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@@ -4,6 +4,7 @@ using ET.Client;
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using ET.EventType;
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using ET.Server;
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using System;
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+using System.Collections.Generic;
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using UnityEngine;
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using Random = System.Random;
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using Vector2 = CommonLang.Geometry.Vector2;
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@@ -182,7 +183,7 @@ namespace ET
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//测试代码,检测当前战场中心
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[Event]
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- public class CameraPlaybleEventHandler : BEvent<CameraPlaybleEvent>
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+ public class Test1EventHandler : BEvent<CameraPlaybleEvent>
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{
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protected override async ETTask OnEvent(CameraPlaybleEvent a)
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{
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@@ -198,6 +199,16 @@ namespace ET
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}
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}
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+ [Event]
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+ public class Test2EventHandler : BEvent<EventType.GameoverEvent>
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+ {
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+ protected override async ETTask OnEvent(EventType.GameoverEvent args)
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+ {
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+ BattleFuncHandler.BattleCenterIndex = 0;
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+ await ETTask.CompletedTask;
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+ }
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+ }
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+
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//发送战斗服指令相关
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public partial class BattleMgr
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{
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