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【编辑器】修改法术变成抛物线、主角巡逻范围、角色受击size等

大爷 1 year ago
parent
commit
5e076b15b1

+ 1 - 1
GameEditor/data/config_ext.xml

@@ -41,7 +41,7 @@
   <MIN_HOLD_TIMEMS>3000</MIN_HOLD_TIMEMS>
   <MIN_MOVE_TIMEMS>1000</MIN_MOVE_TIMEMS>
   <monster_Defence>0,100,500,1500,4000,8000,15000,20000,25000,30000,35000,40000,45000</monster_Defence>
-  <NORMALSCENE_AUTO_GUARD_RANGE>9</NORMALSCENE_AUTO_GUARD_RANGE>
+  <NORMALSCENE_AUTO_GUARD_RANGE>50</NORMALSCENE_AUTO_GUARD_RANGE>
   <OUTOF_BATTLE_MONSTER>9000</OUTOF_BATTLE_MONSTER>
   <OUTOF_BATTLE_PLAYER>6000</OUTOF_BATTLE_PLAYER>
   <PET_HEALD_RATIO>0.30</PET_HEALD_RATIO>

BIN
GameEditor/data/data_config/SkillData.xlsx


+ 1 - 1
GameEditor/data/spells/.md5

@@ -1,5 +1,5 @@
 a718dcd0dba3eaccf74d79c18c23fb10 :         3965 : 101.xml
-bc4b7eb80213fbe78650ae53744a9a17 :         4891 : 90203.xml
+349b1557ecd965ce76deaa0f37ee1c4a :         4890 : 90203.xml
 da9e879838962cdbe2c9f38202532bda :         4893 : 90204.xml
 5120ee3aa1003acfcc7cb99d326fc5c2 :         4895 : 90205.xml
 b8fe241b7f0324642cbd15c1a258a5e8 :         4889 : 90206.xml

+ 2 - 2
GameEditor/data/spells/90203.xml

@@ -13,7 +13,7 @@
   <FanAngle>0.00</FanAngle>
   <FileBodyScale>1.00</FileBodyScale>
   <FileName>normal1</FileName>
-  <HeightUpdate>False</HeightUpdate>
+  <HeightUpdate>True</HeightUpdate>
   <HitIntervalMS>0</HitIntervalMS>
   <HitOnExplosion>True</HitOnExplosion>
   <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
@@ -91,7 +91,7 @@
   <MType>Missile</MType>
   <Name>远程普攻火球</Name>
   <OrbitDistance>0.00</OrbitDistance>
-  <ParabolaHeight>0.00</ParabolaHeight>
+  <ParabolaHeight>4.00</ParabolaHeight>
   <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
     <FileBodyScale_X>1.00</FileBodyScale_X>
     <FileBodyScale_Y>1.00</FileBodyScale_Y>

BIN
GameEditor/data/spells/90203.xml.bin


+ 4 - 4
GameEditor/data/units/.md5

@@ -1,4 +1,4 @@
-11ac758f25559b293b135c61d570a251 :         7596 : 1.xml
-1f5a47c0f8095fd213e478cc278cbb73 :         8073 : 101.xml
-f462a61c02ef7fbe1fc98a72f72d7504 :         7856 : 102.xml
-27efa90a3087bd454ff7820b2d3371f9 :         7855 : 103.xml
+f4a99d328dd7e6d671551bc631600b56 :         7598 : 1.xml
+9175ba3ab466b671b7cdda3a739fe050 :         7610 : 101.xml
+4978ba383d30f3f1ca1f798e4414232d :         7856 : 102.xml
+06addd6ba674a90671ee724659ffcff2 :         7855 : 103.xml

+ 3 - 3
GameEditor/data/units/1.xml

@@ -7,7 +7,7 @@
     <property.SerialNumber>16</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>1.00</BodyHitSize>
+  <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
   <BodySize>1.00</BodySize>
   <DamageTimeMS>10</DamageTimeMS>
@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>0.00</MoveSpeed>
+        <MoveSpeed>1.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>
@@ -158,7 +158,7 @@
         <ResCritPer>0</ResCritPer>
         <ResCritRate>0</ResCritRate>
         <ShieldValue>0</ShieldValue>
-        <SkillCD>10</SkillCD>
+        <SkillCD>8000</SkillCD>
         <SkillDamageAdd>0</SkillDamageAdd>
         <ToBossCritDamage>0</ToBossCritDamage>
         <ToBossCritRate>0</ToBossCritRate>

BIN
GameEditor/data/units/1.xml.bin


+ 2 - 15
GameEditor/data/units/101.xml

@@ -7,7 +7,7 @@
     <property.SerialNumber>17</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>3.00</BodyHeight>
-  <BodyHitSize>1.00</BodyHitSize>
+  <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
   <BodySize>3.00</BodySize>
   <DamageTimeMS>1</DamageTimeMS>
@@ -180,20 +180,7 @@
   </Properties>
   <RebirthTimeMS>0</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
-  <Skills element_type="CommonAI.Zone.LaunchSkill">
-    <element type="CommonAI.Zone.LaunchSkill">
-      <AutoLaunch>True</AutoLaunch>
-      <Priority>0</Priority>
-      <SkillID>90210</SkillID>
-      <property.SerialNumber>30665357</property.SerialNumber>
-    </element>
-    <element type="CommonAI.Zone.LaunchSkill">
-      <AutoLaunch>True</AutoLaunch>
-      <Priority>0</Priority>
-      <SkillID>90203</SkillID>
-      <property.SerialNumber>30665360</property.SerialNumber>
-    </element>
-  </Skills>
+  <Skills element_type="CommonAI.Zone.LaunchSkill" />
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>
   <SumType>none</SumType>

BIN
GameEditor/data/units/101.xml.bin


+ 1 - 1
GameEditor/data/units/102.xml

@@ -7,7 +7,7 @@
     <property.SerialNumber>30663136</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>1.00</BodyHitSize>
+  <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
   <BodySize>1.00</BodySize>
   <DamageTimeMS>1</DamageTimeMS>

BIN
GameEditor/data/units/102.xml.bin


+ 1 - 1
GameEditor/data/units/103.xml

@@ -7,7 +7,7 @@
     <property.SerialNumber>30663139</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>1.00</BodyHeight>
-  <BodyHitSize>1.00</BodyHitSize>
+  <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
   <BodySize>1.00</BodySize>
   <DamageTimeMS>1</DamageTimeMS>

BIN
GameEditor/data/units/103.xml.bin


+ 4 - 4
GameEditor/data/ver.md5

@@ -1,10 +1,10 @@
-f01d95404efabdfb61b44b5969b8145a
+3ecb401400558c0f049b75c7ee42eec8
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
-04ec8269f738580df36175335b0c5ccb :         2413 : \config_ext.xml
+6e6c4da3248305ad29b76eb5b2b50b85 :         2414 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-de159e8d5ac2984925a8df071f0b4fd8 :          234 : \units\.md5
+2d7f683a12d19910b97ec138ea4ce9d5 :          234 : \units\.md5
 dfda7be3472510dd56e51be7c57ed860 :          549 : \skills\.md5
-1af49453bf98ffe54b3ca4e9258dd03e :          547 : \spells\.md5
+ca65217c2118876611565d18170cce44 :          547 : \spells\.md5
 9887b46b23f6882668be0f761d28866d :        29973 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5