnItemInfo>
 	//System.Collections.Generic.List`1/Enumerator<System.UInt64>
-	//System.Collections.Generic.List`1/Enumerator<CommonLang.Property.FieldAttributeValue>
 	//System.Collections.Generic.List`1/Enumerator<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
-	//System.Collections.Generic.List`1/Enumerator<System.Int64>
 	//System.Collections.Generic.List`1/Enumerator<System.Decimal>
-	//System.Collections.Generic.List`1/Enumerator<System.UInt32>
+	//System.Collections.Generic.List`1/Enumerator<System.Int64>
 	//System.Collections.Generic.List`1/Enumerator<CommonAI.Zone.Instance.ZoneArea/OnceEvent>
-	//System.Collections.Generic.List`1/Enumerator<Unity.Mathematics.float3>
+	//System.Collections.Generic.List`1/Enumerator<System.UInt32>
+	//System.Collections.Generic.List`1/Enumerator<System.Single>
+	//System.Collections.Generic.List`1/Enumerator<System.Object>
+	//System.Collections.Generic.List`1/Enumerator<System.Double>
+	//System.Collections.Generic.List`1/Enumerator<System.UInt16>
+	//System.Collections.Generic.List`1/Enumerator<CommonLang.Property.FieldAttributeValue>
 	//System.Collections.Generic.List`1/Enumerator<System.SByte>
-	//System.Collections.Generic.List`1/Enumerator<System.Int16>
 	//System.Collections.Generic.List`1/Enumerator<System.Byte>
-	//System.Collections.Generic.List`1/Enumerator<System.UInt16>
 	//System.Collections.Generic.List`1/Enumerator<System.Int32>
+	//System.Collections.Generic.List`1/Enumerator<System.Int16>
 	//System.Collections.Generic.Queue`1<System.Object>
 	//System.Collections.Generic.Queue`1/Enumerator<System.Object>
 	//System.Collections.Generic.SortedDictionary`2<System.Int32,System.Object>
@@ -201,20 +193,20 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 	//System.Comparison`1<System.Object>
 	//System.Func`1<System.Single>
 	//System.Func`1<System.Object>
-	//System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Object>
 	//System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>
+	//System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Object>
 	//System.IComparable`1<System.Object>
-	//System.IEquatable`1<CommonLang.Geometry.Rectangle>
+	//System.IEquatable`1<CommonLang.Geometry.BoundingBox>
 	//System.IEquatable`1<CommonLang.Geometry.Ray>
+	//System.IEquatable`1<System.Object>
 	//System.IEquatable`1<CommonLang.Geometry.Vector3>
+	//System.IEquatable`1<CommonLang.Geometry.BoundingSphere>
+	//System.IEquatable`1<CommonLang.Geometry.Line2>
 	//System.IEquatable`1<CommonLang.Geometry.Matrix>
-	//System.IEquatable`1<CommonLang.Geometry.Point>
 	//System.IEquatable`1<CommonLang.Geometry.Plane>
-	//System.IEquatable`1<CommonLang.Geometry.Line2>
-	//System.IEquatable`1<CommonLang.Geometry.BoundingSphere>
-	//System.IEquatable`1<System.Object>
-	//System.IEquatable`1<CommonLang.Geometry.BoundingBox>
 	//System.IEquatable`1<CommonLang.Geometry.Vector2>
+	//System.IEquatable`1<CommonLang.Geometry.Rectangle>
+	//System.IEquatable`1<CommonLang.Geometry.Point>
 	//System.IEquatable`1<CommonLang.Geometry.Vector4>
 	//System.IEquatable`1<CommonLang.Geometry.Quaternion>
 	//System.Nullable`1<System.Single>
@@ -226,8 +218,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 	//System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>
 	//System.Threading.Tasks.Task`1<System.Object>
 	//System.Threading.Tasks.Task`1<System.ValueTuple`2<System.UInt32,System.UInt32>>
-	//System.ValueTuple`2<System.UInt32,System.UInt32>
 	//System.ValueTuple`2<System.UInt32,System.Object>
+	//System.ValueTuple`2<System.UInt32,System.UInt32>
 	// }}
 
 	public void RefMethods()
@@ -243,155 +235,140 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 		// System.Object ET.Entity::AddChild<System.Object,System.Object,System.Object>(System.Object,System.Object,System.Boolean)
 		// System.Object ET.Entity::AddChildWithId<System.Object,System.Object>(System.Int64,System.Object,System.Boolean)
 		// System.Object ET.Entity::AddChildWithId<System.Object,System.Int32>(System.Int64,System.Int32,System.Boolean)
-		// System.Object ET.Entity::AddComponent<System.Object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,System.Boolean)
 		// System.Object ET.Entity::AddComponent<System.Object,System.Object,System.Int32>(System.Object,System.Int32,System.Boolean)
+		// System.Object ET.Entity::AddComponent<System.Object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,System.Boolean)
 		// System.Object ET.Entity::AddComponent<System.Object>(System.Boolean)
 		// System.Object ET.Entity::GetChild<System.Object>(System.Int64)
 		// System.Object ET.Entity::GetComponent<System.Object>()
 		// System.Object ET.Entity::GetParent<System.Object>()
 		// System.Void ET.Entity::RemoveComponent<System.Object>()
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.BattlePushHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.BattlePushHandler/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.PingComponentAwakeSystem/<PingAsync>d__1>(System.Object&,ET.Client.PingComponentAwakeSystem/<PingAsync>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.MoveHelper/<MoveToAsync>d__1>(System.Object&,ET.Client.MoveHelper/<MoveToAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<Init>d__1>(System.Object&,ET.Client.RouterAddressComponentSystem/<Init>d__1&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.EnterMapHelper/<EnterMapAsync>d__0>(System.Object&,ET.Client.EnterMapHelper/<EnterMapAsync>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.PingComponentAwakeSystem/<PingAsync>d__1>(System.Object&,ET.Client.PingComponentAwakeSystem/<PingAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.EntryEvent2_InitClient/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.EntryEvent2_InitClient/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2>(System.Object&,ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,ET.EntryLoadCfg_Client/<Run>d__0>(System.Runtime.CompilerServices.TaskAwaiter&,ET.EntryLoadCfg_Client/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>,ET.ConsoleComponentSystem/<Start>d__3>(System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>&,ET.ConsoleComponentSystem/<Start>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.NumericChangeEvent_NotifyWatcher/<Run>d__0>(ET.ETTaskCompleted&,ET.NumericChangeEvent_NotifyWatcher/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.EntryLoadCfg_Client/<Run>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.EntryLoadCfg_Client/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.ReloadDllConsoleHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.ReloadDllConsoleHandler/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.ReloadConfigConsoleHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.ReloadConfigConsoleHandler/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.ConsoleComponentSystem/<Start>d__3>(System.Object&,ET.ConsoleComponentSystem/<Start>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<Init>d__1>(System.Object&,ET.Client.RouterAddressComponentSystem/<Init>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>,ET.ConsoleComponentSystem/<Start>d__3>(System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>&,ET.ConsoleComponentSystem/<Start>d__3&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.EntryEvent1_InitShare/<Run>d__0>(ET.ETTaskCompleted&,ET.EntryEvent1_InitShare/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,SoundManager/<InitAsync>d__11>(ET.ETTaskCompleted&,SoundManager/<InitAsync>d__11&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,BattleResourceMgr/<InitAsync>d__3>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,BattleResourceMgr/<InitAsync>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.EntryLoadCfg_Client/<Run>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.EntryLoadCfg_Client/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2>(System.Object&,ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.ResourcesLoaderComponentSystem/<LoadAsync>d__1>(System.Object&,ET.Client.ResourcesLoaderComponentSystem/<LoadAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.BattlePushHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.BattlePushHandler/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3>(System.Object&,ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,BattleObject/AfterCreateCurrentScene_Battle/<Run>d__0>(ET.ETTaskCompleted&,BattleObject/AfterCreateCurrentScene_Battle/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SceneChangeHelper/<SceneChangeTo>d__0>(ET.ETTaskCompleted&,ET.Client.SceneChangeHelper/<SceneChangeTo>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.SceneChangeStart_AddComponent/<Run>d__0>(System.Object&,ET.Client.SceneChangeStart_AddComponent/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2>(System.Object&,ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.OnNewZoneObjectHandler/<Run>d__0>(System.Object&,ET.Client.OnNewZoneObjectHandler/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.OnDestroyZoneObjectHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.OnDestroyZoneObjectHandler/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.LoginFinish_RemoveLoginUI/<Run>d__0>(System.Object&,ET.Client.LoginFinish_RemoveLoginUI/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Entry/<StartAsync>d__2>(System.Object&,ET.Entry/<StartAsync>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__0>(System.Object&,ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.LoginFinish_CreateLobbyUI/<Run>d__0>(System.Object&,ET.Client.LoginFinish_CreateLobbyUI/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.SceneChangeFinishEvent_CreateUIHelp/<asyncTask>d__1>(System.Object&,ET.Client.SceneChangeFinishEvent_CreateUIHelp/<asyncTask>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.ResourcesLoaderComponentSystem/ResourcesLoaderComponentDestroySystem/<>c__DisplayClass0_0/<<Destroy>g__UnLoadAsync|0>d>(System.Object&,ET.Client.ResourcesLoaderComponentSystem/ResourcesLoaderComponentDestroySystem/<>c__DisplayClass0_0/<<Destroy>g__UnLoadAsync|0>d&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.SceneChangeStart_AddComponent/<Run>d__0>(System.Object&,ET.Client.SceneChangeStart_AddComponent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Entry/<StartAsync>d__2>(System.Object&,ET.Entry/<StartAsync>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.EntryEvent3_InitClient/<Run>d__0>(System.Object&,ET.Client.EntryEvent3_InitClient/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.NetClientComponentOnReadEvent/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.NetClientComponentOnReadEvent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SceneChangeHelper/<SceneChangeTo>d__0>(ET.ETTaskCompleted&,ET.Client.SceneChangeHelper/<SceneChangeTo>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(System.Object&,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3>(System.Object&,ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.SceneChangeStart_AddComponent/<Run>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.SceneChangeStart_AddComponent/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.ResourcesComponentSystem/<UnloadBundleAsync>d__7>(System.Object&,ET.Client.ResourcesComponentSystem/<UnloadBundleAsync>d__7&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>&,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.ResourcesComponentSystem/<LoadBundleAsync>d__13>(System.Object&,ET.Client.ResourcesComponentSystem/<LoadBundleAsync>d__13&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(System.Object&,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.EntryEvent3_InitClient/<Run>d__0>(System.Object&,ET.Client.EntryEvent3_InitClient/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.ResourcesComponentSystem/<LoadOneBundleAllAssets>d__15>(System.Object&,ET.Client.ResourcesComponentSystem/<LoadOneBundleAllAssets>d__15&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.ResourcesLoaderComponentSystem/<LoadAsync>d__1>(System.Object&,ET.Client.ResourcesLoaderComponentSystem/<LoadAsync>d__1&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.ResourcesComponentSystem/<>c__DisplayClass13_0/<<LoadBundleAsync>g__LoadDependency|0>d>(System.Object&,ET.Client.ResourcesComponentSystem/<>c__DisplayClass13_0/<<LoadBundleAsync>g__LoadDependency|0>d&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.SceneChangeStart_AddComponent/<Run>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.SceneChangeStart_AddComponent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EntryEvent3_InitClient/<Run>d__0>(ET.Client.EntryEvent3_InitClient/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeFinishEvent_CreateUIHelp/<asyncTask>d__1>(ET.Client.SceneChangeFinishEvent_CreateUIHelp/<asyncTask>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0>(ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeStart_AddComponent/<Run>d__0>(ET.Client.SceneChangeStart_AddComponent/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.NetClientComponentOnReadEvent/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.NetClientComponentOnReadEvent/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.ResourcesLoaderComponentSystem/ResourcesLoaderComponentDestroySystem/<>c__DisplayClass0_0/<<Destroy>g__UnLoadAsync|0>d>(System.Object&,ET.Client.ResourcesLoaderComponentSystem/ResourcesLoaderComponentDestroySystem/<>c__DisplayClass0_0/<<Destroy>g__UnLoadAsync|0>d&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>&,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<CacheSceneObject>d__2>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<CacheSceneObject>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,BattleObject/AfterCreateCurrentScene_Battle/<Run>d__0>(ET.ETTaskCompleted&,BattleObject/AfterCreateCurrentScene_Battle/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.LoginFinish_CreateLobbyUI/<Run>d__0>(ET.Client.LoginFinish_CreateLobbyUI/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeStart_AddComponent/<Run>d__0>(ET.Client.SceneChangeStart_AddComponent/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeFinishEvent_CreateUIHelp/<asyncTask>d__1>(ET.Client.SceneChangeFinishEvent_CreateUIHelp/<asyncTask>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__0>(ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Entry/<StartAsync>d__2>(ET.Entry/<StartAsync>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.LoginFinish_RemoveLoginUI/<Run>d__0>(ET.Client.LoginFinish_RemoveLoginUI/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnDestroyZoneObjectHandler/<Run>d__0>(ET.Client.OnDestroyZoneObjectHandler/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<Run>d__0>(ET.Client.OnNewZoneObjectHandler/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2>(ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<BattleObject/AfterCreateCurrentScene_Battle/<Run>d__0>(BattleObject/AfterCreateCurrentScene_Battle/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__0>(ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.NetClientComponentOnReadEvent/<Run>d__0>(ET.Client.NetClientComponentOnReadEvent/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.GameObjectPool/<CacheSceneObject>d__2>(ET.Client.GameObjectPool/<CacheSceneObject>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.LoginFinish_RemoveLoginUI/<Run>d__0>(ET.Client.LoginFinish_RemoveLoginUI/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0>(ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3>(ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2>(ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.ResourcesLoaderComponentSystem/ResourcesLoaderComponentDestroySystem/<>c__DisplayClass0_0/<<Destroy>g__UnLoadAsync|0>d>(ET.Client.ResourcesLoaderComponentSystem/ResourcesLoaderComponentDestroySystem/<>c__DisplayClass0_0/<<Destroy>g__UnLoadAsync|0>d&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<BattleResourceMgr/<InitAsync>d__3>(BattleResourceMgr/<InitAsync>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<SoundManager/<InitAsync>d__11>(SoundManager/<InitAsync>d__11&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.EntryEvent1_InitShare/<Run>d__0>(ET.EntryEvent1_InitShare/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.ConsoleComponentSystem/<Start>d__3>(ET.ConsoleComponentSystem/<Start>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.ReloadConfigConsoleHandler/<Run>d__0>(ET.ReloadConfigConsoleHandler/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.ReloadDllConsoleHandler/<Run>d__0>(ET.ReloadDllConsoleHandler/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.EntryLoadCfg_Client/<Run>d__0>(ET.EntryLoadCfg_Client/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.BattlePushHandler/<Run>d__0>(ET.Client.BattlePushHandler/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EntryEvent2_InitClient/<Run>d__0>(ET.Client.EntryEvent2_InitClient/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EnterMapHelper/<EnterMapAsync>d__0>(ET.Client.EnterMapHelper/<EnterMapAsync>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.NumericChangeEvent_NotifyWatcher/<Run>d__0>(ET.NumericChangeEvent_NotifyWatcher/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.ResourcesComponentSystem/<>c__DisplayClass13_0/<<LoadBundleAsync>g__LoadDependency|0>d>(ET.Client.ResourcesComponentSystem/<>c__DisplayClass13_0/<<LoadBundleAsync>g__LoadDependency|0>d&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.MoveHelper/<MoveToAsync>d__1>(ET.Client.MoveHelper/<MoveToAsync>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.PingComponentAwakeSystem/<PingAsync>d__1>(ET.Client.PingComponentAwakeSystem/<PingAsync>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.ResourcesLoaderComponentSystem/ResourcesLoaderComponentDestroySystem/<>c__DisplayClass0_0/<<Destroy>g__UnLoadAsync|0>d>(ET.Client.ResourcesLoaderComponentSystem/ResourcesLoaderComponentDestroySystem/<>c__DisplayClass0_0/<<Destroy>g__UnLoadAsync|0>d&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<Init>d__1>(ET.Client.RouterAddressComponentSystem/<Init>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.ReloadDllConsoleHandler/<Run>d__0>(ET.ReloadDllConsoleHandler/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.BattlePushHandler/<Run>d__0>(ET.Client.BattlePushHandler/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2>(ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3>(ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.EntryLoadCfg_Client/<Run>d__0>(ET.EntryLoadCfg_Client/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.PingComponentAwakeSystem/<PingAsync>d__1>(ET.Client.PingComponentAwakeSystem/<PingAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.ResourcesComponentSystem/<UnloadBundleAsync>d__7>(ET.Client.ResourcesComponentSystem/<UnloadBundleAsync>d__7&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.ResourcesLoaderComponentSystem/<LoadAsync>d__1>(ET.Client.ResourcesLoaderComponentSystem/<LoadAsync>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EntryEvent3_InitClient/<Run>d__0>(ET.Client.EntryEvent3_InitClient/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeHelper/<SceneChangeTo>d__0>(ET.Client.SceneChangeHelper/<SceneChangeTo>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.ResourcesComponentSystem/<LoadOneBundleAllAssets>d__15>(ET.Client.ResourcesComponentSystem/<LoadOneBundleAllAssets>d__15&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.ConsoleComponentSystem/<Start>d__3>(ET.ConsoleComponentSystem/<Start>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.NetClientComponentOnReadEvent/<Run>d__0>(ET.Client.NetClientComponentOnReadEvent/<Run>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.ResourcesComponentSystem/<LoadBundleAsync>d__13>(ET.Client.ResourcesComponentSystem/<LoadBundleAsync>d__13&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.ResourcesComponentSystem/<UnloadBundleAsync>d__7>(ET.Client.ResourcesComponentSystem/<UnloadBundleAsync>d__7&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.EntryEvent1_InitShare/<Run>d__0>(ET.EntryEvent1_InitShare/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<SoundManager/<InitAsync>d__11>(SoundManager/<InitAsync>d__11&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<BattleResourceMgr/<InitAsync>d__3>(BattleResourceMgr/<InitAsync>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeHelper/<SceneChangeTo>d__0>(ET.Client.SceneChangeHelper/<SceneChangeTo>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.ReloadConfigConsoleHandler/<Run>d__0>(ET.ReloadConfigConsoleHandler/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.ResourcesComponentSystem/<LoadOneBundleAsync>d__14>(System.Object&,ET.Client.ResourcesComponentSystem/<LoadOneBundleAsync>d__14&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Byte>::AwaitUnsafeOnCompleted<System.Object,ET.MoveComponentSystem/<MoveToAsync>d__5>(System.Object&,ET.MoveComponentSystem/<MoveToAsync>d__5&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.LoginHelper/<Login>d__0>(System.Object&,ET.Client.LoginHelper/<Login>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<CreateRouterSession>d__0>(System.Object&,ET.Client.RouterHelper/<CreateRouterSession>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<GetRouterAddress>d__1>(System.Object&,ET.Client.RouterHelper/<GetRouterAddress>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.SessionSystem/<Call>d__3>(System.Object&,ET.SessionSystem/<Call>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.SessionSystem/<Call>d__4>(System.Object&,ET.SessionSystem/<Call>d__4&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<Connect>d__2>(System.Object&,ET.Client.RouterHelper/<Connect>d__2&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SceneFactory/<CreateClientScene>d__0>(ET.ETTaskCompleted&,ET.Client.SceneFactory/<CreateClientScene>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.EffectMgr/<PlayEffect>d__4>(System.Object&,ET.Client.EffectMgr/<PlayEffect>d__4&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>,ET.Client.HttpClientHelper/<Get>d__0>(System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>&,ET.Client.HttpClientHelper/<Get>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.EffectMgr/<PlayEffect>d__5>(System.Object&,ET.Client.EffectMgr/<PlayEffect>d__5&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.EffectMgr/<loadEffect>d__9>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.EffectMgr/<loadEffect>d__9&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.ResourcesComponentSystem/<LoadOneBundleAsync>d__14>(System.Object&,ET.Client.ResourcesComponentSystem/<LoadOneBundleAsync>d__14&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.LoginHelper/<Login>d__0>(System.Object&,ET.Client.LoginHelper/<Login>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<Acquire>d__6>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<Acquire>d__6&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.UIComponentSystem/<Create>d__0>(System.Object&,ET.Client.UIComponentSystem/<Create>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.UIEventComponentSystem/<OnCreate>d__1>(System.Object&,ET.Client.UIEventComponentSystem/<OnCreate>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<GetRouterAddress>d__1>(System.Object&,ET.Client.RouterHelper/<GetRouterAddress>d__1&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.UIHelper/<Create>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.UIHelper/<Create>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<Connect>d__2>(System.Object&,ET.Client.RouterHelper/<Connect>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.MoveHelper/<MoveToAsync>d__0>(System.Object&,ET.Client.MoveHelper/<MoveToAsync>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.ResourcesComponentSystem/<LoadOneBundleAsync>d__14>(ET.Client.ResourcesComponentSystem/<LoadOneBundleAsync>d__14&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.SessionSystem/<Call>d__4>(System.Object&,ET.SessionSystem/<Call>d__4&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.SessionSystem/<Call>d__3>(System.Object&,ET.SessionSystem/<Call>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<CreateRouterSession>d__0>(System.Object&,ET.Client.RouterHelper/<CreateRouterSession>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.SessionSystem/<Call>d__4>(ET.SessionSystem/<Call>d__4&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.SessionSystem/<Call>d__3>(ET.SessionSystem/<Call>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.UIEventComponentSystem/<OnCreate>d__1>(ET.Client.UIEventComponentSystem/<OnCreate>d__1&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>::Start<ET.ObjectWaitSystem/<Wait>d__4`1<ET.Client.Wait_SceneChangeFinish>>(ET.ObjectWaitSystem/<Wait>d__4`1<ET.Client.Wait_SceneChangeFinish>&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_UnitStop>::Start<ET.ObjectWaitSystem/<Wait>d__4`1<ET.Client.Wait_UnitStop>>(ET.ObjectWaitSystem/<Wait>d__4`1<ET.Client.Wait_UnitStop>&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.ResourcesComponentSystem/<LoadOneBundleAsync>d__14>(ET.Client.ResourcesComponentSystem/<LoadOneBundleAsync>d__14&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.UIComponentSystem/<Create>d__0>(ET.Client.UIComponentSystem/<Create>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::Start<ET.Client.LoginHelper/<Login>d__0>(ET.Client.LoginHelper/<Login>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<ET.Client.RouterHelper/<Connect>d__2>(ET.Client.RouterHelper/<Connect>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.HttpClientHelper/<Get>d__0>(ET.Client.HttpClientHelper/<Get>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.SceneFactory/<CreateClientScene>d__0>(ET.Client.SceneFactory/<CreateClientScene>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::Start<ET.Client.MoveHelper/<MoveToAsync>d__0>(ET.Client.MoveHelper/<MoveToAsync>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.RouterHelper/<CreateRouterSession>d__0>(ET.Client.RouterHelper/<CreateRouterSession>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<ET.Client.EffectMgr/<PlayEffect>d__4>(ET.Client.EffectMgr/<PlayEffect>d__4&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::Start<ET.Client.RouterHelper/<GetRouterAddress>d__1>(ET.Client.RouterHelper/<GetRouterAddress>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.UIEventComponentSystem/<OnCreate>d__1>(ET.Client.UIEventComponentSystem/<OnCreate>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.UIComponentSystem/<Create>d__0>(ET.Client.UIComponentSystem/<Create>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.HttpClientHelper/<Get>d__0>(ET.Client.HttpClientHelper/<Get>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<ET.Client.RouterHelper/<Connect>d__2>(ET.Client.RouterHelper/<Connect>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.EffectMgr/<loadEffect>d__9>(ET.Client.EffectMgr/<loadEffect>d__9&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::Start<ET.Client.LoginHelper/<Login>d__0>(ET.Client.LoginHelper/<Login>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<ET.Client.EffectMgr/<PlayEffect>d__5>(ET.Client.EffectMgr/<PlayEffect>d__5&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.UIHelper/<Create>d__0>(ET.Client.UIHelper/<Create>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Byte>::Start<ET.MoveComponentSystem/<MoveToAsync>d__5>(ET.MoveComponentSystem/<MoveToAsync>d__5&)
-		// System.Object ET.EventSystem::Invoke<ET.NavmeshComponent/RecastFileLoader,System.Object>(System.Int32,ET.NavmeshComponent/RecastFileLoader)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.GameObjectPool/<Acquire>d__6>(ET.Client.GameObjectPool/<Acquire>d__6&)
 		// System.Void ET.EventSystem::Publish<ET.EventType.AfterCreateCurrentScene>(ET.Scene,ET.EventType.AfterCreateCurrentScene)
-		// System.Void ET.EventSystem::Publish<ET.EventType.ChangeRotation>(ET.Scene,ET.EventType.ChangeRotation)
-		// System.Void ET.EventSystem::Publish<ET.EventType.ChangePosition>(ET.Scene,ET.EventType.ChangePosition)
-		// System.Void ET.EventSystem::Publish<ET.EventType.NumbericChange>(ET.Scene,ET.EventType.NumbericChange)
-		// System.Void ET.EventSystem::Publish<System.Object>(System.Object)
-		// System.Void ET.EventSystem::Publish<ET.EventType.OnNewZoneObject>(ET.Scene,ET.EventType.OnNewZoneObject)
-		// System.Void ET.EventSystem::Publish<ET.EventType.OnDestroyZoneObject>(ET.Scene,ET.EventType.OnDestroyZoneObject)
 		// System.Void ET.EventSystem::Publish<ET.Client.NetClientComponentOnRead>(ET.Scene,ET.Client.NetClientComponentOnRead)
-		// System.Void ET.EventSystem::Publish<ET.EventType.AfterCreateClientScene>(ET.Scene,ET.EventType.AfterCreateClientScene)
-		// System.Void ET.EventSystem::Publish<ET.EventType.MoveStart>(ET.Scene,ET.EventType.MoveStart)
+		// System.Void ET.EventSystem::Publish<ET.EventType.OnNewZoneObject>(ET.Scene,ET.EventType.OnNewZoneObject)
 		// System.Void ET.EventSystem::Publish<ET.EventType.SceneChangeStart>(ET.Scene,ET.EventType.SceneChangeStart)
-		// System.Void ET.EventSystem::Publish<ET.EventType.MoveStop>(ET.Scene,ET.EventType.MoveStop)
-		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.LoginFinish>(ET.Scene,ET.EventType.LoginFinish)
-		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryLoadCfg>(ET.Scene,ET.EventType.EntryLoadCfg)
+		// System.Void ET.EventSystem::Publish<ET.EventType.OnDestroyZoneObject>(ET.Scene,ET.EventType.OnDestroyZoneObject)
+		// System.Void ET.EventSystem::Publish<System.Object>(System.Object)
 		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent1>(ET.Scene,ET.EventType.EntryEvent1)
-		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.AppStartInitFinish>(ET.Scene,ET.EventType.AppStartInitFinish)
-		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent3>(ET.Scene,ET.EventType.EntryEvent3)
 		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent2>(ET.Scene,ET.EventType.EntryEvent2)
+		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent3>(ET.Scene,ET.EventType.EntryEvent3)
+		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryLoadCfg>(ET.Scene,ET.EventType.EntryLoadCfg)
+		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.AppStartInitFinish>(ET.Scene,ET.EventType.AppStartInitFinish)
+		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.LoginFinish>(ET.Scene,ET.EventType.LoginFinish)
 		// System.Object ET.Game::AddSingleton<System.Object>()
 		// System.Object ET.JsonHelper::FromJson<System.Object>(System.String)
 		// System.Object ET.ObjectPool::Fetch<System.Object>()
 		// System.Void ET.RandomGenerator::BreakRank<System.Object>(System.Collections.Generic.List`1<System.Object>)
-		// System.String ET.StringHelper::ArrayToString<System.Single>(System.Single[])
 		// System.Object ET.YooAssetProxy::GetAsset<System.Object>(YooAsset.AssetOperationHandle)
 		// Cysharp.Threading.Tasks.UniTask`1<YooAsset.AssetOperationHandle> ET.YooAssetProxy::LoadAssetAsync<System.Object>(System.String)
 		// System.Object ReferenceCollector::Get<System.Object>(System.String)
 		// ET.Client.Wait_SceneChangeFinish System.Activator::CreateInstance<ET.Client.Wait_SceneChangeFinish>()
-		// ET.Client.Wait_UnitStop System.Activator::CreateInstance<ET.Client.Wait_UnitStop>()
 		// System.Object System.Activator::CreateInstance<System.Object>()
 		// System.Object[] System.Array::Empty<System.Object>()
 		// System.Void System.Array::Resize<System.Byte>(System.Byte[]&,System.Int32)
@@ -399,15 +376,13 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 		// System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object> System.Linq.Enumerable::First<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>)
 		// System.Linq.IOrderedEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>> System.Linq.Enumerable::OrderBy<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>)
 		// System.Collections.Generic.IEnumerable`1<System.Object> System.Linq.Enumerable::Select<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Object>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Object>)
-		// System.Object[] System.Linq.Enumerable::ToArray<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>)
 		// ET.RpcInfo[] System.Linq.Enumerable::ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable`1<ET.RpcInfo>)
+		// System.Object[] System.Linq.Enumerable::ToArray<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>)
 		// System.Int32[] System.Linq.Enumerable::ToArray<System.Int32>(System.Collections.Generic.IEnumerable`1<System.Int32>)
+		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass1_0/<<InitLogin>b__0>d>(System.Object&,ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass1_0/<<InitLogin>b__0>d&)
 		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.UIHelper/<LoadPackageInternalAsync>d__1>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.UIHelper/<LoadPackageInternalAsync>d__1&)
-		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.AppStartInitFinish_CreateLoginUI/<LoadPackageInternalAsync>d__1>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.AppStartInitFinish_CreateLoginUI/<LoadPackageInternalAsync>d__1&)
-		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass2_0/<<InitLogin>b__0>d>(System.Object&,ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass2_0/<<InitLogin>b__0>d&)
-		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass2_0/<<InitLogin>b__0>d>(ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass2_0/<<InitLogin>b__0>d&)
-		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<LoadPackageInternalAsync>d__1>(ET.Client.AppStartInitFinish_CreateLoginUI/<LoadPackageInternalAsync>d__1&)
 		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.UIHelper/<LoadPackageInternalAsync>d__1>(ET.Client.UIHelper/<LoadPackageInternalAsync>d__1&)
+		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass1_0/<<InitLogin>b__0>d>(ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass1_0/<<InitLogin>b__0>d&)
 		// System.Object System.Threading.Interlocked::CompareExchange<System.Object>(System.Object&,System.Object,System.Object)
 		// System.Threading.Tasks.Task`1<System.Object> System.Threading.Tasks.TaskFactory::StartNew<System.Object>(System.Func`1<System.Object>,System.Threading.CancellationToken)
 		// System.Object UnityEngine.Component::GetComponent<System.Object>()

+ 3 - 4
Unity/Assets/HybridCLRData/Generated/link.xml

@@ -5,11 +5,14 @@
     <type fullname="Animancer.AnimancerEvent" preserve="all" />
     <type fullname="Animancer.AnimancerEvent/Sequence" preserve="all" />
     <type fullname="Animancer.AnimancerState" preserve="all" />
+    <type fullname="Animancer.AnimancerTransition`1" preserve="all" />
+    <type fullname="Animancer.ClipState" preserve="all" />
     <type fullname="Animancer.ClipTransition" preserve="all" />
     <type fullname="Animancer.DirectionalAnimationSet" preserve="all" />
     <type fullname="Animancer.DirectionalAnimationSet8" preserve="all" />
     <type fullname="Animancer.Editor.AnimancerSettings" preserve="all" />
     <type fullname="Animancer.Editor.ReadMe" preserve="all" />
+    <type fullname="Animancer.FadeMode" preserve="all" />
     <type fullname="Animancer.Float1ControllerTransitionAsset" preserve="all" />
     <type fullname="Animancer.ITransition" preserve="all" />
     <type fullname="Animancer.LinearMixerTransitionAsset" preserve="all" />
@@ -99,7 +102,6 @@
     <type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
     <type fullname="System.Diagnostics.DebuggerBrowsableAttribute" preserve="all" />
     <type fullname="System.Diagnostics.DebuggerBrowsableState" preserve="all" />
-    <type fullname="System.Diagnostics.DebuggerDisplayAttribute" preserve="all" />
     <type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
     <type fullname="System.Diagnostics.StackFrame" preserve="all" />
     <type fullname="System.Diagnostics.StackTrace" preserve="all" />
@@ -325,7 +327,6 @@
     <type fullname="ET.ISingleton" preserve="all" />
     <type fullname="ET.ISingletonAwake" preserve="all" />
     <type fullname="ET.ISingletonUpdate" preserve="all" />
-    <type fullname="ET.ITransfer" preserve="all" />
     <type fullname="ET.IUpdate" preserve="all" />
     <type fullname="ET.JsonHelper" preserve="all" />
     <type fullname="ET.KService" preserve="all" />
@@ -376,7 +377,6 @@
   </assembly>
   <assembly fullname="Unity.Mathematics">
     <type fullname="Unity.Mathematics.float3" preserve="all" />
-    <type fullname="Unity.Mathematics.math" preserve="all" />
     <type fullname="Unity.Mathematics.quaternion" preserve="all" />
   </assembly>
   <assembly fullname="Unity.RenderPipelines.Universal.Runtime">
@@ -399,7 +399,6 @@
     <type fullname="ET.ETTask`1" preserve="all" />
     <type fullname="ET.ETTaskCompleted" preserve="all" />
     <type fullname="ET.ETTaskHelper" preserve="all" />
-    <type fullname="ET.Recast" preserve="all" />
     <type fullname="ProtoBuf.ProtoAfterDeserializationAttribute" preserve="all" />
     <type fullname="ProtoBuf.ProtoContractAttribute" preserve="all" />
     <type fullname="ProtoBuf.ProtoIgnoreAttribute" preserve="all" />

BIN
Unity/Assets/Plugins/BattlePlugin/CommonAI.dll


BIN
Unity/Assets/Plugins/BattlePlugin/CommonAI.pdb


BIN
Unity/Assets/Plugins/BattlePlugin/CommonLang.dll


BIN
Unity/Assets/Plugins/BattlePlugin/CommonLang.pdb


BIN
Unity/Assets/Plugins/BattlePlugin/XmdsCommon.dll


BIN
Unity/Assets/Plugins/BattlePlugin/XmdsCommon.pdb


BIN
Unity/Assets/Res/CodeDll/CommonAI.dll.bytes


BIN
Unity/Assets/Res/CodeDll/CommonLang.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Hotfix.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Hotfix.pdb.bytes


BIN
Unity/Assets/Res/CodeDll/Model.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Model.pdb.bytes


BIN
Unity/Assets/Res/CodeDll/Unity.Core.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Unity.Loader.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Unity.Mono.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Unity.Mono.pdb.bytes


BIN
Unity/Assets/Res/CodeDll/XmdsCommon.dll.bytes


BIN
Unity/Assets/Res/CodeDll/mscorlib.dll.bytes


BIN
Unity/Assets/Res/GameEditor/e1.bin