Quellcode durchsuchen

【GameEditor】修改战斗刷怪逻辑;增加塔周围不可行走区域

大爷 vor 1 Jahr
Ursprung
Commit
640a48bd26
3 geänderte Dateien mit 178 neuen und 57 gelöschten Zeilen
  1. 1 1
      GameEditor/data/scenes/.md5
  2. 177 56
      GameEditor/data/scenes/10098.xml
  3. BIN
      GameEditor/data/scenes/10098.xml.bin

+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-24050f5313a60f8a4078d5440c3d828b :        61920 : 10098.xml
+7ac55ef74e7407ed9b24a47510d67fc8 :        68242 : 10098.xml

+ 177 - 56
GameEditor/data/scenes/10098.xml

@@ -15,23 +15,39 @@
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
             <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
-              <Value>45.00</Value>
+              <Value>50.00</Value>
             </Height>
             <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
               <X>230.00</X>
-              <Y>-3.16</Y>
+              <Y>0.00</Y>
             </Position>
             <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
             <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
               <Value>8000</Value>
             </TotalTimeMS>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
+            <EventName>塔一免控</EventName>
+          </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
             <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-              <X>225.00</X>
+              <X>210.00</X>
               <Y>80.00</Y>
             </Pos>
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.GameNotify">
+              <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
+                <Value>CameraOk</Value>
+              </Message>
+              <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>8000</Value>
+            </DelayTimeMS>
           </element>
         </Datas>
       </Actions>
@@ -39,17 +55,7 @@
       <Comment></Comment>
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
-            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
-              <Op>EQUAL</Op>
-              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitTemplateID">
-                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
-              </Value1>
-              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>1</Value>
-              </Value2>
-            </Value>
-          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
         </Datas>
       </Conditions>
       <DelayTimeMS>0</DelayTimeMS>
@@ -60,7 +66,9 @@
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericPlayReady" />
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
+            <Message>ClientIsReady</Message>
+          </element>
         </Datas>
       </Triggers>
     </element>
@@ -110,6 +118,11 @@
             <UnitLevel>0</UnitLevel>
             <UnitTemplateID>1002</UnitTemplateID>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪一出生地</EditorName>
+            </Flag>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -209,25 +222,24 @@
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
-            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
-              <Direction>3.14</Direction>
-              <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>3</Value>
-              </Force>
-              <hpPrecent>100</hpPrecent>
-              <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
-                <X>270.00</X>
-                <Y>80.00</Y>
-              </Position>
-              <unique>True</unique>
-              <UnitLevel>0</UnitLevel>
-              <UnitName>BOSS</UnitName>
-              <UnitTemplateID>233</UnitTemplateID>
-            </DelayAction>
-            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>7000</Value>
-            </DelayTimeMS>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>3.14</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>3</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>270.00</X>
+              <Y>80.00</Y>
+            </Position>
+            <unique>True</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitTemplateID>213</UnitTemplateID>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪一出生地</EditorName>
+            </Flag>
           </element>
         </Datas>
       </Actions>
@@ -246,8 +258,8 @@
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
-            <EventName>开局扫镜头</EventName>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
+            <Message>StartRefreshMonster</Message>
           </element>
         </Datas>
       </Triggers>
@@ -405,7 +417,20 @@
       <Name>游戏胜利检测</Name>
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
-        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger" />
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
+            <EventName>BOSS死亡1</EventName>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
+            <EventName>BOSS死亡2</EventName>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
+            <EventName>BOSS死亡3</EventName>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
+            <EventName>BOSS死亡4</EventName>
+          </element>
+        </Datas>
       </Triggers>
     </element>
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
@@ -454,7 +479,7 @@
           </element>
         </Datas>
       </Actions>
-      <Active>True</Active>
+      <Active>False</Active>
       <Comment></Comment>
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
@@ -963,6 +988,102 @@
         </Datas>
       </Triggers>
     </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>99001</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1001</templateIOd>
+            </Unit>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>False</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>塔一免控</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventActiveInvoke">
+            <EventName>塔一免控</EventName>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>99001</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1002</templateIOd>
+            </Unit>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>False</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>塔二免控</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventActiveInvoke">
+            <EventName>塔二免控</EventName>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>99001</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1003</templateIOd>
+            </Unit>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>False</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>塔三免控</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventActiveInvoke">
+            <EventName>塔三免控</EventName>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
   </Events>
   <FileName>/res/scene/sc_openmap_03.assetbundles</FileName>
   <ID>10098</ID>
@@ -999,7 +1120,7 @@
           <forceMax>0</forceMax>
           <forceMin>0</forceMin>
           <IntervalMS>5000</IntervalMS>
-          <Name>AI</Name>
+          <Name>YYDS</Name>
           <OnceCount>3</OnceCount>
           <PeaceTime>0</PeaceTime>
           <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
@@ -1030,7 +1151,7 @@
         </element>
       </Abilities>
       <Color>-65536</Color>
-      <Enable>True</Enable>
+      <Enable>False</Enable>
       <H>20.00</H>
       <LableColor>-1</LableColor>
       <LableOffsetX>0.00</LableOffsetX>
@@ -1045,7 +1166,7 @@
       <SavePath></SavePath>
       <StripDirection>0.00</StripDirection>
       <UnitIcon></UnitIcon>
-      <UnitName></UnitName>
+      <UnitName>TTest</UnitName>
       <W>2.00</W>
       <X>280.00</X>
       <Y>50.00</Y>
@@ -1065,22 +1186,22 @@
 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,0,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF008000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF008000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,FF000000,FF008000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF008000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF008000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF008000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF008000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF008000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF008000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF008000,FF008000,FF008000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF008000,FF008000,FF008000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF008000,FF008000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,FF000000,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF000000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

BIN
GameEditor/data/scenes/10098.xml.bin