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增加向战场投放范围回血BUFF(触发主播Trigger10111,发射法术510200)

大爷 1 year ago
parent
commit
41e3152ccc

+ 7 - 5
GameEditor/.setting/buffs/.tree

@@ -1,6 +1,9 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="BUFF" IsExpanded="True">
-  <node Name="BOSS" IsExpanded="True">
+  <node Name="~游戏使用到的BUFF" IsExpanded="True">
+    <node Name="10111" IsExpanded="False" />
+  </node>
+  <node Name="BOSS" IsExpanded="False">
     <node Name="怪物" IsExpanded="True">
       <node Name="910201" IsExpanded="False" />
       <node Name="910202" IsExpanded="False" />
@@ -235,11 +238,10 @@
       <node Name="12051" IsExpanded="False" />
       <node Name="12052" IsExpanded="False" />
     </node>
-    <node Name="石头村" IsExpanded="False">
+    <node Name="石头村" IsExpanded="True">
       <node Name="10073" IsExpanded="False" />
       <node Name="10074" IsExpanded="False" />
       <node Name="10105" IsExpanded="False" />
-      <node Name="10111" IsExpanded="False" />
       <node Name="10112" IsExpanded="False" />
       <node Name="10126" IsExpanded="False" />
       <node Name="10127" IsExpanded="False" />
@@ -315,7 +317,7 @@
   <node Name="跨服" IsExpanded="False">
     <node Name="1038" IsExpanded="False" />
   </node>
-  <node Name="事件Buff" IsExpanded="True">
+  <node Name="事件Buff" IsExpanded="False">
     <node Name="10010" IsExpanded="False" />
     <node Name="10011" IsExpanded="False" />
     <node Name="10012" IsExpanded="False" />
@@ -387,7 +389,7 @@
       <node Name="12026" IsExpanded="False" />
     </node>
   </node>
-  <node Name="通用buff" IsExpanded="True">
+  <node Name="通用buff" IsExpanded="False">
     <node Name="1040" IsExpanded="False" />
     <node Name="1050" IsExpanded="False" />
     <node Name="1060" IsExpanded="False" />

+ 1 - 0
GameEditor/.setting/scenes/10098.tree

@@ -16,5 +16,6 @@
     <node Name="游戏失败" IsExpanded="False" />
     <node Name="第三波BOSS" IsExpanded="False" />
     <node Name="第四波BOSS" IsExpanded="False" />
+    <node Name="单位受到伤害,发送战报" IsExpanded="False" />
   </events>
 </root>

+ 7 - 0
GameEditor/.setting/skills/.tree

@@ -26,4 +26,11 @@
       </node>
     </node>
   </node>
+  <node Name="正式玩家" IsExpanded="True">
+    <node Name="灵狐ext" IsExpanded="True">
+      <node Name="2技能" IsExpanded="True">
+        <node Name="510200" IsExpanded="False" />
+      </node>
+    </node>
+  </node>
 </node>

+ 7 - 0
GameEditor/.setting/spells/.tree

@@ -26,4 +26,11 @@
       </node>
     </node>
   </node>
+  <node Name="正式玩家" IsExpanded="True">
+    <node Name="灵狐ext" IsExpanded="True">
+      <node Name="2技能" IsExpanded="True">
+        <node Name="510200" IsExpanded="False" />
+      </node>
+    </node>
+  </node>
 </node>

+ 1 - 1
GameEditor/data/buffs/.md5

@@ -1,3 +1,4 @@
+36b334d935ed949aa08a9105078d0d2e :         2883 : 10111.xml
 e786ea52d1bdd08b451474dec61cb553 :         1995 : 910201.xml
 3cd23142c69df84f168fa7df043e727d :         1860 : 910202.xml
 a1ca06193ef5b9a2db9cdc0266a89e17 :         3090 : 910203.xml
@@ -199,7 +200,6 @@ da1c2446a4508e613c04f4c38c104e23 :         2521 : 12051.xml
 25b04d8fbe584a3c5643b4900c955e0e :         2553 : 10073.xml
 5bd03b7ab3391c5d096c327241a36700 :         2537 : 10074.xml
 700b4b4739736df886df93eda7c4a85d :         1854 : 10105.xml
-cec0a33e4a61b44ea1f2710a069d4cd0 :         1854 : 10111.xml
 49056a56649170cde4995044f72758cc :         3505 : 10112.xml
 2e404d6c1dff6b2679e247973c504ca9 :         2523 : 10126.xml
 a2fd2be4224d380454e28038aae23fc3 :         1852 : 10127.xml

+ 28 - 3
GameEditor/data/buffs/10111.xml

@@ -20,8 +20,33 @@
   <IsRemoveOnDead>False</IsRemoveOnDead>
   <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
   <IsSilent>False</IsSilent>
-  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
-  <LifeTimeMS>0</LifeTimeMS>
+  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame">
+    <element type="CommonAI.Zone.BuffTemplate+KeyFrame">
+      <FrameMS>0</FrameMS>
+      <Spell type="CommonAI.Zone.LaunchSpell">
+        <Angle>0.00</Angle>
+        <ChainLevel>0</ChainLevel>
+        <Count>1</Count>
+        <FromUnitBody>True</FromUnitBody>
+        <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
+        <LaunchPercent>100.00</LaunchPercent>
+        <LaunchSpellHeight>0.00</LaunchSpellHeight>
+        <LaunchSpellRadius>0.00</LaunchSpellRadius>
+        <PType>POS_TYPE_DEFAULT_SINGLE</PType>
+        <SeekingTargetExpect>Random</SeekingTargetExpect>
+        <SeekingTargetRange>10.00</SeekingTargetRange>
+        <SenderUnit>Sender</SenderUnit>
+        <SpellID>510200</SpellID>
+        <SpellRange>1</SpellRange>
+        <StartAngle>0.00</StartAngle>
+        <xModify>0.00</xModify>
+        <xyModifyType>Relative</xyModifyType>
+        <yModify>0.00</yModify>
+        <property.SerialNumber>30670855</property.SerialNumber>
+      </Spell>
+    </element>
+  </KeyFrames>
+  <LifeTimeMS>2000</LifeTimeMS>
   <MakeAvatar>False</MakeAvatar>
   <MakeStun>False</MakeStun>
   <MaxOverlay>1</MaxOverlay>
@@ -40,5 +65,5 @@
   <UnitChangeSkills>False</UnitChangeSkills>
   <UnitKeepSkillsID element_type="System.Int32" />
   <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
-  <property.EditorPath>BUFF/副本/石头村/天灵泉水(10111)</property.EditorPath>
+  <property.EditorPath>BUFF/~游戏使用到的BUFF/天灵泉水(10111)</property.EditorPath>
 </BuffTemplate>

BIN
GameEditor/data/buffs/10111.xml.bin


+ 1 - 0
GameEditor/data/skills/.list

@@ -10,3 +10,4 @@ Buff增益效果;1001
 斩妖修仙传技能/boss技能/普攻-902XX;90209
 斩妖修仙传技能/boss技能/普攻-902XX;90210
 斩妖修仙传技能/boss技能/主动-900XX;90003
+正式玩家/灵狐ext/2技能;510200

+ 2 - 1
GameEditor/data/skills/.md5

@@ -9,4 +9,5 @@ adc1942cef08c1dd1d31143da39be8d7 :         4866 : 90203.xml
 c80fd7a4cc79d922ea523c174760a827 :         4869 : 90208.xml
 08266cbebe58a9f7d17bd4846eabe6e6 :         4869 : 90209.xml
 192ffb4635d630484cde6752be8caa00 :         4869 : 90210.xml
-041a905ea1b92c1d4a0907ba188a8787 :         4842 : 90003.xml
+cff2cc011d892d3c47b06ab091ebaadf :         4733 : 90003.xml
+b93918349a51beae781503b44975ca69 :         6521 : 510200.xml

+ 144 - 0
GameEditor/data/skills/510200.xml

@@ -0,0 +1,144 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
+  <ActionPriority>0</ActionPriority>
+  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
+    <element type="CommonAI.Zone.UnitActionData">
+      <ActionName>f_skill_02</ActionName>
+      <ActionSpeedRate>0.00</ActionSpeedRate>
+      <BodyBlockOnAttackRange>False</BodyBlockOnAttackRange>
+      <BodyHitNextAction>False</BodyHitNextAction>
+      <BodyHitSize>0.00</BodyHitSize>
+      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
+      <IsAudioLoop>False</IsAudioLoop>
+      <IsCancelable>False</IsCancelable>
+      <IsCancelableBySkill>False</IsCancelableBySkill>
+      <IsCancelBySkillNext>False</IsCancelBySkillNext>
+      <IsChangeIcon>False</IsChangeIcon>
+      <IsControlFaceable>False</IsControlFaceable>
+      <IsControlMoveable>False</IsControlMoveable>
+      <IsCycAction>False</IsCycAction>
+      <IsFaceToTarget>False</IsFaceToTarget>
+      <IsInvisible>False</IsInvisible>
+      <IsJumpToTarget>False</IsJumpToTarget>
+      <IsMoveToTarget>False</IsMoveToTarget>
+      <IsNoneBlock>False</IsNoneBlock>
+      <IsNoneTouch>False</IsNoneTouch>
+      <IsShowSkillGuide>False</IsShowSkillGuide>
+      <JumpToTargetHeightZ>3.00</JumpToTargetHeightZ>
+      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <Effect type="CommonAI.Zone.LaunchEffect">
+            <BindBody>True</BindBody>
+            <EarthQuakeMS>0</EarthQuakeMS>
+            <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+            <EffectAddSpeed>1.00</EffectAddSpeed>
+            <EffectHight>0.00</EffectHight>
+            <EffectOffsetX>0.00</EffectOffsetX>
+            <EffectOffsetY>0.00</EffectOffsetY>
+            <EffectTimeMS>0</EffectTimeMS>
+            <IsLoop>False</IsLoop>
+            <IsSyncSenderRotation>False</IsSyncSenderRotation>
+            <RType>None</RType>
+            <ScaleToBodySize>0.00</ScaleToBodySize>
+            <SoundName>/res/sound/dynamic/ui/5_skill_02.assetbundles</SoundName>
+            <property.SerialNumber>4821219</property.SerialNumber>
+          </Effect>
+          <FrameMS>0</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+        </element>
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <FrameMS>500</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+          <Spell type="CommonAI.Zone.LaunchSpell">
+            <Angle>0.00</Angle>
+            <ChainLevel>0</ChainLevel>
+            <Count>1</Count>
+            <FromUnitBody>True</FromUnitBody>
+            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
+            <LaunchPercent>100.00</LaunchPercent>
+            <LaunchSpellHeight>0.00</LaunchSpellHeight>
+            <LaunchSpellRadius>0.00</LaunchSpellRadius>
+            <PType>POS_TYPE_DEFAULT_SINGLE</PType>
+            <SeekingTargetExpect>Random</SeekingTargetExpect>
+            <SeekingTargetRange>10.00</SeekingTargetRange>
+            <SenderUnit>Sender</SenderUnit>
+            <SpellID>510200</SpellID>
+            <SpellRange>1</SpellRange>
+            <StartAngle>0.00</StartAngle>
+            <xModify>0.00</xModify>
+            <xyModifyType>Relative</xyModifyType>
+            <yModify>0.00</yModify>
+            <property.SerialNumber>4659436</property.SerialNumber>
+          </Spell>
+        </element>
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <ChangeStatus type="CommonAI.Zone.UnitActionData+StatusChange">
+            <IsCancelable>True</IsCancelable>
+            <IsCancelableBySkill>True</IsCancelableBySkill>
+            <IsControlFaceable>True</IsControlFaceable>
+            <IsControlMoveable>True</IsControlMoveable>
+            <IsFaceToTarget>False</IsFaceToTarget>
+            <IsInvisible>False</IsInvisible>
+            <IsNoneBlock>False</IsNoneBlock>
+            <IsNoneTouch>False</IsNoneTouch>
+          </ChangeStatus>
+          <FrameMS>1200</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+        </element>
+      </KeyFrames>
+      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
+      <ShowChargeTimeMS>0</ShowChargeTimeMS>
+      <SigleActionType>None</SigleActionType>
+      <TotalTimeMS>1660</TotalTimeMS>
+    </element>
+  </ActionQueue>
+  <ActionSpeedRate>1.30</ActionSpeedRate>
+  <AttackAngle>0.00</AttackAngle>
+  <AttackKeepRange>0.00</AttackKeepRange>
+  <AttackMustBeInRange>False</AttackMustBeInRange>
+  <AttackRange>4.50</AttackRange>
+  <AutoFightFollower>False</AutoFightFollower>
+  <BodyScale>1.00</BodyScale>
+  <ChantTimeMS>0</ChantTimeMS>
+  <CoolDownMS>30</CoolDownMS>
+  <CostHP>0</CostHP>
+  <CostMP>0</CostMP>
+  <CurUseTimes>-1</CurUseTimes>
+  <ExpectTarget>AlliesIncludeSelf</ExpectTarget>
+  <ID>510200</ID>
+  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
+  <IsCoolDownWithAction>False</IsCoolDownWithAction>
+  <IsCounter>False</IsCounter>
+  <IsLaunchBody>True</IsLaunchBody>
+  <IsManuallyCancelable>False</IsManuallyCancelable>
+  <IsSelectRange>False</IsSelectRange>
+  <IsSingleAction>False</IsSingleAction>
+  <Name>治疗2咏叹沐苏</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
+    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
+    <IsRandomNormalAttack>False</IsRandomNormalAttack>
+    <LaunchCondition>IgnoreTarget</LaunchCondition>
+    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
+      <Mode>Mode_None</Mode>
+      <Shape_Angle>0</Shape_Angle>
+      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
+      <Shape_Radius>5.00</Shape_Radius>
+      <Shape_Width>0.00</Shape_Width>
+      <ShowLaunchGuide>True</ShowLaunchGuide>
+      <TwineCircleScale>0.00</TwineCircleScale>
+      <TwineNotCircleLength>0.00</TwineNotCircleLength>
+      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
+    </LaunchModeData>
+    <LaunchType>None</LaunchType>
+    <NeedTarget>False</NeedTarget>
+    <NeedTargetType>ALL</NeedTargetType>
+    <SkillIndex>0</SkillIndex>
+    <SkillType>active</SkillType>
+    <TargetType>Enemy</TargetType>
+    <UseTimes>1</UseTimes>
+  </Properties>
+  <SelectRangeSize>0.00</SelectRangeSize>
+  <SelectRangeType>NA</SelectRangeType>
+  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
+  <property.EditorPath>技能/正式玩家/灵狐ext/2技能/治疗2咏叹沐苏(510200)</property.EditorPath>
+</SkillTemplate>

BIN
GameEditor/data/skills/510200.xml.bin


+ 1 - 0
GameEditor/data/spells/.list

@@ -10,3 +10,4 @@
 斩妖修仙传/BOSS法术/主动/毒圈;90003
 斩妖修仙传/BOSS法术/主动/毒圈;91001
 斩妖修仙传/BOSS法术/主动/毒圈;910010
+正式玩家/灵狐ext/2技能;510200

+ 2 - 1
GameEditor/data/spells/.md5

@@ -6,7 +6,8 @@
 89069ba1dcf9045e9fcd0e597dbce1c4 :         4890 : 90207.xml
 fe62873d3b031e6a9a072d9589b5114d :         4884 : 90208.xml
 335b1c21625de847c6fe89b020a35d11 :         4884 : 90209.xml
-c368aa61595b034cbe43add34d8bd611 :         4799 : 90210.xml
+fb25bb3c6a9663900b776914969951d2 :         4688 : 90210.xml
 64a95bb8a8429962373549a56db55211 :         6345 : 90003.xml
 218b338c567dde0c907a4400def7ea38 :         3965 : 91001.xml
 be591c4ba17c952522a9beb2c78fa75d :         3346 : 910010.xml
+e62e76f165491c438f387e4f1e0644cd :         3980 : 510200.xml

+ 96 - 0
GameEditor/data/spells/510200.xml

@@ -0,0 +1,96 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>5.00</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>AlliesIncludeSelf</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>1.00</FileBodyScale>
+  <FileName>vfx_com_xieping_jiaxie_01</FileName>
+  <HeightUpdate>False</HeightUpdate>
+  <HitIntervalKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>0</DamageModiferID>
+        <DamagePerID>0</DamagePerID>
+        <SkillTemplateID>510200</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>4669944</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitIntervalKeyFrame>
+  <HitIntervalMS>1000</HitIntervalMS>
+  <HitOnExplosion>False</HitOnExplosion>
+  <ID>510200</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>True</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
+  <LifeTimeMS>3000</LifeTimeMS>
+  <MaxAffectUnit>0</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>9.00</MSpeedSEC>
+  <MType>Immovability</MType>
+  <Name>治疗2技能</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>0.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>1000</SeekingCooldownMS>
+  <SeekingExpectTarget>Random</SeekingExpectTarget>
+  <SeekingRange>10.00</SeekingRange>
+  <SeekingTurningAngleSEC>3.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <TargetEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>vfx_chr_fashi_attack_02</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30670859</property.SerialNumber>
+  </TargetEffect>
+  <property.EditorPath>法术/正式玩家/灵狐ext/2技能/治疗2技能(510200)</property.EditorPath>
+</SpellTemplate>

BIN
GameEditor/data/spells/510200.xml.bin